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📄 label.h

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#if   !defined(AFX_LABEL_H__A4EABEC5_2E8C_11D1_B79F_00805F9ECE10__INCLUDED_)   
  #define   AFX_LABEL_H__A4EABEC5_2E8C_11D1_B79F_00805F9ECE10__INCLUDED_   
    
  #if   _MSC_VER   >=   1000   
  #pragma   once   
  #endif   //   _MSC_VER   >=   1000   
  //   Label.h   :   header   file   
  //   
    
  /////////////////////////////////////////////////////////////////////////////   
  //   CLabel   window   
  enum   FlashType   {None,   Text,   Background   };   
    
  class   CLabel   :   public   CStatic   
  {   
  //   Construction   
  public:   
  CLabel();   
  CLabel&   SetBkColor(COLORREF   crBkgnd);   
  CLabel&   SetTextColor(COLORREF   crText);   
  CLabel&   SetText(const   CString&   strText);   
  CLabel&   SetFontBold(BOOL   bBold);   
  CLabel&   SetFontName(const   CString&   strFont);   
  CLabel&   SetFontUnderline(BOOL   bSet);   
  CLabel&   SetFontItalic(BOOL   bSet);   
  CLabel&   SetFontSize(int   nSize);   
  CLabel&   SetSunken(BOOL   bSet);   
  CLabel&   SetBorder(BOOL   bSet);   
  CLabel&   FlashText(BOOL   bActivate);   
  CLabel&   FlashBackground(BOOL   bActivate);   
  CLabel&   SetLink(BOOL   bLink);   
  CLabel&   SetLinkCursor(HCURSOR   hCursor);   
    
  //   Attributes   
  public:   
  protected:   
  void   ReconstructFont();   
  COLORREF   m_crText;   
  HBRUSH   m_hBrush;   
  HBRUSH   m_hwndBrush;   
  LOGFONT   m_lf;   
  CFont   m_font;   
  CString   m_strText;   
  BOOL   m_bState;   
  BOOL   m_bTimer;   
  BOOL   m_bLink;   
  FlashType   m_Type;   
  HCURSOR   m_hCursor;   
  //   Operations   
  public:   
  //   Overrides   
  //   ClassWizard   generated   virtual   function   overrides   
  //{{AFX_VIRTUAL(CLabel)   
  //}}AFX_VIRTUAL   
    
  //   Implementation   
  public:   
  virtual   ~CLabel();   
    
  //   Generated   message   map   functions   
    
  //{{AFX_MSG(CLabel)   
  protected:   
  afx_msg   HBRUSH   CtlColor(CDC*   pDC,   UINT   nCtlColor);   
  afx_msg   void   OnTimer(UINT   nIDEvent);   
  afx_msg   void   OnLButtonDown(UINT   nFlags,   CPoint   point);   
  afx_msg   BOOL   OnSetCursor(CWnd*   pWnd,   UINT   nHitTest,   UINT   message);   
  //}}AFX_MSG   
    
  DECLARE_MESSAGE_MAP()   
  };   
    
  /////////////////////////////////////////////////////////////////////////////   
    
  //{{AFX_INSERT_LOCATION}}   
  //   Microsoft   Developer   Studio   will   insert   additional   declarations   immediately   before   the   previous   line.   
    
  #endif   //   !defined(AFX_LABEL_H__A4EABEC5_2E8C_11D1_B79F_00805F9ECE10__INCLUDED_)   

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