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📄 eventsystemmessage.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : EventSystemMessage.cpp// Written by  : Reiot// Description : //////////////////////////////////////////////////////////////////////////////#include "EventSystemMessage.h"#include "GamePlayer.h"	#include "Gpackets/GCSystemMessage.h"//////////////////////////////////////////////////////////////////////////////// class EventSystemMessage member methods//////////////////////////////////////////////////////////////////////////////EventSystemMessage::EventSystemMessage(GamePlayer* pGamePlayer) 	throw(): Event(pGamePlayer){//	m_pSystemMessageZone = NULL;//	m_X = m_Y = 0;}EventSystemMessage::~EventSystemMessage() 	throw(){}void EventSystemMessage::addMessage (const string& msg) 	throw (Error){	__BEGIN_TRY	m_Messages.push_back( msg );	__END_CATCH}//----------------------------------------------------------------------// affect//----------------------------------------------------------------------void EventSystemMessage::activate () 	throw(Error){	__BEGIN_TRY	Assert(m_pGamePlayer != NULL);	Creature * pCreature = m_pGamePlayer->getCreature();	GCSystemMessage gcSystemMessage;	list<string>::const_iterator itr = m_Messages.begin();	while (itr!=m_Messages.end())	{		gcSystemMessage.setMessage( *itr );		pCreature->getPlayer()->sendPacket( &gcSystemMessage );		itr++;	}	//setNextTime( m_MessageTick );	__END_CATCH}string EventSystemMessage::toString () const 	throw (){	StringStream msg;	msg << "EventSystemMessage("		<< ")";	return msg.toString();}

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