📄 pcmanager.h
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//////////////////////////////////////////////////////////////////////////////// Filename : PCManager.h // Written By : Reiot// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __PC_MANANGER_H__#define __PC_MANANGER_H__#include "CreatureManager.h"//////////////////////////////////////////////////////////////////////////////// class PCManager//////////////////////////////////////////////////////////////////////////////const BYTE defaultRaceValue = 0xFF;class PCManager : public CreatureManager {public: PCManager() throw(); virtual ~PCManager() throw(); public: // 农府贸 概聪历俊 货 农府贸 按眉甫 殿废茄促. //virtual void addCreature(Creature* pCreature) throw(DuplicatedException, Error); // 农府贸 概聪历俊 甸绢乐绰 漂沥 农府贸 按眉甫 昏力茄促. //virtual void deleteCreature(ObjectID_t objectID) throw(NoSuchElementException, Error); // 农府贸 概聪历俊 甸绢乐绰 漂沥 农府贸 按眉甫 府畔茄促. //Creature* getCreature(ObjectID_t objectID) const throw(NoSuchElementException, Error); // 概聪历俊 家加等 农府贸甸(NPC,Monster)阑 贸府茄促. virtual void processCreatures() throw(Error); // 磷篮 农府贸甫 贸府茄促. virtual void killCreature(Creature* pDeadCreature) throw(Error); // PC 概聪历老 版快, 宏肺靛某胶飘茄促. //void broadcastPacket(Packet* pPacket, Creature* owner) throw(Error); // 葛电 荤侩磊甸 促弗 镑栏肺 捞悼矫挪促. void transportAllCreatures(ZoneID_t ZoneID, ZoneCoord_t ZoneX, ZoneCoord_t ZoneY, Race_t race=defaultRaceValue) throw (Error); // get debug string string toString() const throw(); // Holy Land Race Bonus 函拳俊 蝶弗 敲饭捞绢 refresh void setRefreshHolyLandPlayer( bool bRefresh ) { m_bRefreshHolyLandPlayer = bRefresh; }// void setRefreshLevelWarBonusZonePlayer( bool bRefresh ) { m_bRefreshLevelWarBonusZonePlayer = bRefresh; }private: bool m_bRefreshHolyLandPlayer;// bool m_bRefreshLevelWarBonusZonePlayer;};#endif
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