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📄 gameserverinfo.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//----------------------------------------------------------------------//// Filename    : GameServerInfo.h// Written By  : Reiot// Description : 肺弊牢 辑滚俊辑 爱绊 乐绰 阿 霸烙 辑滚俊 措茄 沥焊////----------------------------------------------------------------------#ifndef __GAME_SERVER_INFO_H__#define __GAME_SERVER_INFO_H__// include files#include "Types.h"#include "Exception.h"#include "StringStream.h"//----------------------------------------------------------------------//// class GameServerInfo;//// GAME DB狼 GameServerInfo 抛捞喉俊辑 佬绢甸牢 阿 霸烙 辑滚狼 沥焊甫// 淬篮 努贰胶捞促.////----------------------------------------------------------------------class GameServerInfo {public :	// get/set GameServerID	ServerID_t getServerID() const throw() { return m_ServerID; }	void setServerID( ServerID_t ServerID ) throw() { m_ServerID = ServerID; }	// get/set host name	string getNickname () const throw () { return m_Nickname; }	void setNickname ( string nickname ) throw () { m_Nickname = nickname; }		// get/set ip address	string getIP () const throw () { return m_IP; }	void setIP ( string ip ) throw () { m_IP = ip; }	// get/set port	uint getTCPPort () const throw () { return m_TCPPort; }	void setTCPPort ( uint port ) throw () { m_TCPPort = port; }	// get/set UDP port	uint getUDPPort () const throw () { return m_UDPPort; }	void setUDPPort ( uint port ) throw () { m_UDPPort = port; }	// get/set GameServerGroupID	ServerGroupID_t getGroupID() const throw() { return m_GroupID; }	void setGroupID( ServerGroupID_t GroupID ) { m_GroupID = GroupID; }	// get/set GameWorldID	WorldID_t getWorldID() const throw() { return m_WorldID; }	void setWorldID( WorldID_t WorldID ) { m_WorldID= WorldID; }	// get/set ServerStat	ServerStatus getServerStat() const throw() { return m_ServerStat; }	void setServerStat( ServerStatus Stat ) throw() { m_ServerStat = Stat; }	// get debug string	string toString () const throw () 	{		StringStream msg;		msg << "GameServerInfo("			<< "ServerID: " << (int)m_ServerID			<< ",Nickname:" << m_Nickname 			<< ",IP: " << m_IP			<< ",TCPPort:" << m_TCPPort			<< ",UDPPort:" << m_UDPPort			<< ",GroupID:" << (int)m_GroupID			<< ",WorldID:" << (int)m_WorldID			<< ",ServerStat:" << (int)m_GroupID			<< ")";		return msg.toString();	}private :	// GameServer ID	ServerID_t m_ServerID;	// GameServer Process's nick name	string m_Nickname;	// Host's IP address	string m_IP;	// GameServer's port	uint m_TCPPort;	uint m_UDPPort;	// GameServerGroupID	ServerGroupID_t m_GroupID;	// GameServerWorld	WorldID_t m_WorldID;	// Server Stat	ServerStatus m_ServerStat;};#endif

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