📄 gameserverinfomanager.h
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//////////////////////////////////////////////////////////////////////////////// Filename : GameServerInfoManager.h// Written By : reiot@ewestsoft.com// Description ://////////////////////////////////////////////////////////////////////////////#ifndef __GAME_SERVER_INFO_MANAGER_H__#define __GAME_SERVER_INFO_MANAGER_H__#include "Types.h"#include "Exception.h"#include "GameServerInfo.h"#include <hash_map>typedef hash_map<ServerID_t, GameServerInfo*> HashMapGameServerInfo;typedef HashMapGameServerInfo::iterator HashMapGameServerInfoItor;//////////////////////////////////////////////////////////////////////////////// class GameServerInfoManager;// 霸烙 辑滚狼 ID 甫 虐蔼栏肺 窍绰 GameServerInfo狼 hash_map 阑 // 郴何俊 啊瘤绊 乐促.// World 窍唱狼 GameServerInfo甫 啊柳促.//////////////////////////////////////////////////////////////////////////////class GameServerInfoManager {public: GameServerInfoManager () throw (); ~GameServerInfoManager () throw ();public: void init () throw ( Error ); void load () throw ( Error ); void addGameServerInfo ( GameServerInfo * pGameServerInfo, const ServerGroupID_t ServerGroupID ) throw ( DuplicatedException ); void deleteGameServerInfo ( const ServerID_t ServerID, const ServerGroupID_t ServerGroupID ) throw ( NoSuchElementException ); GameServerInfo * getGameServerInfo ( const ServerID_t ServerID, const ServerGroupID_t ServerGroupID ) const throw( NoSuchElementException ); uint getSize ( const ServerGroupID_t ServerGroupID ) const throw () { return m_pGameServerInfos[ServerGroupID].size(); } string toString () const throw (); // get MaxServerGroupID int getMaxServerGroupID() const throw() { return m_MaxServerGroupID; }private: // hash map of GameServerInfo // key : GameServerID_t // value : GameServerInfo * HashMapGameServerInfo* m_pGameServerInfos; int m_MaxServerGroupID;};// global variable declarationextern GameServerInfoManager * g_pGameServerInfoManager;#endif
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