📄 gameservergroupinfo.h
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//----------------------------------------------------------------------//// Filename : GameServerGroupInfo.h// Written By : Reiot// Description : 肺弊牢 辑滚俊辑 爱绊 乐绰 阿 霸烙 辑滚俊 措茄 沥焊////----------------------------------------------------------------------#ifndef __GAME_SERVER_GROUP_INFO_H__#define __GAME_SERVER_GROUP_INFO_H__// include files#include "Types.h"#include "Exception.h"#include "StringStream.h"//----------------------------------------------------------------------//// class GameServerGroupInfo;//// GAME DB狼 GameServerGroupInfo 抛捞喉俊辑 佬绢甸牢 阿 霸烙 辑滚狼 沥焊甫// 淬篮 努贰胶捞促.////----------------------------------------------------------------------class GameServerGroupInfo {public : // get/set GameWorldID WorldID_t getWorldID() const throw() { return m_WorldID; } void setWorldID( WorldID_t WorldID ) throw() { m_WorldID = WorldID; } // get/set GameServerGroupID ServerGroupID_t getGroupID() const throw() { return m_GroupID; } void setGroupID( ServerGroupID_t GroupID ) throw() { m_GroupID = GroupID; } // get/set host name string getGroupName() const throw () { return m_GroupName; } void setGroupName( string GroupName ) throw () { m_GroupName = GroupName; } // get/set host name BYTE getStat() const throw () { return m_Stat; } void setStat( BYTE stat ) throw () { m_Stat = stat; } // get debug string string toString () const throw () { StringStream msg; msg << "GameServerGroupInfo(" << "WorldID : " << (int)m_WorldID << "ServerGroupID: " << (int)m_GroupID << ",GroupName:" << m_GroupName << ")"; return msg.toString(); }private : // WorldID WorldID_t m_WorldID; // GameServerGroup ID ServerGroupID_t m_GroupID; // GameServerGroup Process's nick name string m_GroupName; BYTE m_Stat;};#endif
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