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📄 pet.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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#ifndef __PET_H__#define __PET_H__#include "Slayer.h"#include "Vampire.h"#include "Ousters.h"#include "Timeval.h"class PetInfo;class Pet{public:	Pet(PlayerCreature* pOwner, PetInfo* pPetInfo) : m_pOwner( pOwner ), m_pPetInfo(pPetInfo) { getCurrentTime( m_SkillDelay ); }	virtual void heartbeat(const Timeval& currentTime);	virtual PlayerCreature* getOwner() const { return m_pOwner; }	PetInfo* getPetInfo() const { return m_pPetInfo; }	static Pet* makePet( PlayerCreature* pOwner, PetInfo* pPetInfo );	virtual int getDelay() const = 0;	virtual bool useSkill() = 0;	virtual bool canUseSkill() const;private:	PlayerCreature* m_pOwner;	Timeval m_SkillDelay;	PetInfo* m_pPetInfo;};class AttackingPet : public Pet{protected:	AttackingPet( PlayerCreature* pOwner, PetInfo* pPetInfo ) : Pet( pOwner, pPetInfo ) { }public:	virtual int getDamage() const = 0;	virtual int getRange() const = 0;	bool useSkill();};class Centauro : public AttackingPet{public:	Centauro( PlayerCreature* pOwner, PetInfo* pPetInfo ) : AttackingPet( pOwner, pPetInfo ) { }	int getDelay() const;	int getDamage() const;	int getRange() const;	Slayer* getOwner() const { return dynamic_cast<Slayer*>(Pet::getOwner()); }};class Stirge : public AttackingPet{public:	Stirge( PlayerCreature* pOwner, PetInfo* pPetInfo ) : AttackingPet( pOwner, pPetInfo ) { }	int getDelay() const;	int getDamage() const;	int getRange() const;	Vampire* getOwner() const { return dynamic_cast<Vampire*>(Pet::getOwner()); }};class Pixie : public Pet{public:	Pixie( PlayerCreature* pOwner, PetInfo* pPetInfo ) : Pet( pOwner, pPetInfo ) { }	int getDelay() const;	int getRange() const;	bool useSkill();	Ousters* getOwner() const { return dynamic_cast<Ousters*>(Pet::getOwner()); }};#endif

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