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📄 guildmanager.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : GuildManager.h// Written By  : 辫己刮// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __GUILDMANAGER_H__#define __GUILDMANAGER_H__#include "Types.h"#include "Assert.h"#include "Exception.h"#include "Mutex.h"#include "Timeval.h"#include <hash_map>//////////////////////////////////////////////////////////////////////////////// class GuildManager// 泅犁 劝悼吝牢 辨靛客 殿废 措扁吝牢 辨靛甫 皋葛府俊 map 屈怕肺 啊瘤绊 乐绊,// 货肺款 辨靛狼 殿废/昏力甫 淬寸茄促.////////////////////////////////////////////////////////////////////////////////class Guild;typedef hash_map<GuildID_t, Guild*> HashMapGuild;typedef hash_map<GuildID_t, Guild*>::iterator HashMapGuildItor;typedef hash_map<GuildID_t, Guild*>::const_iterator HashMapGuildConstItor;#ifdef __SHARED_SERVER__class SGGuildInfo;#endifclass GCWaitGuildList;class GCActiveGuildList;class PlayerCreature;class GuildManager{///// Member methods /////	public: // constructor & destructor 	GuildManager() throw();	~GuildManager() throw();public: // initializing related methods	void init() throw();	void load() throw();public: // memory related methods	void addGuild(Guild* pGuild) throw(DuplicatedException);	void addGuild_NOBLOCKED(Guild* pGuild) throw(DuplicatedException);	void deleteGuild(GuildID_t id) throw(NoSuchElementException);	Guild* getGuild(GuildID_t id) throw();	Guild* getGuild_NOBLOCKED(GuildID_t id) throw();	void clear() throw();	void clear_NOBLOCKED();public: // misc methods	ushort getGuildSize() const throw() { return m_Guilds.size(); }	HashMapGuild& getGuilds() throw() { return m_Guilds; }	const HashMapGuild& getGuilds_const() const throw() { return m_Guilds; }#ifdef __SHARED_SERVER__public:	void makeSGGuildInfo( SGGuildInfo& sgGuildInfo ) throw();#endif	void makeWaitGuildList( GCWaitGuildList& gcWaitGuildList, GuildRace_t race ) throw();	void makeActiveGuildList( GCActiveGuildList& gcWaitGuildList, GuildRace_t race ) throw();public:	void lock() { m_Mutex.lock(); }	void unlock() { m_Mutex.unlock(); }public:	void heartbeat() throw(Error);public:	bool isGuildMaster( GuildID_t guildID, PlayerCreature* pPC ) throw(Error);	string getGuildName( GuildID_t guildID ) throw (Error);	// 辨靛啊 己阑 啊脸唱?	bool hasCastle( GuildID_t guildID ) throw(Error);	bool hasCastle( GuildID_t guildID, ServerID_t& serverID, ZoneID_t& zoneID ) throw(Error);	// 辨靛啊 傈里脚没阑 沁唱?	bool hasWarSchedule( GuildID_t guildID ) throw(Error);	// 泅犁 柳青吝牢 傈里捞 乐绰啊?	bool hasActiveWar( GuildID_t guidlID ) throw(Error);public: // debug	string toString(void) const throw();///// Member data /////	protected:	hash_map<GuildID_t, Guild*> m_Guilds;		// 辨靛 器牢磐 甘	Timeval m_WaitMemberClearTime;				// heartbeat 俊辑 Wait 吝牢 辨靛糕滚 沥府 矫埃	// mutex	mutable Mutex m_Mutex;};extern GuildManager* g_pGuildManager;#endif // __GUILDINFO_H__

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