📄 p21.cpp
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pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"guild_knight_4F.map 4304"); pUpdate->setParam(1,"Data\\Map\\guild_knight_4F.map"); updateManager.push_back( pUpdate ); char filename[256]; sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR, version); remove(filename); updateManager.save(filename);}void version19(){ UpdateManager updateManager; Update* pUpdate; int version = 19; char filename[256]; sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR, version); remove(filename); updateManager.save(filename);}void version20(){ UpdateManager updateManager; Update* pUpdate; int version = 20; pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"Effect.efpk 123088"); pUpdate->setParam(1,"Data\\Image\\Effect.efpk"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"Creature.inf 27443"); pUpdate->setParam(1,"Data\\Info\\Creature.inf"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"VD_drained.wav 179244"); pUpdate->setParam(1,"Data\\Sound\\VD_drained.wav"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"VD_damage.wav 16428"); pUpdate->setParam(1,"Data\\Sound\\VD_damage.wav"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"Help.rpk 10740"); pUpdate->setParam(1,"Data\\UI\\txt\\Help.rpk"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"CreatureSprite.inf 1246"); pUpdate->setParam(1,"Data\\Info\\CreatureSprite.inf"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"VD_die.wav 116780"); pUpdate->setParam(1,"Data\\Sound\\VD_die.wav"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"UICreature.cfpk 1578"); pUpdate->setParam(1,"Data\\UI\\frame\\UICreature.cfpk"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"guild_knight_3F.map 40710"); pUpdate->setParam(1,"Data\\Map\\guild_knight_3F.map"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"ShopTemplate.inf 1204"); pUpdate->setParam(1,"Data\\Info\\ShopTemplate.inf"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"Slayer_blade_TS.wav 69292"); pUpdate->setParam(1,"Data\\Sound\\Slayer_blade_TS.wav"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"BF_drain.wav 225580"); pUpdate->setParam(1,"Data\\Sound\\BF_drain.wav"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"Action.inf 41685"); pUpdate->setParam(1,"Data\\Info\\Action.inf"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"Creature.ispki 47514"); pUpdate->setParam(1,"Data\\Image\\Creature.ispki"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"NpcFace.spk 1478514"); pUpdate->setParam(1,"Data\\UI\\spk\\NpcFace.spk"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"Slayer_Enchant_Identify.wav 161412"); pUpdate->setParam(1,"Data\\Sound\\Slayer_Enchant_Identify.wav"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"bathory_dungeon_B3F.mip 156"); pUpdate->setParam(1,"Data\\Map\\bathory_dungeon_B3F.mip"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"Slayer_Heal_Sacrifice.wav 110380"); pUpdate->setParam(1,"Data\\Sound\\Slayer_Heal_Sacrifice.wav"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"EffectStatus.inf 587"); pUpdate->setParam(1,"Data\\Info\\EffectStatus.inf"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"Slayer_Enchant_DetectInvisibility.wav 71980"); pUpdate->setParam(1,"Data\\Sound\\Slayer_Enchant_DetectInvisibility.wav"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"limbo_lair_SE.mip 233"); pUpdate->setParam(1,"Data\\Map\\limbo_lair_SE.mip"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"UICreature.ispk 583074"); pUpdate->setParam(1,"Data\\UI\\spk\\UICreature.ispk"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"guild_army_3F.map 41686"); pUpdate->setParam(1,"Data\\Map\\guild_army_3F.map"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"ItemOption.inf 4714"); pUpdate->setParam(1,"Data\\Info\\ItemOption.inf"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"Slayer_enchant_PFA.wav 66988"); pUpdate->setParam(1,"Data\\Sound\\Slayer_enchant_PFA.wav"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"Slayer_sword_SW.wav 47660"); pUpdate->setParam(1,"Data\\Sound\\Slayer_sword_SW.wav"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"Slayer_sword_LH.wav 30590"); pUpdate->setParam(1,"Data\\Sound\\Slayer_sword_LH.wav"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"BF_attack.wav 35948"); pUpdate->setParam(1,"Data\\Sound\\BF_attack.wav"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"VD_attack.wav 28108"); pUpdate->setParam(1,"Data\\Sound\\VD_attack.wav"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"BF_die.wav 192044"); pUpdate->setParam(1,"Data\\Sound\\BF_die.wav"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"NpcFace.spki 190"); pUpdate->setParam(1,"Data\\UI\\spk\\NpcFace.spki"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"Slayer_sword_SC.wav 47468"); pUpdate->setParam(1,"Data\\Sound\\Slayer_sword_SC.wav"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"BF_damage.wav 21452"); pUpdate->setParam(1,"Data\\Sound\\BF_damage.wav"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"Sound.inf 9547"); pUpdate->setParam(1,"Data\\Info\\Sound.inf"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"NPCScript.inf 48008"); pUpdate->setParam(1,"Data\\Info\\NPCScript.inf"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"DEUtil.dll 32768"); pUpdate->setParam(1,"DEUtil.dll"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"vampire_village.mip 215"); pUpdate->setParam(1,"Data\\Map\\vampire_village.mip"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"guild_cleric_3F.map 42942"); pUpdate->setParam(1,"Data\\Map\\guild_cleric_3F.map"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"Zone.inf 6165"); pUpdate->setParam(1,"Data\\Info\\Zone.inf"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"EffectSpriteType.inf 868"); pUpdate->setParam(1,"Data\\Info\\EffectSpriteType.inf"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"Skill.inf 5935"); pUpdate->setParam(1,"Data\\Info\\Skill.inf"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"Vampire_AcidSwamp.wav 103468"); pUpdate->setParam(1,"Data\\Sound\\Vampire_AcidSwamp.wav"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"VampireExp.inf 1204"); pUpdate->setParam(1,"Data\\Info\\VampireExp.inf"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"VD_drain.wav 216364"); pUpdate->setParam(1,"Data\\Sound\\VD_drain.wav"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"BF_drained.wav 181036"); pUpdate->setParam(1,"Data\\Sound\\BF_drained.wav"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"NPC.inf 548"); pUpdate->setParam(1,"Data\\Info\\NPC.inf"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"String.inf 2729"); pUpdate->setParam(1,"Data\\Info\\String.inf"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"New18Creature.ispk 4343846"); pUpdate->setParam(1,"Data\\Image\\New18Creature.ispk"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_DIRECTORY); pUpdate->setParam(0,"Data\\Profile"); updateManager.push_back( pUpdate ); char filename[256]; sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR, version); remove(filename); updateManager.save(filename);}void version21(){ UpdateManager updateManager; Update* pUpdate; int version = 21; pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"Item.inf 33074"); pUpdate->setParam(1,"Data\\Info\\Item.inf"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"New18ImageObject.spk 1968462"); pUpdate->setParam(1,"Data\\Image\\New18ImageObject.spk"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"SkillInfo.inf 7966"); pUpdate->setParam(1,"Data\\Info\\SkillInfo.inf"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"Creature.cfpk 387763"); pUpdate->setParam(1,"Data\\Image\\Creature.cfpk"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"Creature.cfpki 270"); pUpdate->setParam(1,"Data\\Image\\Creature.cfpki"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"Chat.inf 10783"); pUpdate->setParam(1,"Data\\Info\\Chat.inf"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"DarkEden.exe 4276224"); pUpdate->setParam(1,"DarkEden.exe"); updateManager.push_back( pUpdate ); pUpdate = new Update(); pUpdate->setVersion(version); pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE); pUpdate->setParam(0,"limbo_lair_SW.map 606494"); pUpdate->setParam(1,"Data\\Map\\limbo_lair_SW.map"); updateManager.push_back( pUpdate ); char filename[256]; sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR, version); remove(filename); updateManager.save(filename);}int main(){ __BEGIN_DEBUG version1(); version2(); version3(); version4(); version5(); version6(); version7(); version8(); version9(); version10(); version11(); version12(); version13(); version14(); version15(); version16(); version17(); version18(); version19(); version20(); version21(); __END_DEBUG}
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