📄 icefield.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : IceField.cpp// Written by : // Description : //////////////////////////////////////////////////////////////////////////////#include "IceField.h"#include "EffectIceField.h"#include "Creature.h"#include "RankBonus.h"#include "Gpackets/GCSkillToTileOK1.h"#include "Gpackets/GCSkillToTileOK2.h"#include "Gpackets/GCSkillToTileOK3.h"#include "Gpackets/GCSkillToTileOK4.h"#include "Gpackets/GCSkillToTileOK5.h"#include "Gpackets/GCSkillToTileOK6.h"#include "Gpackets/GCAddEffect.h"#include "Gpackets/GCSkillFailed1.h"IceField::IceField() throw(){ m_IceFieldMask[0][0].set( 0, 0 ); m_MaskNum[0] = 1; m_IceFieldMask[1][0].set( -1, 0 ); m_IceFieldMask[1][1].set( 0, 0 ); m_IceFieldMask[1][2].set( 1, 0 ); m_MaskNum[1] = 3; m_IceFieldMask[2][0].set( -1, 0 ); m_IceFieldMask[2][1].set( 1, 0 ); m_IceFieldMask[2][2].set( 0, 0 ); m_IceFieldMask[2][3].set( 0, 1 ); m_IceFieldMask[2][4].set( 0, -1 ); m_MaskNum[2] = 5; m_IceFieldMask[3][0].set( -1, -1 ); m_IceFieldMask[3][1].set( -1, 0 ); m_IceFieldMask[3][2].set( -1, 1 ); m_IceFieldMask[3][3].set( 0, -1 ); m_IceFieldMask[3][4].set( 0, 0 ); m_IceFieldMask[3][5].set( 0, 1 ); m_IceFieldMask[3][6].set( 1, -1 ); m_IceFieldMask[3][7].set( 1, 0 ); m_IceFieldMask[3][8].set( 1, 1 ); m_MaskNum[3] = 9;};//////////////////////////////////////////////////////////////////////////////// 轨颇捞绢 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void IceField::execute(Ousters* pOusters, ObjectID_t TargetObjectID, OustersSkillSlot* pOustersSkillSlot, CEffectID_t CEffectID) throw(Error){ __BEGIN_TRY //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl; Assert(pOusters != NULL); Assert(pOustersSkillSlot != NULL); try { Zone* pZone = pOusters->getZone(); Assert(pZone != NULL); Creature* pTargetCreature = pZone->getCreature(TargetObjectID); //Assert(pTargetCreature != NULL); // NoSuch力芭. by sigi. 2002.5.2 if (pTargetCreature==NULL || pTargetCreature->isFlag(Effect::EFFECT_CLASS_NO_DAMAGE) // by sigi. 2002.10.30 ) { executeSkillFailException(pOusters, getSkillType()); return; } execute(pOusters, pTargetCreature->getX(), pTargetCreature->getY(), pOustersSkillSlot, CEffectID); } catch (Throwable & t) { executeSkillFailException(pOusters, getSkillType()); } //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl; __END_CATCH}//////////////////////////////////////////////////////////////////////////////// 轨颇捞绢 鸥老 勤甸矾//////////////////////////////////////////////////////////////////////////////void IceField::execute(Ousters* pOusters, ZoneCoord_t X, ZoneCoord_t Y, OustersSkillSlot* pOustersSkillSlot, CEffectID_t CEffectID) throw(Error){ __BEGIN_TRY //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl; Assert(pOusters != NULL); Assert(pOustersSkillSlot != NULL); try { Player* pPlayer = pOusters->getPlayer(); Zone* pZone = pOusters->getZone(); Assert(pPlayer != NULL); Assert(pZone != NULL); Item* pWeapon = pOusters->getWearItem(Ousters::WEAR_RIGHTHAND); if (pWeapon == NULL || pWeapon->getItemClass() != Item::ITEM_CLASS_OUSTERS_WRISTLET || !pOusters->isRealWearingEx(Ousters::WEAR_RIGHTHAND)) { executeSkillFailException(pOusters, pOustersSkillSlot->getSkillType()); return; } GCSkillToTileOK1 _GCSkillToTileOK1; GCSkillToTileOK2 _GCSkillToTileOK2; GCSkillToTileOK3 _GCSkillToTileOK3; GCSkillToTileOK4 _GCSkillToTileOK4; GCSkillToTileOK5 _GCSkillToTileOK5; GCSkillToTileOK6 _GCSkillToTileOK6; SkillType_t SkillType = pOustersSkillSlot->getSkillType(); SkillInfo* pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType); ZoneCoord_t myX = pOusters->getX(); ZoneCoord_t myY = pOusters->getY(); // 捞棋飘狼 瘤加矫埃阑 拌魂茄促. SkillInput input(pOusters, pOustersSkillSlot); SkillOutput output; computeOutput(input, output); int RequiredMP = (int)pSkillInfo->getConsumeMP() + pOustersSkillSlot->getExpLevel(); bool bManaCheck = hasEnoughMana(pOusters, RequiredMP); bool bTimeCheck = verifyRunTime(pOustersSkillSlot); bool bRangeCheck = verifyDistance(pOusters, X, Y, pSkillInfo->getRange()); bool bHitRoll = HitRoll::isSuccessMagic(pOusters, pSkillInfo, pOustersSkillSlot); bool bSatisfyRequire = pOusters->satisfySkillRequire( pSkillInfo ); bool bTileCheck = false; VSRect rect(0, 0, pZone->getWidth()-1, pZone->getHeight()-1); if (rect.ptInRect(X, Y)) bTileCheck = true; if (bManaCheck && bTimeCheck && bRangeCheck && bHitRoll && bTileCheck && bSatisfyRequire) { decreaseMana(pOusters, RequiredMP, _GCSkillToTileOK1); int grade = 0; if ( input.SkillLevel <= 10 ) grade = 0; else if ( input.SkillLevel <= 20 ) grade = 1; else if ( input.SkillLevel < 30 ) grade = 2; else grade = 3; list<Creature*> cList; // denier list for (int i=0; i<m_MaskNum[grade]; i++) { POINT& pt = m_IceFieldMask[grade][i]; int tileX = X+pt.x; int tileY = Y+pt.y; if (rect.ptInRect(tileX, tileY)) { Tile& tile = pZone->getTile(tileX, tileY); if ( tile.getEffect(Effect::EFFECT_CLASS_TRYING_POSITION) ) continue; // 泅犁 鸥老俊促 捞棋飘甫 眠啊且 荐 乐促搁... if (tile.canAddEffect()) { // 鞍篮 effect啊 乐栏搁 瘤款促. Effect* pOldEffect = tile.getEffect(Effect::EFFECT_CLASS_ICE_FIELD); if (pOldEffect != NULL) { ObjectID_t effectID = pOldEffect->getObjectID(); pZone->deleteEffect(effectID);// fix me } // 捞棋飘 努贰胶甫 积己茄促. EffectIceField* pEffect = new EffectIceField(pZone , tileX, tileY); pEffect->setCasterName( pOusters->getName() ); pEffect->setCasterID( pOusters->getObjectID() ); pEffect->setDeadline(output.Duration); pEffect->setDuration(output.Range); pEffect->setNextTime(0); pEffect->setTick(output.Tick); // Tile俊 嘿捞绰 Effect绰 ObjectID甫 殿废罐酒具 茄促. ObjectRegistry & objectregister = pZone->getObjectRegistry(); objectregister.registerObject(pEffect); pZone->addEffect(pEffect); tile.addEffect(pEffect); const slist<Object*>& oList = tile.getObjectList(); for(slist<Object*>::const_iterator itr = oList.begin(); itr != oList.end(); itr++) { Object* pTarget = *itr; Creature* pTargetCreature = NULL; if ( pTarget->getObjectClass() == Object::OBJECT_CLASS_CREATURE && ( (pTargetCreature = dynamic_cast<Creature*>(pTarget))->isSlayer() || pTargetCreature->isVampire() ) && !checkZoneLevelToHitTarget( pTargetCreature ) ) { cList.push_back(pTargetCreature); _GCSkillToTileOK2.addCListElement(pTargetCreature->getObjectID()); _GCSkillToTileOK4.addCListElement(pTargetCreature->getObjectID()); _GCSkillToTileOK5.addCListElement(pTargetCreature->getObjectID()); pEffect->affect(pTargetCreature); }// pEffect->affect(pTarget); } } } } _GCSkillToTileOK1.setSkillType(SkillType); _GCSkillToTileOK1.setCEffectID(CEffectID); _GCSkillToTileOK1.setX(X); _GCSkillToTileOK1.setY(Y); _GCSkillToTileOK1.setDuration(output.Duration); _GCSkillToTileOK1.setRange(grade); _GCSkillToTileOK2.setObjectID(pOusters->getObjectID()); _GCSkillToTileOK2.setSkillType(SkillType); _GCSkillToTileOK2.setX(X); _GCSkillToTileOK2.setY(Y); _GCSkillToTileOK2.setDuration(output.Duration); _GCSkillToTileOK2.setRange(grade); //_GCSkillToTileOK2.addShortData(MODIFY_VISION, ICE_FIELD_SIGHT); _GCSkillToTileOK3.setObjectID(pOusters->getObjectID()); _GCSkillToTileOK3.setSkillType(SkillType); _GCSkillToTileOK3.setX(X); _GCSkillToTileOK3.setY(Y); _GCSkillToTileOK4.setSkillType(SkillType); _GCSkillToTileOK4.setX(X); _GCSkillToTileOK4.setY(Y); _GCSkillToTileOK4.setRange(grade); _GCSkillToTileOK4.setDuration(output.Duration); _GCSkillToTileOK5.setObjectID(pOusters->getObjectID()); _GCSkillToTileOK5.setSkillType(SkillType); _GCSkillToTileOK5.setX(X); _GCSkillToTileOK5.setY(Y); _GCSkillToTileOK5.setRange(grade); _GCSkillToTileOK5.setDuration(output.Duration); _GCSkillToTileOK6.setOrgXY(myX, myY); _GCSkillToTileOK6.setSkillType(SkillType); _GCSkillToTileOK6.setX(X); _GCSkillToTileOK6.setY(Y); _GCSkillToTileOK6.setDuration(output.Duration); _GCSkillToTileOK6.setRange(grade); //_GCSkillToTileOK6.addShortData(MODIFY_VISION, ICE_FIELD_SIGHT); for(list<Creature*>::const_iterator itr = cList.begin(); itr != cList.end(); itr++) { Creature* pTargetCreature = *itr; if (canSee(pTargetCreature, pOusters)) pTargetCreature->getPlayer()->sendPacket(&_GCSkillToTileOK2); else pTargetCreature->getPlayer()->sendPacket(&_GCSkillToTileOK6); } pPlayer->sendPacket(&_GCSkillToTileOK1); cList.push_back(pOusters); list<Creature*> watcherList = pZone->getWatcherList(myX, myY, pOusters); // watcherList俊辑 cList俊 加窍瘤 臼绊, caster(pOusters)甫 杭 荐 绝绰 版快绰 // OK4甫 焊郴绊.. cList俊 眠啊茄促. for(list<Creature*>::const_iterator itr = watcherList.begin(); itr != watcherList.end(); itr++) { bool bBelong = false; for(list<Creature*>::const_iterator tItr = cList.begin(); tItr != cList.end(); tItr++) if (*itr == *tItr) bBelong = true; Creature* pWatcher = (*itr); if (bBelong == false && canSee(pWatcher, pOusters) == false) { //Assert(pWatcher->isPC()); // 寸楷 PC促.. Zone::getWatcherList绰 PC父 return茄促 if (!pWatcher->isPC()) { //cout << "IceField : 坑贸 府胶飘啊 PC啊 酒凑聪促." << endl;// GCSkillFailed1 _GCSkillFailed1;// _GCSkillFailed1.setSkillType(getSkillType());// pOusters->getPlayer()->sendPacket(&_GCSkillFailed1); //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;// return; continue; } pWatcher->getPlayer()->sendPacket(&_GCSkillToTileOK4); cList.push_back(*itr); } } cList = pZone->broadcastSkillPacket(myX, myY, X, Y, &_GCSkillToTileOK5, cList, false); pZone->broadcastPacket(myX, myY, &_GCSkillToTileOK3 , cList); pZone->broadcastPacket(X, Y, &_GCSkillToTileOK4 , cList); pOustersSkillSlot->setRunTime(output.Delay); } else { executeSkillFailNormal(pOusters, getSkillType(), NULL); } } catch (Throwable & t) { executeSkillFailException(pOusters, getSkillType()); } //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl; __END_CATCH}IceField g_IceField;
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