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📄 info.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Tutorial_Bookcase.spk 738410");	pUpdate->setParam(1,"Data/UI/SPK/Tutorial_Bookcase.spk");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"RE_ATTACK.wav 55986");	pUpdate->setParam(1,"Data/Sound/RE_ATTACK.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"DS_DIE.wav 129560");	pUpdate->setParam(1,"Data/Sound/DS_DIE.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"slayer_etc.spk 45946");	pUpdate->setParam(1,"Data/UI/SPK/slayer_etc.spk");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"VampireGameOption.spk 6046");	pUpdate->setParam(1,"Data/UI/SPK/VampireGameOption.spk");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"RE_DRAINED.wav 106016");	pUpdate->setParam(1,"Data/Sound/RE_DRAINED.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"ex4.spr 66564");	pUpdate->setParam(1,"Data/Image/ex4.spr");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"g003.map 42278");	pUpdate->setParam(1,"Data/Map/g003.map");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"DEUtil.dll 40960");	pUpdate->setParam(1,"DEUtil.dll");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"DS_DRAIN.wav 88360");	pUpdate->setParam(1,"Data/Sound/DS_DRAIN.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"RE_DAMAGE.wav 35386");	pUpdate->setParam(1,"Data/Sound/RE_DAMAGE.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Creature.cfpk 238824");	pUpdate->setParam(1,"Data/UI/Frame/Creature.cfpk");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"GO_DIE.wav 176648");	pUpdate->setParam(1,"Data/Sound/GO_DIE.wav");	updateManager.push_back( pUpdate );	// [Error] Not Exist Info. --> New17Tile.spk	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"GO_DRAINED.wav 120732");	pUpdate->setParam(1,"Data/Sound/GO_DRAINED.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"g03.map 42922");	pUpdate->setParam(1,"Data/Map/g03.map");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"CreatureSprite.inf 788");	pUpdate->setParam(1,"Data/Info/CreatureSprite.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"GO_MOVE.wav 70702");	pUpdate->setParam(1,"Data/Sound/GO_MOVE.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"CG_DRAINED.wav 147218");	pUpdate->setParam(1,"Data/Sound/CG_DRAINED.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"SlayerGameOption.spk 6046");	pUpdate->setParam(1,"Data/UI/SPK/SlayerGameOption.spk");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"AL_DAMAGE.wav 29500");	pUpdate->setParam(1,"Data/Sound/AL_DAMAGE.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_APPEND_SPRITE_PACK);	pUpdate->setParam(0,"New17Creature.ispk 14453772");	pUpdate->setParam(1,"Data/UI/SPK/Creature.ispk");	pUpdate->setParam(2,"New17Creature.ispki 10354");	pUpdate->setParam(3,"Data/Image/Creature.ispki");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"GO_DAMAGE.wav 29500");	pUpdate->setParam(1,"Data/Sound/GO_DAMAGE.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"GO_ATTACK.wav 82474");	pUpdate->setParam(1,"Data/Sound/GO_ATTACK.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"g002.map 38330");	pUpdate->setParam(1,"Data/Map/g002.map");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"NPC.inf 432");	pUpdate->setParam(1,"Data/Info/NPC.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"AL_DIE.wav 94246");	pUpdate->setParam(1,"Data/Sound/AL_DIE.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"CreatureShadow.cfpk 238392");	pUpdate->setParam(1,"Data/Image/CreatureShadow.cfpk");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"CG_DIE.wav 103074");	pUpdate->setParam(1,"Data/Sound/CG_DIE.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"g02.map 42306");	pUpdate->setParam(1,"Data/Map/g02.map");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"DS_MAGIC.wav 61872");	pUpdate->setParam(1,"Data/Sound/DS_MAGIC.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Item.inf 20497");	pUpdate->setParam(1,"Data/Info/Item.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"CG_DRAIN.wav 103074");	pUpdate->setParam(1,"Data/Sound/CG_DRAIN.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Tutorial_Book.spk 563730");	pUpdate->setParam(1,"Data/UI/SPK/Tutorial_Book.spk");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"EffectStatus.inf 180");	pUpdate->setParam(1,"Data/Info/EffectStatus.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"slayers.spr 43322");	pUpdate->setParam(1,"Data/Image/slayers.spr");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"g01.map 40498");	pUpdate->setParam(1,"Data/Map/g01.map");	updateManager.push_back( pUpdate );	char filename[256];	sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR, version);	remove(filename);	updateManager.save(filename);}void version0018(){	UpdateManager updateManager;	Update* pUpdate:	int version = 18	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Zone.inf 1374");	pUpdate->setParam(1,"Data/Info/Zone.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Creature.inf 12254");	pUpdate->setParam(1,"Data/Info/Creature.inf");	updateManager.push_back( pUpdate );	char filename[256];	sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR, version);	remove(filename);	updateManager.save(filename);}void version0019(){	UpdateManager updateManager;	Update* pUpdate:	int version = 19	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Progress.spk 3878880");	pUpdate->setParam(1,"Data/UI/SPK/Progress.spk");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"String.inf 2252");	pUpdate->setParam(1,"Data/Info/String.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Chat.inf 10659");	pUpdate->setParam(1,"Data/Info/Chat.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"DarkEden.exe 3874816");	pUpdate->setParam(1,"DarkEden.exe");	updateManager.push_back( pUpdate );	char filename[256];	sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR, version);	remove(filename);	updateManager.save(filename);}int main(){	__BEGIN_DEBUG	version0002();	version0003();	version0004();	version0005();	version0006();	version0007();	version0008();	version0009();	version0010();	version0011();	version0012();	version0013();	version0014();	version0015();	version0016();	version0017();	version0018();	version0019();	__END_DEBUG}

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