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📄 piecepicker.py

📁 一个多点下载且源码公开的P2P软件
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# Written by Bram Cohen# see LICENSE.txt for license informationfrom random import randrange, shufflefrom BitTornado.clock import clocktry:    Trueexcept:    True = 1    False = 0class PiecePicker:    def __init__(self, numpieces,                 rarest_first_cutoff = 1, rarest_first_priority_cutoff = 3,                 priority_step = 20):        self.rarest_first_cutoff = rarest_first_cutoff        self.rarest_first_priority_cutoff = rarest_first_priority_cutoff + priority_step        self.priority_step = priority_step        self.cutoff = rarest_first_priority_cutoff        self.numpieces = numpieces        self.started = []        self.totalcount = 0        self.numhaves = [0] * numpieces        self.priority = [1] * numpieces        self.removed_partials = {}        self.crosscount = [numpieces]        self.crosscount2 = [numpieces]        self.has = [0] * numpieces        self.numgot = 0        self.done = False        self.seed_connections = {}        self.past_ips = {}        self.seed_time = None        self.superseed = False        self.seeds_connected = 0        self._init_interests()    def _init_interests(self):        self.interests = [[] for x in xrange(self.priority_step)]        self.level_in_interests = [self.priority_step] * self.numpieces        interests = range(self.numpieces)        shuffle(interests)        self.pos_in_interests = [0] * self.numpieces        for i in xrange(self.numpieces):            self.pos_in_interests[interests[i]] = i        self.interests.append(interests)    def got_have(self, piece):        self.totalcount+=1        numint = self.numhaves[piece]        self.numhaves[piece] += 1        self.crosscount[numint] -= 1        if numint+1==len(self.crosscount):            self.crosscount.append(0)        self.crosscount[numint+1] += 1        if not self.done:            numintplus = numint+self.has[piece]            self.crosscount2[numintplus] -= 1            if numintplus+1 == len(self.crosscount2):                self.crosscount2.append(0)            self.crosscount2[numintplus+1] += 1            numint = self.level_in_interests[piece]            self.level_in_interests[piece] += 1        if self.superseed:            self.seed_got_haves[piece] += 1            numint = self.level_in_interests[piece]            self.level_in_interests[piece] += 1        elif self.has[piece] or self.priority[piece] == -1:            return        if numint == len(self.interests) - 1:            self.interests.append([])        self._shift_over(piece, self.interests[numint], self.interests[numint + 1])    def lost_have(self, piece):        self.totalcount-=1        numint = self.numhaves[piece]        self.numhaves[piece] -= 1        self.crosscount[numint] -= 1        self.crosscount[numint-1] += 1        if not self.done:            numintplus = numint+self.has[piece]            self.crosscount2[numintplus] -= 1            self.crosscount2[numintplus-1] += 1            numint = self.level_in_interests[piece]            self.level_in_interests[piece] -= 1        if self.superseed:            numint = self.level_in_interests[piece]            self.level_in_interests[piece] -= 1        elif self.has[piece] or self.priority[piece] == -1:            return        self._shift_over(piece, self.interests[numint], self.interests[numint - 1])    def _shift_over(self, piece, l1, l2):        assert self.superseed or (not self.has[piece] and self.priority[piece] >= 0)        parray = self.pos_in_interests        p = parray[piece]        assert l1[p] == piece        q = l1[-1]        l1[p] = q        parray[q] = p        del l1[-1]        newp = randrange(len(l2)+1)        if newp == len(l2):            parray[piece] = len(l2)            l2.append(piece)        else:            old = l2[newp]            parray[old] = len(l2)            l2.append(old)            l2[newp] = piece            parray[piece] = newp    def got_seed(self):        self.seeds_connected += 1        self.cutoff = max(self.rarest_first_priority_cutoff-self.seeds_connected,0)    def became_seed(self):        self.got_seed()        self.totalcount -= self.numpieces        self.numhaves = [i-1 for i in self.numhaves]        if self.superseed or not self.done:            self.level_in_interests = [i-1 for i in self.level_in_interests]            if self.interests:                del self.interests[0]        del self.crosscount[0]        if not self.done:            del self.crosscount2[0]    def lost_seed(self):        self.seeds_connected -= 1        self.cutoff = max(self.rarest_first_priority_cutoff-self.seeds_connected,0)    def requested(self, piece):        if piece not in self.started:            self.started.append(piece)    def _remove_from_interests(self, piece, keep_partial = False):        l = self.interests[self.level_in_interests[piece]]        p = self.pos_in_interests[piece]        assert l[p] == piece        q = l[-1]        l[p] = q        self.pos_in_interests[q] = p        del l[-1]        try:            self.started.remove(piece)            if keep_partial:                self.removed_partials[piece] = 1        except ValueError:            pass    def complete(self, piece):        assert not self.has[piece]        self.has[piece] = 1        self.numgot += 1        if self.numgot == self.numpieces:            self.done = True            self.crosscount2 = self.crosscount        else:            numhaves = self.numhaves[piece]            self.crosscount2[numhaves] -= 1            if numhaves+1 == len(self.crosscount2):                self.crosscount2.append(0)            self.crosscount2[numhaves+1] += 1        self._remove_from_interests(piece)    def next(self, haves, wantfunc, complete_first = False):        cutoff = self.numgot < self.rarest_first_cutoff        complete_first = (complete_first or cutoff) and not haves.complete()        best = None        bestnum = 2 ** 30        for i in self.started:            if haves[i] and wantfunc(i):                if self.level_in_interests[i] < bestnum:                    best = i                    bestnum = self.level_in_interests[i]        if best is not None:            if complete_first or (cutoff and len(self.interests) > self.cutoff):                return best        if haves.complete():            r = [ (0, min(bestnum,len(self.interests))) ]        elif cutoff and len(self.interests) > self.cutoff:            r = [ (self.cutoff, min(bestnum,len(self.interests))),                      (0, self.cutoff) ]        else:            r = [ (0, min(bestnum,len(self.interests))) ]        for lo,hi in r:            for i in xrange(lo,hi):                for j in self.interests[i]:                    if haves[j] and wantfunc(j):                        return j        if best is not None:            return best        return None    def am_I_complete(self):        return self.done        def bump(self, piece):        l = self.interests[self.level_in_interests[piece]]        pos = self.pos_in_interests[piece]        del l[pos]        l.append(piece)        for i in range(pos,len(l)):            self.pos_in_interests[l[i]] = i        try:            self.started.remove(piece)        except:            pass    def set_priority(self, piece, p):        if self.superseed:            return False    # don't muck with this if you're a superseed        oldp = self.priority[piece]        if oldp == p:            return False        self.priority[piece] = p        if p == -1:            # when setting priority -1,            # make sure to cancel any downloads for this piece            if not self.has[piece]:                self._remove_from_interests(piece, True)            return True        if oldp == -1:            level = self.numhaves[piece] + (self.priority_step * p)            self.level_in_interests[piece] = level            if self.has[piece]:                return True            while len(self.interests) < level+1:                self.interests.append([])            l2 = self.interests[level]            parray = self.pos_in_interests            newp = randrange(len(l2)+1)            if newp == len(l2):                parray[piece] = len(l2)                l2.append(piece)            else:                old = l2[newp]                parray[old] = len(l2)                l2.append(old)                l2[newp] = piece                parray[piece] = newp            if self.removed_partials.has_key(piece):                del self.removed_partials[piece]                self.started.append(piece)            # now go to downloader and try requesting more            return True        numint = self.level_in_interests[piece]        newint = numint + ((p - oldp) * self.priority_step)        self.level_in_interests[piece] = newint        if self.has[piece]:            return False        while len(self.interests) < newint+1:            self.interests.append([])        self._shift_over(piece, self.interests[numint], self.interests[newint])        return False    def is_blocked(self, piece):        return self.priority[piece] < 0    def set_superseed(self):        assert self.done        self.superseed = True        self.seed_got_haves = [0] * self.numpieces        self._init_interests()  # assume everyone is disconnected    def next_have(self, connection, looser_upload):        if self.seed_time is None:            self.seed_time = clock()            return None        if clock() < self.seed_time+10:  # wait 10 seconds after seeing the first peers            return None                 # to give time to grab have lists        if not connection.upload.super_seeding:            return None        olddl = self.seed_connections.get(connection)        if olddl is None:            ip = connection.get_ip()            olddl = self.past_ips.get(ip)            if olddl is not None:                           # peer reconnected                self.seed_connections[connection] = olddl                if not looser_upload:                    self.seed_got_haves[olddl] -= 1         # penalize        if olddl is not None:            if looser_upload:                num = 1     # send a new have even if it hasn't spread that piece elsewhere            else:                num = 2            if self.seed_got_haves[olddl] < num:                return None            if not connection.upload.was_ever_interested:   # it never downloaded it?                connection.upload.skipped_count += 1                if connection.upload.skipped_count >= 3:    # probably another stealthed seed                    return -1                               # signal to close it        for tier in self.interests:            for piece in tier:                if not connection.download.have[piece]:                    seedint = self.level_in_interests[piece]                    self.level_in_interests[piece] += 1  # tweak it up one, so you don't duplicate effort                    if seedint == len(self.interests) - 1:                        self.interests.append([])                    self._shift_over(piece,                                self.interests[seedint], self.interests[seedint + 1])                    self.seed_got_haves[piece] = 0       # reset this                    self.seed_connections[connection] = piece                    connection.upload.seed_have_list.append(piece)                    return piece        return -1       # something screwy; terminate connection    def lost_peer(self, connection):        olddl = self.seed_connections.get(connection)        if olddl is None:            return        del self.seed_connections[connection]        self.past_ips[connection.get_ip()] = olddl        if self.seed_got_haves[olddl] == 1:            self.seed_got_haves[olddl] = 0

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