📄 monstercorpse.h
字号:
//////////////////////////////////////////////////////////////////////////////// Filename : MonsterCorpse.h// Written by : Reiot// Description ://////////////////////////////////////////////////////////////////////////////#ifndef __MONSTER_CORPSE_H__#define __MONSTER_CORPSE_H__#include "Item.h"#include "ItemFactory.h"#include "Inventory.h"#include "Corpse.h"//////////////////////////////////////////////////////////////////////////////// class MonsterCorpse;// 阁胶磐啊 磷菌阑 版快, 巢扁绰 矫眉捞促.//////////////////////////////////////////////////////////////////////////////class Monster;class MonsterCorpse : public Corpse {public: MonsterCorpse(Monster* pMonster) throw(Error); MonsterCorpse (MonsterType_t MType, const string& name, Dir_t dir) throw (Error); virtual ~MonsterCorpse() throw();public: virtual void create(const string & ownerID, Storage storage, DWORD storageID, BYTE x, BYTE y, ItemID_t itemID=0) throw(Error); virtual bool destroy() throw(Error); virtual void save(const string & ownerID, Storage storage, DWORD storageID, BYTE x, BYTE y) throw(Error); void tinysave(const string & field) const throw (Error) { tinysave(field.c_str()); } void tinysave(const char* field) const throw (Error) {} virtual ItemClass getItemClass() const throw() { return ITEM_CLASS_CORPSE; } virtual ItemType_t getItemType() const throw() { return MONSTER_CORPSE; } virtual void setItemType(ItemType_t monsterType) throw() { throw UnsupportedError(); } bool isNextTreasureHead() { return (!m_Treasures.empty() && m_Treasures.front()->getItemClass() == ITEM_CLASS_SKULL); } virtual string toString() const throw();// own methodspublic: MonsterType_t getMonsterType() const throw() { return m_MonsterType; } void setMonsterType(MonsterType_t monsterType) throw() { m_MonsterType = monsterType; } string getName() const throw() { return m_Name; } void setName(string name) throw() { m_Name = name; } string getMonsterName() const throw() { return m_Name; } void setMonsterName(string name) throw() { m_Name = name; } Dir_t getDir() const throw() { return m_Dir; } void setDir(Dir_t dir) throw() { m_Dir = dir; } bool gethasHead() const throw() { return m_bhasHead; } void addHead() throw() { m_bhasHead = true; } void removeHead() throw() { m_bhasHead = false; } const string& getHostName(void) const { return m_HostName; } void setHostName(const string& name) { m_HostName = name; } int getHostPartyID(void) const { return m_HostPartyID; } void setHostPartyID(int ID) { m_HostPartyID = ID; } const string& getQuestHostName() const { return m_QuestHostName; } void setQuestHostName( const string& name ) { m_QuestHostName = name; } bool isShrine() const { return m_bShrine; } void setShrine( bool bShrine = true ) { m_bShrine = bShrine; } void setLastKiller(ObjectID_t id) { m_LastKiller = id; } ObjectID_t getLastKiller() const { return m_LastKiller; }// data membersprotected: MonsterType_t m_MonsterType; // 阁胶磐 鸥涝 string m_Name; // 阁胶磐 捞抚 Dir_t m_Dir; // 矫眉狼 规氢 bool m_bhasHead; // 赣府啊 崔妨 乐唱 绝唱. string m_HostName; // 捞 矫眉俊辑 唱坷绰 酒捞袍俊 措茄 快急鼻阑 啊柳 磊狼 捞抚 int m_HostPartyID; // 捞 矫眉俊辑 唱坷绰 酒捞袍俊 措茄 快急鼻阑 啊柳 颇萍狼 ID string m_QuestHostName; // 捞 矫眉俊辑 唱坷绰 涅胶飘 酒捞袍俊 措茄 快急鼻阑 啊柳 磊狼 捞抚 bool m_bShrine; // 己窜牢啊? ObjectID_t m_LastKiller;};#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -