📄 memdev_banding.c
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/*********************************************************************************************************** uC/GUI* Universal graphic software for embedded applications** (c) Copyright 2002, Micrium Inc., Weston, FL* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH** 礐/GUI is protected by international copyright laws. Knowledge of the* source code may not be used to write a similar product. This file may* only be used in accordance with a license and should not be redistributed* in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------
File : MEMDEV_Banding.c
Purpose : Example demonstrating the use of banding memory devices
----------------------------------------------------------------------
*/
#include "gui.h"
static const GUI_POINT aPoints[] = {
{-50, 0},
{-10, 10},
{ 0, 50},
{ 10, 10},
{ 50, 0},
{ 10,-10},
{ 0,-50},
{-10,-10}
};
#define SIZE_OF_ARRAY(Array) (sizeof(Array) / sizeof(Array[0]))
typedef struct {
int XPos_Poly, YPos_Poly;
int XPos_Text, YPos_Text;
GUI_POINT aPointsDest[8];
} tDrawItContext;
/*******************************************************************
*
* Drawing routine
*
********************************************************************
*/
static void DrawIt(void * pData) {
tDrawItContext * pDrawItContext = (tDrawItContext *)pData;
GUI_Clear();
GUI_SetFont(&GUI_Font8x8);
GUI_SetTextMode(GUI_TM_TRANS);
/* draw background */
GUI_SetColor(GUI_GREEN);
GUI_FillRect(pDrawItContext->XPos_Text,
pDrawItContext->YPos_Text - 25,
pDrawItContext->XPos_Text + 100,
pDrawItContext->YPos_Text - 5);
/* draw polygon */
GUI_SetColor(GUI_BLUE);
GUI_FillPolygon(pDrawItContext->aPointsDest, SIZE_OF_ARRAY(aPoints), 160, 120);
/* draw foreground */
GUI_SetColor(GUI_RED);
GUI_FillRect(220 - pDrawItContext->XPos_Text,
pDrawItContext->YPos_Text + 5,
220 - pDrawItContext->XPos_Text + 100,
pDrawItContext->YPos_Text + 25);
}
/*******************************************************************
*
* Demonstrates the banding memory device
*
********************************************************************
*/
#define USE_BANDING_MEMDEV (1) /* Set to 0 for drawing without banding memory device */
void DemoBandingMemdev(void) {
int i;
int XSize = LCD_GET_XSIZE();
int YSize = LCD_GET_YSIZE();
tDrawItContext DrawItContext;
GUI_SetFont(&GUI_Font8x9);
GUI_SetColor(GUI_WHITE);
GUI_DispStringHCenterAt("Banding memory device\nwithout flickering",
XSize / 2, 40);
DrawItContext.XPos_Poly = XSize / 2;
DrawItContext.YPos_Poly = YSize / 2;
DrawItContext.YPos_Text = YSize / 2 - 4;
for (i = 0; i < (XSize - 100); i++) {
float angle = i * 3.1415926 / 60;
DrawItContext.XPos_Text = i;
/* Rotate the polygon */
GUI_RotatePolygon(DrawItContext.aPointsDest,
aPoints,
SIZE_OF_ARRAY(aPoints), angle);
#if USE_BANDING_MEMDEV
{
GUI_RECT Rect = {0, 70, 320,170};
/* Use banding memory device for drawing */
GUI_MEMDEV_Draw(&Rect, &DrawIt, &DrawItContext, 0, 0);
}
#else
/* Simple drawing without using memory devices */
DrawIt((void *)&DrawItContext);
#endif
#ifdef WIN32
GUI_Delay(20); /* Use a short delay only in the simulation */
#endif
}
}
/*******************************************************************
*
* main
*
********************************************************************
*/
void main(void) {
GUI_Init();
while(1) {
DemoBandingMemdev();
}
}
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