📄 painter.dsp
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# Microsoft Developer Studio Project File - Name="Painter" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=Painter - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Painter.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Painter.mak" CFG="Painter - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Painter - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Painter - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Painter - Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "Painter - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /w /W0 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "Painter - Win32 Release"
# Name "Painter - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\ChildFrm.cpp
# End Source File
# Begin Source File
SOURCE=.\EnterTexDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\IconSet.cpp
# End Source File
# Begin Source File
SOURCE=.\MainFrm.cpp
# End Source File
# Begin Source File
SOURCE=.\MdiClient.cpp
# End Source File
# Begin Source File
SOURCE=.\Painter.cpp
# End Source File
# Begin Source File
SOURCE=.\Painter.rc
# End Source File
# Begin Source File
SOURCE=.\PainterDoc.cpp
# End Source File
# Begin Source File
SOURCE=.\PainterView.cpp
# End Source File
# Begin Source File
SOURCE=.\Splash.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\ChildFrm.h
# End Source File
# Begin Source File
SOURCE=.\EnterTexDlg.h
# End Source File
# Begin Source File
SOURCE=.\GraphRecord.h
# End Source File
# Begin Source File
SOURCE=.\IconSet.h
# End Source File
# Begin Source File
SOURCE=.\MainFrm.h
# End Source File
# Begin Source File
SOURCE=.\MdiClient.h
# End Source File
# Begin Source File
SOURCE=.\Painter.h
# End Source File
# Begin Source File
SOURCE=.\PainterDoc.h
# End Source File
# Begin Source File
SOURCE=.\PainterView.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\Splash.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\bitmap1.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bitmap5.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00001.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00002.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00003.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00004.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bmp00005.bmp
# End Source File
# Begin Source File
SOURCE=.\res\cpalette.bmp
# End Source File
# Begin Source File
SOURCE=.\res\draw_too.bmp
# End Source File
# Begin Source File
SOURCE=.\res\idr_icon.ico
# End Source File
# Begin Source File
SOURCE=.\res\idr_main.ico
# End Source File
# Begin Source File
SOURCE=.\res\mainfram.bmp
# End Source File
# Begin Source File
SOURCE=.\res\Painter.ico
# End Source File
# Begin Source File
SOURCE=.\res\Painter.rc2
# End Source File
# Begin Source File
SOURCE=.\res\PainterDoc.ico
# End Source File
# Begin Source File
SOURCE=.\res\Toolbar.bmp
# End Source File
# Begin Source File
SOURCE=.\res\toolbar1.bmp
# End Source File
# Begin Source File
SOURCE=.\res\toolbar2.bmp
# End Source File
# Begin Source File
SOURCE=.\res\toolbar3.bmp
# End Source File
# Begin Source File
SOURCE=.\res\toolbar4.bmp
# End Source File
# Begin Source File
SOURCE=.\res\webbro.bmp
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
# Section Painter : {74F2A6E1-3705-11D3-860C-BA4560EBDB4C}
# 2:8:Splash.h:Splash.h
# 2:10:Splash.cpp:Splash.cpp
# 2:19:Application Include:Painter.h
# 2:17:CLASS: CSplashWnd:CSplashWnd
# End Section
# Section Painter : {1F7E2125-6BC7-11D3-860F-A0B1F0333048}
# 2:13:MdiClient.cpp:MdiClient.cpp
# 2:17:CLASS: CMdiClient:CMdiClient
# 2:19:Application Include:Painter.h
# 2:11:MdiClient.h:MdiClient.h
# End Section
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