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📄 sbillingplayermanager.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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///////////////////////////////////////////////////////////////////////////////// filename		: SBillingPlayerManager.h///////////////////////////////////////////////////////////////////////////////#ifndef __SBILLING_PLAYER_MANAGER__#define __SBILLING_PLAYER_MANAGER__// include files#include "Types.h"#include "Exception.h"#include "Thread.h"#include "Socket.h"#include "Mutex.h"#include "CBillingInfo.h"#include "PayUser.h"class SBillingPlayer;/////////////////////////////////////////////////////// class SBillingPlayerManager//// 吝惫 呼傅 辑滚客 烹脚阑 傈淬窍绰 静饭靛/////////////////////////////////////////////////////class SBillingPlayerManager : public Thread{public:	SBillingPlayerManager() throw ( Error );	~SBillingPlayerManager() throw ( Error );public:	void init() throw ( Error ) {}	void stop() throw ( Error );	void run() throw ();	// 呼傅 包访 菩哦 焊郴扁 窃荐	bool sendLogin( PayUser* pPayUser, int i ) throw ( ProtocolException, Error );	void sendIntervalValidation( int i ) throw ( ProtocolException, Error );	bool sendMinusPoint( PayUser* pPayUser, int i ) throw ( ProtocolException, Error );	void sendMinusMinute( PayUser* pPayUser, int i ) throw ( ProtocolException, Error );	void sendLogout( PayUser* pPayUser, int i ) throw ( ProtocolException, Error );	int getVersionNumber() const throw();	int getMinusIntervalInt() const throw ();	string getMinusInterval() const throw ();private:	SBillingPlayer**	m_pSBillingPlayer;	int					m_SBillingPlayers;	mutable Mutex*		m_Mutex;};// global variable declarationextern SBillingPlayerManager* g_pSBillingPlayerManager;#endif

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