effectmasterlairpass.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 115 行
CPP
115 行
//////////////////////////////////////////////////////////////////////////////// Filename : EffectMasterLairPass.cpp// Written by : 江// Description : //////////////////////////////////////////////////////////////////////////////#include "EffectMasterLairPass.h"#include "Creature.h"#include "Player.h"#include "ZoneInfoManager.h"#include "Gpackets/GCSystemMessage.h"#include "Gpackets/GCRemoveEffect.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectMasterLairPass::EffectMasterLairPass(Creature* pCreature, ZoneID_t zoneID) throw(Error){ __BEGIN_TRY m_ZoneID = zoneID; setTarget(pCreature); // 辑滚 傈侩 Effect捞促. by sigi. 2002.11.14 m_bBroadcastingEffect = false; __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectMasterLairPass::affect() throw(Error){ __BEGIN_TRY Creature* pCreature = dynamic_cast<Creature*>(m_pTarget); affect( pCreature ); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectMasterLairPass::affect(Creature* pCreature) throw(Error){ __BEGIN_TRY __END_CATCH}void EffectMasterLairPass::unaffect() throw(Error){ __BEGIN_TRY Creature* pCreature = dynamic_cast<Creature *>(m_pTarget); unaffect(pCreature); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectMasterLairPass::unaffect(Creature* pCreature) throw(Error){ __BEGIN_TRY __BEGIN_DEBUG //cout << "EffectMasterLairPass" << "unaffect BEGIN" << endl; Assert(pCreature != NULL); // 瓷仿摹甫 沥惑利栏肺 登倒府扁 困秦辑绰 敲贰弊甫 掺绊, // initAllStat阑 阂矾具 茄促. pCreature->removeFlag(Effect::EFFECT_CLASS_MASTER_LAIR_PASS); Zone* pZone = pCreature->getZone(); Assert(pZone != NULL); /* GCRemoveEffect gcRemoveEffect; gcRemoveEffect.setObjectID(pCreature->getObjectID()); gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_MASTER_LAIR_PASS); pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect); */ //cout << "EffectMasterLairPass" << "unaffect END" << endl; __END_DEBUG __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectMasterLairPass::toString() const throw(){ __BEGIN_TRY StringStream msg; msg << "EffectMasterLairPass(" << "ObjectID:" << getObjectID() << ",ZoneID:" << m_ZoneID << ")"; return msg.toString(); __END_CATCH}
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