📄 effecttransportcreature.h
字号:
//////////////////////////////////////////////////////////////////////////////// Filename : EffectTransportCreature.h// Written by : Reiot// Description ://////////////////////////////////////////////////////////////////////////////// 捞芭 八刘等 Effect啊 酒聪促.#ifndef __EFFECT_TRANSPORT_CREATURE_H__#define __EFFECT_TRANSPORT_CREATURE_H__#include "Effect.h"//////////////////////////////////////////////////////////////////////////////// class EffectTransportCreature;//////////////////////////////////////////////////////////////////////////////class Corpse;class EffectTransportCreature : public Effect {public: EffectTransportCreature(Creature* pCreature, ZoneID_t ZoneID, ZoneCoord_t x, ZoneCoord_t y, Turn_t delay) throw(Error); virtual ~EffectTransportCreature() throw(Error);public: virtual EffectClass getEffectClass() const throw() { return EFFECT_CLASS_TRANSPORT_CREATURE; } // OBJECT_PRIORITY_NONE 扼绰 舵篮, 鸥老俊 甸绢啊辑绰 救等促绰 舵捞促. virtual ObjectPriority getObjectPriority() const throw() { return OBJECT_PRIORITY_NONE; } virtual void affect() throw(Error); virtual void affect(Creature* pCreature) throw(Error); virtual void unaffect() throw(Error); virtual void unaffect(Creature* pCreature) throw(Error); void create(const string & ownerID) throw(Error) {} void save(const string & ownerID) throw(Error) {} void destroy(const string & ownerID) throw(Error) {} virtual string toString() const throw();public: void setZoneName(const string& zoneName) throw() { m_ZoneName = zoneName; } void setMessageTick(Turn_t tick) throw() { m_MessageTick = tick; } Turn_t getMessageTick() const throw() { return m_MessageTick; } private: ZoneID_t m_ZoneID; ObjectID_t m_CreatureID; string m_ZoneName; Turn_t m_MessageTick;};#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -