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📄 2dgl_drawpolygon.c

📁 uC/GUI是一个通用的嵌入式应用的图形模块
💻 C
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/***********************************************************************************************************                                                uC/GUI*                        Universal graphic software for embedded applications**                       (c) Copyright 2002, Micrium Inc., Weston, FL*                       (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH**              礐/GUI is protected by international copyright laws. Knowledge of the*              source code may not be used to write a similar product. This file may*              only be used in accordance with a license and should not be redistributed*              in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------
File        : 2DGL_DrawPolygon.c
Purpose     : Example for drawing a polygon
----------------------------------------------------------------------
*/

#include "gui.h"

/*******************************************************************
*
*           The points of the arrow
*
********************************************************************
*/

static const GUI_POINT aPointArrow[] = {
  {  0,  -5},
  {-40, -35},
  {-10, -25},
  {-10, -85},
  { 10, -85},
  { 10, -25},
  { 40, -35},
};

/*******************************************************************
*
*               Draws a polygon
*
********************************************************************
*/

static void DrawPolygon(void) {
  int Cnt =0;
  GUI_SetBkColor(GUI_WHITE);
  GUI_Clear();
  GUI_SetFont(&GUI_Font8x16);
  GUI_SetColor(0x0);
  GUI_DispStringAt("Polygons of arbitrary shape ", 0, 0);
  GUI_DispStringAt("in any color", 120, 20);
  GUI_SetColor(GUI_BLUE);
  /* Draw filled polygon */
  GUI_FillPolygon (&aPointArrow[0],7,100,100);
}

/*******************************************************************
*
*                 main
*
********************************************************************
*/

void main(void) {
  GUI_Init();
  DrawPolygon();
  while(1)
    GUI_Delay(100);
}

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