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📄 gameplayer.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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				// 捞力 捞 菩哦胶飘钒贸甫 檬扁拳茄促.				// 菩哦窍困努贰胶俊 沥狼等 read()啊 virtual 皋目聪硫俊 狼秦辑 龋免登绢				// 磊悼利栏肺 檬扁拳等促.				m_pInputStream->readPacket(pPacket);				// 泅犁 菩哦阑 菩哦 洒胶配府狼 盖 第俊 持绰促.				m_PacketHistory.push_back(pPacket);				// packet file log甫 巢变促.				if ( m_bPacketLog )				{					Timeval currentTime;					getCurrentTime( currentTime );					if ( currentTime >= m_PacketLogEndTime )					{						m_bPacketLog = false;					}					else					{						filelog( m_PacketLogFileName.c_str(), "%s", pPacket->toString().c_str() );					}				}				//cout << "[" << (int)Thread::self() << "] execute before : " << pPacket->getPacketName().c_str() << endl;					// 捞力 捞 菩哦胶飘钒贸甫 啊瘤绊 菩哦勤甸矾甫 荐青窍搁 等促.				// 菩哦酒捞叼啊 肋给瞪 版快绰 菩哦勤甸矾概聪历俊辑 贸府茄促.				try				{				#ifdef __PROFILE_PACKETS__										beginProfileEx(	pPacket->getPacketName().c_str() );					pPacket->execute(this);					endProfileEx( pPacket->getPacketName().c_str() );				#else					pPacket->execute(this);				#endif				} catch ( Throwable& t )				{					filelog( "GPPC.txt", "%s PacketID : %d", t.toString().c_str(), packetID );					throw;				}				//cout << "[" << (int)Thread::self() << "] execute after : " << pPacket->getPacketName().c_str() << endl;				// 菩哦阑 nPacketHistorySize 俺父怒父 历厘茄促.				while (m_PacketHistory.size() > nPacketHistorySize) 				{					Packet* oldPacket = m_PacketHistory.front();					SAFE_DELETE(oldPacket);					m_PacketHistory.pop_front();				}			} 			catch (IgnorePacketException & igpe) 			{				// PacketValidator 俊辑 菩哦阑 公矫窍扼绊 沁栏聪,				// 涝仿胶飘覆俊辑 葛滴 瘤况滚府绊 角青窍瘤 臼档废 茄促.				// 菩哦 农扁啊 呈公 农搁 橇肺配妮 俊矾肺 埃林茄促.				if (packetSize > g_pPacketFactoryManager->getPacketMaxSize(packetID))				{					filelog("GamePlayer.txt", "Too Larget Packet Size[Ignore], RECV [%d],PacketSize[%d],Name[%s],Host[%s]", 																packetID, packetSize,																((getCreature()==NULL)?"NULL":getCreature()->getName().c_str()), 																((getSocket()==NULL)?"NULL":getSocket()->getHost().c_str()));					throw InvalidProtocolException("too large packet sizeIgnore");				}							// 涝仿滚欺郴俊 菩哦农扁父怒狼 单捞鸥啊 甸绢乐绰瘤 犬牢茄促.				// 弥利拳矫 break 甫 荤侩窍搁 等促. (咯扁辑绰 老窜 exception阑 镜 巴捞促.)				if (m_pInputStream->length() < szPacketHeader + packetSize)					throw InsufficientDataException();				// 单捞鸥啊 葛滴 档馒沁栏搁, 弊 农扁父怒 公矫窍绊,				// 促弗 菩哦阑 贸府窍档废 茄促....				m_pInputStream->skip(szPacketHeader + packetSize);				// 公矫等 菩哦篮, expire 俊 康氢阑 林瘤 臼霸 等促.				// 溜 蜡瓤茄 菩哦父捞 漏府瘤 臼霸 秦霖促.				// 肚茄 洒胶配府俊档 甸绢啊瘤 臼绰促.			}		}	} 	catch (InsufficientDataException & ide) 	{		// expire time 阑 檬苞沁阑 版快 楷搬阑 辆丰茄促.		Timeval currentTime;		getCurrentTime(currentTime);		if (currentTime >= m_ExpireTime)		{			filelog("GamePlayer.txt", "Timeout Diconnect. Name[%s],Host[%s]", 												((getCreature()==NULL)?"NULL":getCreature()->getName().c_str()), 												((getSocket()==NULL)?"NULL":getSocket()->getHost().c_str()));			throw DisconnectException("老沥 矫埃悼救 涝仿窍瘤 臼阑 版快, 楷搬阑 辆丰钦聪促.");		}	}	// 林籍贸府 by sigi. 2002.5.14	/*	catch (InvalidProtocolException & ipe) 	{		// 立加阑 碍力辆丰矫难具 茄促. 公郊 规过栏肺??		throw;	} 	catch (Throwable & t) 	{		//cerr << t.toString() << endl;		//cerr << "GamePlayer Throwable Exception Check!" << endl;		throw;	}	*/	__END_CATCH}		    ////////////////////////////////////////////////////////////////////////// flush output buffer to socket's send buffer//// flush且 悼救 促弗 静饭靛俊辑 免仿 滚欺俊 sendPacket阑 龋免秦辑绰 救等促.// (捞凡 版快绰 辑滚埃 烹脚栏肺 say啊 朝酒坷绰 巴观俊 绝促.)////////////////////////////////////////////////////////////////////////void GamePlayer::processOutput ()      throw (IOException , Error){	__BEGIN_TRY	__ENTER_CRITICAL_SECTION(m_Mutex)	int i = 0;			try 	{		Player::processOutput();		i = 100000;	} 	catch (InvalidProtocolException & It) 	{		//cerr << "GamePlayer::processOutput Exception Check!!" << endl;		//cerr << It.toString() << endl;		//cerr << "劳剂记 车绰单...... 酒捞绰 割牢绊?" << (int)i << endl;		throw DisconnectException("Pipe 楷搬狼 颇鲍肺 立加阑 楼弗促");	}	__LEAVE_CRITICAL_SECTION(m_Mutex)	__END_CATCH}////////////////////////////////////////////////////////////////////////// send packet to player's output buffer////////////////////////////////////////////////////////////////////////void GamePlayer::sendPacket (Packet* pPacket) 	 throw (ProtocolException , Error){		__BEGIN_TRY		__ENTER_CRITICAL_SECTION(m_Mutex)	try 	{		// packet file log甫 巢变促.		if ( m_bPacketLog )		{			Timeval currentTime;			getCurrentTime( currentTime );			if ( currentTime >= m_PacketLogEndTime )			{				m_bPacketLog = false;			}			else			{				filelog( m_PacketLogFileName.c_str(), "%s", pPacket->toString().c_str() );			}		}		Player::sendPacket(pPacket);		//cout << "GamePlayer::sendPacket() : " << pPacket->toString() << endl;		//cout << "GamePlayer::sendPacket() PACKET SIZE : " << pPacket->getPacketSize() << endl;		/*		if (getCreature() != NULL)		{			PacketID_t packetID = pPacket->getPacketID();			switch (packetID)			{				case Packet::PACKET_GC_UPDATE_INFO:				case Packet::PACKET_GC_MOVE_OK:				case Packet::PACKET_GC_SET_POSITION:					filelog("GamePlayer.txt", "SEND [%s],Name[%s],Host[%s]", 							pPacket->getPacketName().c_str(), 							getCreature()->getName().c_str(), 							getSocket()->getHost().c_str());					break;				default:					break;			}		}		else		{			PacketID_t packetID = pPacket->getPacketID();			switch (packetID)			{				case Packet::PACKET_GC_UPDATE_INFO:				case Packet::PACKET_GC_MOVE_OK:				case Packet::PACKET_GC_SET_POSITION:					filelog("GamePlayer.txt", "SEND [%s],Name[NULL],Host[%s]", 							pPacket->getPacketName().c_str(), 							getSocket()->getHost().c_str());					break;				default:					break;			}		}		*/	} 	catch (InvalidProtocolException & It) 	{		//cout << "GamePlayer::sendPacket Exception Check!!" << endl;		//cout << It.toString() << endl;		//throw DisconnectException("Pipe 楷搬狼 颇鲍肺 立加阑 楼弗促");	}	__LEAVE_CRITICAL_SECTION(m_Mutex)	__END_CATCH}//--------------------------------------------------------------------------------//// disconnect player//// (1) 农府贸啊 粮犁且 版快, 粮俊辑 昏力窍绊 宏肺靛某胶飘茄促.// (2) 农府贸甫 历厘茄促.////--------------------------------------------------------------------------------void GamePlayer::disconnect (bool bDisconnected)	throw (InvalidProtocolException, Error){	__BEGIN_TRY	__ENTER_CRITICAL_SECTION(m_Mutex)	//--------------------------------------------------------------------------------	// 农府贸甫 粮俊辑 昏力茄 饶, 林函狼 PC甸俊霸 宏肺靛某胶飘秦霖促.	// 弊促澜 农府贸甫 DB俊 历厘茄促.	//--------------------------------------------------------------------------------	string CreatureName = "";	if (m_pCreature != NULL) 	{		CreatureName = m_pCreature->getName();		try 		{			// GPS_NORMAL 牢 版快俊父, 粮俊 农府贸啊 甸绢啊 乐霸 等促.			// *CAUTION*			// 趣矫 pushPC()啊 龋免等 饶俊 楷搬捞 辆丰登搁 绢痘霸 窍唱.. 扼绊 捌沥且 啊瓷己档 乐促.			// 弊矾唱, 贸府 风凭狼 鉴辑甫 肋 混旗焊搁 弊繁 捌沥阑 且 鞘夸啊 绝促.			// 绢瞒乔 楷搬捞 谗扁歹扼档, 粮捞 贸府等 饶 农府贸啊 角力 鸥老肺 棵扼埃 促澜,			// 促矫 敲饭捞绢狼 贸府风橇啊 倒酒坷扁 锭巩捞促.			if (getPlayerStatus() == GPS_NORMAL) 			{				//----------------------------------				// 粮俊辑 昏力窍绊 宏肺靛某胶飘茄促.				//----------------------------------				Zone* pZone = m_pCreature->getZone();				Assert(pZone != NULL);				pZone->deleteQueuePC(m_pCreature);				pZone->deleteCreature(m_pCreature , m_pCreature->getX() , m_pCreature->getY());				//--------------------------------------------------------------------------------				// 农府贸甫 历厘茄促.				//--------------------------------------------------------------------------------				m_pCreature->save();			} 		} 		catch (Throwable & t) 		{		}	}	setPlayerStatus(GPS_END_SESSION);	//--------------------------------------------------------------------------------    // 酒捞叼啊 汲沥登菌促绰 舵篮, 肺弊牢捞 捞风绢脸促绰 舵捞促.	//--------------------------------------------------------------------------------    if (m_ID != "")    {        Statement* pStmt1 = NULL;        Statement* pStmt2 = NULL;		BEGIN_DB		{//            pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();            // 肺弊坷橇肺 函版茄促.	      	//pStmt1 = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();			pStmt1 = g_pDatabaseManager->getDistConnection( "PLAYER_DB" )->createStatement();			// LogOn捞 GAME惑怕牢 版快父 LOGOFF肺 官槽促. by sigi. 2002.5.15            pStmt1->executeQuery("UPDATE Player SET LogOn='LOGOFF', LastLogoutDate=now() WHERE PlayerID = '%s' AND LogOn='GAME'" , m_ID.c_str());			// LogoutPlayerData 俊 眠啊茄促.			addLogoutPlayerData(this);			if (pStmt1->getAffectedRowCount()==0)			{				// 捞固 LOGOFF芭唱				// LOGON惑怕牢啊?				// 捞凡 荐 乐阑鳖? -_-;			}			// 呼傅 by sigi. 2002.5.31#if defined(__PAY_SYSTEM_LOGIN__) || defined(__PAY_SYSTEM_ZONE__) || defined(__PAY_SYSTEM_FREE_LIMIT__)			if (isPayPlaying() || isPremiumPlay())			{				logoutPayPlay( m_ID );			}#endif			SAFE_DELETE(pStmt1);		}		END_DB(pStmt1)		BEGIN_DB        {			// IP 沥焊甫 昏力秦 霖促.            pStmt2 = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();            pStmt2->executeQuery("DELETE FROM UserIPInfo WHERE Name = '%s'", CreatureName.c_str());			SAFE_DELETE(pStmt2);        }		END_DB(pStmt2)    }	// login辑滚肺 啊扼绊 client俊霸 焊辰促.	// 盔贰绰 LGIncomingConnectionOKHandler俊辑 贸府沁促. by sigi. 2002.6.19	if (m_pReconnectPacket!=NULL)	{		//cout << "[SendReconnect] " << m_pReconnectPacket->toString().c_str() << endl;		try 		{			//sendPacket( m_pReconnectPacket );			Player::sendPacket( m_pReconnectPacket );			// 免仿 滚欺俊 巢酒乐绰 单捞鸥甫 傈价茄促.			m_pOutputStream->flush();		} 		catch (Throwable & t) 		{			// 公矫		}				SAFE_DELETE(m_pReconnectPacket);	}	// 窃荐 拉何盒俊辑 贸府沁绰单.. 鸥捞怪 巩力(LogOn捞唱 UserIPInfo 殿)肺	// 咯扁辑 谗绢林绊.. 犁立菩哦~阑 焊郴档废 茄促.	if (bDisconnected == UNDISCONNECTED) 	{		try 		{			// 努扼捞攫飘俊霸 GCDisconnect 菩哦阑 傈价茄促.			//GCDisconnect gcDisconnect;			//sendPacket(gcDisconnect);			// 免仿 滚欺俊 巢酒乐绰 单捞鸥甫 傈价茄促.			m_pOutputStream->flush();		} 		catch (Throwable & t) 		{			//cerr << "GamePlayer::disconnect() : GamePlayer::disconnect Exception Check!!" << endl;			//cerr << t.toString() << endl;		}	}	// 家南 楷搬阑 摧绰促.	m_pSocket->close();	__LEAVE_CRITICAL_SECTION(m_Mutex)	__END_CATCH}////////////////////////////////////////////////////////////////////////// 弥辟 N 锅掳狼 菩哦阑 府畔茄促.// // N == 0 老 版快, 啊厘 弥辟狼 菩哦阑 府畔窍霸 等促.//// 弥措 nPacketHistorySize - 1 鳖瘤 瘤沥且 荐 乐促. ////////////////////////////////////////////////////////////////////////Packet* GamePlayer::getOldPacket (uint prev)	throw (OutOfBoundException , NoSuchElementException){	__BEGIN_TRY	if (prev >= nPacketHistorySize)		throw OutOfBoundException();	// if prev == 0 , return m_PacketHistory[9]	// if prev == 9 , return m_PacketHistory[0]	Packet* pPacket = m_PacketHistory[ nPacketHistorySize - prev - 1 ];	if (pPacket == NULL)		throw NoSuchElementException("packet history is empty");	return pPacket;	__END_CATCH}////////////////////////////////////////////////////////////////////////// 漂沥 菩哦酒捞叼甫 啊柳 啊厘 弥辟狼 菩哦阑 府畔茄促.////////////////////////////////////////////////////////////////////////Packet* GamePlayer::getOldPacket (PacketID_t packetID)	throw (NoSuchElementException){	__BEGIN_TRY	Packet* pPacket = NULL;	deque<Packet*>::reverse_iterator ritr = m_PacketHistory.rbegin();	for (; ritr != m_PacketHistory.rend(); ritr++) 

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