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📄 gameservergroupinfo.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//----------------------------------------------------------------------//// Filename    : GameServerGroupInfo.h// Written By  : Reiot// Description : 肺弊牢 辑滚俊辑 爱绊 乐绰 阿 霸烙 辑滚俊 措茄 沥焊////----------------------------------------------------------------------#ifndef __GAME_SERVER_GROUP_INFO_H__#define __GAME_SERVER_GROUP_INFO_H__// include files#include "Types.h"#include "Exception.h"#include "StringStream.h"//----------------------------------------------------------------------//// class GameServerGroupInfo;//// GAME DB狼 GameServerGroupInfo 抛捞喉俊辑 佬绢甸牢 阿 霸烙 辑滚狼 沥焊甫// 淬篮 努贰胶捞促.////----------------------------------------------------------------------class GameServerGroupInfo {public :	// get/set GameWorldID	WorldID_t getWorldID() const throw() { return m_WorldID; }	void setWorldID( WorldID_t WorldID ) throw() { m_WorldID = WorldID; }	// get/set GameServerGroupID	ServerGroupID_t getGroupID() const throw() { return m_GroupID; }	void setGroupID( ServerGroupID_t GroupID ) throw() { m_GroupID = GroupID; }	// get/set host name	string getGroupName() const throw () { return m_GroupName; }	void setGroupName( string GroupName ) throw () { m_GroupName = GroupName; }		// get/set host name	BYTE getStat() const throw () { return m_Stat; }	void setStat( BYTE stat ) throw () { m_Stat = stat; }	// get debug string	string toString () const throw () 	{		StringStream msg;		msg << "GameServerGroupInfo("			<< "WorldID : " << (int)m_WorldID			<< "ServerGroupID: " << (int)m_GroupID			<< ",GroupName:" << m_GroupName			<< ")";		return msg.toString();	}private :	// WorldID	WorldID_t	m_WorldID;	// GameServerGroup ID	ServerGroupID_t m_GroupID;	// GameServerGroup Process's nick name	string m_GroupName;	BYTE	m_Stat;};#endif

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