📄 cbillingplayer.h
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///////////////////////////////////////////////////////////////////////// filename : CBillingPlayer.h///////////////////////////////////////////////////////////////////////#ifndef __CBILLING_PLAYER__#define __CBILLING_PLAYER__// include file#include "Types.h"#include "Exception.h"#include "Player.h"// forward declarationclass Packet;class CBillingPacketHeader;class CBillingPacketErrorBody;#ifdef __LOGIN_SERVER__ class LoginPlayer; class CBillingPacketResponseLoginBody;#elif defined(__GAME_SERVER__) class GamePlayer; class CBillingPacketResponseIntervalValidationBody; class CBillingPacketResponseLoginBody; class CBillingPacketResponseMinusPointBody; class CBillingPacketResponseMinusMinuteBody; class CBillingPacketResponseLogoutBody;#endif/////////////////////////////////////////////// class CBillingPlayer/////////////////////////////////////////////class CBillingPlayer : public Player{public: // constructor & destructor CBillingPlayer() throw ( Error ); CBillingPlayer( Socket* pSocket ) throw ( Error ); virtual ~CBillingPlayer() throw ( Error );public: // network read / write virtual void processInput() throw ( IOException, Error ); virtual void processOutput() throw ( IOException, Error ); // parse packet and execute handler for the packet virtual void processCommand() throw ( IOException, Error ); // send packet to player's output buffer virtual void sendPacket( Packet* pPacket ) throw ( ProtocolException, Error ); // disconnect // 敲饭捞绢狼 楷搬阑 辆丰且 锭, 惑措祈捞 利例窍霸 肺弊酒眶窍瘤 臼阑 版快 家南狼 楷搬捞 // 捞固 谗败 乐栏骨肺 disconnect(DISCONNECTED) 甫 荤侩窍货 楷搬阑 辆丰秦具 茄促. // 馆搁, 沥厘窍霸 肺弊酒眶阑 茄 版快俊绰 disconnect(UNDISCONNECTED) 甫 荤侩秦具茄促. virtual void disconnect( bool bDisconnected = DISCONNECTED ) throw ( InvalidProtocolException, Error ); void setSocket( Socket* pSocket ) throw (); // get debug string virtual string toString() const throw ( Error );public:#ifdef __LOGIN_SERVER__ void sendLogin( LoginPlayer* pLoginPlayer ) throw ( ProtocolException, Error );#elif defined(__GAME_SERVER__) void sendIntervalValidation() throw ( ProtocolException, Error ); void sendLogin( GamePlayer* pGamePlayer ) throw ( ProtocolException, Error ); void sendMinusPoint( GamePlayer* pGamePlayer ) throw ( ProtocolException, Error ); void sendMinusMinute( GamePlayer* pGamePlayer ) throw ( ProtocolException, Error ); void sendLogout( GamePlayer* pGamePlayer ) throw ( ProtocolException, Error );#endifpublic: // 菩哦 贸府侩 窃荐甸 void executeError( CBillingPacketHeader& header, CBillingPacketErrorBody& body ) throw ( IOException, Error );#ifdef __LOGIN_SERVER__ void executeLogin( CBillingPacketHeader& header, CBillingPacketResponseLoginBody& body ) throw ( IOException, Error );#elif defined(__GAME_SERVER__) void executeIntervalValidation( CBillingPacketHeader& header, CBillingPacketResponseIntervalValidationBody& body ) throw ( IOException, Error ); void executeLogin( CBillingPacketHeader& header, CBillingPacketResponseLoginBody& body ) throw ( IOException, Error ); void executeMinusPoint( CBillingPacketHeader& header, CBillingPacketResponseMinusPointBody& body ) throw ( IOException, Error ); void executeMinusMinute( CBillingPacketHeader& header, CBillingPacketResponseMinusMinuteBody& body ) throw ( IOException, Error ); void executeLogout( CBillingPacketHeader& header, CBillingPacketResponseLogoutBody& body ) throw ( IOException, Error );#endif#ifdef __GAME_SERVER__ // DB俊 packet 肺弊 巢扁扁 void logPacket( CBillingPacketHeader* header, CBillingPacketResponseLoginBody* login, CBillingPacketResponseMinusPointBody* point, CBillingPacketResponseLogoutBody* logout, CBillingPacketErrorBody* error ) throw ( Error );#endifpublic:#ifdef __GAME_SERVER__ void checkSessionID( CBillingPacketHeader& header, GamePlayer* pGamePlayer ) throw ( IOException, Error );#endif};#endif
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