📄 pokerzemindardlg.cpp
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// PokerZemindarDlg.cpp : 实现文件
//
#include "stdafx.h"
#include "PokerZemindar.h"
#include "PokerZemindarDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CPokerZemindarDlg 对话框
CPokerZemindarDlg::CPokerZemindarDlg(CWnd* pParent /*=NULL*/)
: CDialog(CPokerZemindarDlg::IDD, pParent)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CPokerZemindarDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Control(pDX, IDOK, m_btnPass);
}
BEGIN_MESSAGE_MAP(CPokerZemindarDlg, CDialog)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
ON_BN_CLICKED(IDOK, &CPokerZemindarDlg::OnBnClickedOk)
ON_WM_ERASEBKGND()
ON_WM_TIMER()
ON_WM_LBUTTONDOWN()
ON_WM_RBUTTONDOWN()
ON_WM_MOUSEMOVE()
ON_BN_CLICKED(IDCANCEL, &CPokerZemindarDlg::OnBnClickedCancel)
END_MESSAGE_MAP()
// CPokerZemindarDlg 消息处理程序
BOOL CPokerZemindarDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// 设置此对话框的图标。当应用程序主窗口不是对话框时,框架将自动
// 执行此操作
SetIcon(m_hIcon, TRUE); // 设置大图标
SetIcon(m_hIcon, FALSE); // 设置小图标
CLoginDlg loginDlg;
if (loginDlg.DoModal() != IDOK)
{
return FALSE;
}
ShowWindow( SW_MAXIMIZE);
// TODO: 在此添加额外的初始化代码
srand(time(NULL));
m_Game.Init(m_hWnd);
m_Game.StardGame();
//m_Game.SendAppointed(PS_BOTTOM);
m_Game.Deal();
SetTimer(1,30,NULL);
return TRUE; // 除非将焦点设置到控件,否则返回 TRUE
}
// 如果向对话框添加最小化按钮,则需要下面的代码
// 来绘制该图标。对于使用文档/视图模型的 MFC 应用程序,
// 这将由框架自动完成。
void CPokerZemindarDlg::OnPaint()
{
CPaintDC dc(this); // 用于绘制的设备上下文
CMemeryDC memDC(&dc);
Graphics graph(memDC);
m_Game.Draw(graph);
memDC.SetBkMode(TRANSPARENT);
memDC.TextOut(320,150,_T("左键按下随机选地主,右键出牌,网络正在开发中"));
//m_Game.DrawIsBanker(m_Game.m_BankerPt,graph);
}
//当用户拖动最小化窗口时系统调用此函数取得光标显示。
//
HCURSOR CPokerZemindarDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
BOOL CPokerZemindarDlg::OnEraseBkgnd(CDC* pDC)
{
// TODO: 在此添加消息处理程序代码和/或调用默认值
return TRUE;
return CDialog::OnEraseBkgnd(pDC);
}
void CPokerZemindarDlg::OnTimer(UINT_PTR nIDEvent)
{
// TODO: 在此添加消息处理程序代码和/或调用默认值
Invalidate();
CDialog::OnTimer(nIDEvent);
}
void CPokerZemindarDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: 在此添加消息处理程序代码和/或调用默认值
m_Game.OnLButtonDown(point);
CDialog::OnLButtonDown(nFlags, point);
if (m_Game.m_bBanker[1])
{
m_Game.IsBnaker(point);
}
}
void CPokerZemindarDlg::OnRButtonDown(UINT nFlags, CPoint point)
{
// TODO: 在此添加消息处理程序代码和/或调用默认值
if(m_Game.m_Rdown && (m_Game.OnRButtonDown(point)))/*(m_Game.OnRButtonDown(point))*/
{
m_btnPass.MoveWindow(m_Game.m_rect);
}
CDialog::OnRButtonDown(nFlags, point);
}
void CPokerZemindarDlg::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: 在此添加消息处理程序代码和/或调用默认值
m_Game.OnMouseMove(point);
}
void CPokerZemindarDlg::OnBnClickedCancel()
{
OnCancel();
}
void CPokerZemindarDlg::OnBnClickedOk()
{
m_Player.m_Temp += 1;
if (m_Game.m_bBanker[3])
{
m_Game.GiveupOutCards();
}
if (m_Game.m_bBanker[2])
{
m_btnPass.MoveWindow(m_Game.m_rect);
}
}
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