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📄 update.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"ItemDrop.afpk 8780");	pUpdate->setParam(1,"Data\\Image\\ItemDrop.afpk");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"guild_knight_4F.map 4304");	pUpdate->setParam(1,"Data\\Map\\guild_knight_4F.map");	updateManager.push_back( pUpdate );	char filename[256];	sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR, version);	remove(filename);	updateManager.save(filename);}void version19(){	UpdateManager updateManager;	Update* pUpdate;	int version = 19;	char filename[256];	sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR, version);	remove(filename);	updateManager.save(filename);}void version20(){	UpdateManager updateManager;	Update* pUpdate;	int version = 20;	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Effect.efpk 123088");	pUpdate->setParam(1,"Data\\Image\\Effect.efpk");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Creature.inf 27443");	pUpdate->setParam(1,"Data\\Info\\Creature.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"VD_drained.wav 179244");	pUpdate->setParam(1,"Data\\Sound\\VD_drained.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"VD_damage.wav 16428");	pUpdate->setParam(1,"Data\\Sound\\VD_damage.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Help.rpk 10740");	pUpdate->setParam(1,"Data\\UI\\txt\\Help.rpk");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"CreatureSprite.inf 1246");	pUpdate->setParam(1,"Data\\Info\\CreatureSprite.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"VD_die.wav 116780");	pUpdate->setParam(1,"Data\\Sound\\VD_die.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"UICreature.cfpk 1578");	pUpdate->setParam(1,"Data\\UI\\frame\\UICreature.cfpk");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"guild_knight_3F.map 40710");	pUpdate->setParam(1,"Data\\Map\\guild_knight_3F.map");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"ShopTemplate.inf 1204");	pUpdate->setParam(1,"Data\\Info\\ShopTemplate.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Slayer_blade_TS.wav 69292");	pUpdate->setParam(1,"Data\\Sound\\Slayer_blade_TS.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"BF_drain.wav 225580");	pUpdate->setParam(1,"Data\\Sound\\BF_drain.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Action.inf 41685");	pUpdate->setParam(1,"Data\\Info\\Action.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Creature.ispki 47514");	pUpdate->setParam(1,"Data\\Image\\Creature.ispki");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"NpcFace.spk 1478514");	pUpdate->setParam(1,"Data\\UI\\spk\\NpcFace.spk");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Slayer_Enchant_Identify.wav 161412");	pUpdate->setParam(1,"Data\\Sound\\Slayer_Enchant_Identify.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"bathory_dungeon_B3F.mip 156");	pUpdate->setParam(1,"Data\\Map\\bathory_dungeon_B3F.mip");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Slayer_Heal_Sacrifice.wav 110380");	pUpdate->setParam(1,"Data\\Sound\\Slayer_Heal_Sacrifice.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"EffectStatus.inf 587");	pUpdate->setParam(1,"Data\\Info\\EffectStatus.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Slayer_Enchant_DetectInvisibility.wav 71980");	pUpdate->setParam(1,"Data\\Sound\\Slayer_Enchant_DetectInvisibility.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"limbo_lair_SE.mip 233");	pUpdate->setParam(1,"Data\\Map\\limbo_lair_SE.mip");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"UICreature.ispk 583074");	pUpdate->setParam(1,"Data\\UI\\spk\\UICreature.ispk");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"guild_army_3F.map 41686");	pUpdate->setParam(1,"Data\\Map\\guild_army_3F.map");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"ItemOption.inf 4714");	pUpdate->setParam(1,"Data\\Info\\ItemOption.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Slayer_enchant_PFA.wav 66988");	pUpdate->setParam(1,"Data\\Sound\\Slayer_enchant_PFA.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Slayer_sword_SW.wav 47660");	pUpdate->setParam(1,"Data\\Sound\\Slayer_sword_SW.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Slayer_sword_LH.wav 30590");	pUpdate->setParam(1,"Data\\Sound\\Slayer_sword_LH.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"BF_attack.wav 35948");	pUpdate->setParam(1,"Data\\Sound\\BF_attack.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"VD_attack.wav 28108");	pUpdate->setParam(1,"Data\\Sound\\VD_attack.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"BF_die.wav 192044");	pUpdate->setParam(1,"Data\\Sound\\BF_die.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"NpcFace.spki 190");	pUpdate->setParam(1,"Data\\UI\\spk\\NpcFace.spki");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Slayer_sword_SC.wav 47468");	pUpdate->setParam(1,"Data\\Sound\\Slayer_sword_SC.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"BF_damage.wav 21452");	pUpdate->setParam(1,"Data\\Sound\\BF_damage.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Sound.inf 9547");	pUpdate->setParam(1,"Data\\Info\\Sound.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"NPCScript.inf 48008");	pUpdate->setParam(1,"Data\\Info\\NPCScript.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"DEUtil.dll 32768");	pUpdate->setParam(1,"DEUtil.dll");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"vampire_village.mip 215");	pUpdate->setParam(1,"Data\\Map\\vampire_village.mip");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"guild_cleric_3F.map 42942");	pUpdate->setParam(1,"Data\\Map\\guild_cleric_3F.map");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Zone.inf 6165");	pUpdate->setParam(1,"Data\\Info\\Zone.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"EffectSpriteType.inf 868");	pUpdate->setParam(1,"Data\\Info\\EffectSpriteType.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Skill.inf 5935");	pUpdate->setParam(1,"Data\\Info\\Skill.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Vampire_AcidSwamp.wav 103468");	pUpdate->setParam(1,"Data\\Sound\\Vampire_AcidSwamp.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"VampireExp.inf 1204");	pUpdate->setParam(1,"Data\\Info\\VampireExp.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"VD_drain.wav 216364");	pUpdate->setParam(1,"Data\\Sound\\VD_drain.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"BF_drained.wav 181036");	pUpdate->setParam(1,"Data\\Sound\\BF_drained.wav");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"NPC.inf 548");	pUpdate->setParam(1,"Data\\Info\\NPC.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"String.inf 2729");	pUpdate->setParam(1,"Data\\Info\\String.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"New18Creature.ispk 4343846");	pUpdate->setParam(1,"Data\\Image\\New18Creature.ispk");	updateManager.push_back( pUpdate );	char filename[256];	sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR, version);	remove(filename);	updateManager.save(filename);}void version21(){	UpdateManager updateManager;	Update* pUpdate;	int version = 21;	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Item.inf 33074");	pUpdate->setParam(1,"Data\\Info\\Item.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"New18ImageObject.spk 1968462");	pUpdate->setParam(1,"Data\\Image\\New18ImageObject.spk");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"SkillInfo.inf 7966");	pUpdate->setParam(1,"Data\\Info\\SkillInfo.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Creature.cfpk 387763");	pUpdate->setParam(1,"Data\\Image\\Creature.cfpk");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Creature.cfpki 270");	pUpdate->setParam(1,"Data\\Image\\Creature.cfpki");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"Chat.inf 10783");	pUpdate->setParam(1,"Data\\Info\\Chat.inf");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"DarkEden.exe 4276224");	pUpdate->setParam(1,"DarkEden.exe");	updateManager.push_back( pUpdate );	pUpdate = new Update();	pUpdate->setVersion(version);	pUpdate->setUpdateType(UPDATETYPE_CREATE_FILE);	pUpdate->setParam(0,"limbo_lair_SW.map 606494");	pUpdate->setParam(1,"Data\\Map\\limbo_lair_SW.map");	updateManager.push_back( pUpdate );	char filename[256];	sprintf(filename,"%s/v%05d/index.dat",PATCH_DIR, version);	remove(filename);	updateManager.save(filename);}int main(){	__BEGIN_DEBUG	version1();	version2();	version3();	version4();	version5();	version6();	version7();	version8();	version9();	version10();	version11();	version12();	version13();	version14();	version15();	version16();	version17();	version18();	version19();	version20();	version21();	__END_DEBUG}

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