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📄 thunderbolt.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : ThunderBolt.cpp// Written by  : elca@ewestsoft.com// Description ://////////////////////////////////////////////////////////////////////////////#include "ThunderBolt.h"#include "SimpleMeleeSkill.h"#include "SimpleTileMissileSkill.h"void ThunderBolt::execute(Slayer * pSlayer, ZoneCoord_t X, ZoneCoord_t Y, SkillSlot * pSkillSlot, CEffectID_t CEffectID)	throw(Error){	__BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl;	/*	SkillInput input(pSlayer, pSkillSlot);	SkillOutput output;	computeOutput(input, output);	SIMPLE_SKILL_INPUT param;	param.SkillType     = getSkillType();	param.SkillDamage   = output.Damage;	param.Delay         = output.Delay;	param.ItemClass     = Item::ITEM_CLASS_SWORD;	param.STRMultiplier = 8;	param.DEXMultiplier = 1;	param.INTMultiplier = 1;	param.bMagicHitRoll = false;	param.bMagicDamage  = false;	param.bAdd          = true;	SIMPLE_SKILL_OUTPUT result;	g_SimpleMeleeSkill.execute(pSlayer, TargetObjectID, pSkillSlot, param, result);	*/	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << "begin " << endl;	SkillInput input(pSlayer, pSkillSlot);	SkillOutput output;	computeOutput(input, output);	SIMPLE_SKILL_INPUT param;	param.SkillType     = getSkillType();	param.SkillDamage   = output.Damage;	param.Delay         = output.Delay;	param.ItemClass     = Item::ITEM_CLASS_SWORD;	param.STRMultiplier = 8;	param.DEXMultiplier = 1;	param.INTMultiplier = 1;	param.bMagicHitRoll = false;	param.bMagicDamage  = false;	param.bAdd          = true;	SIMPLE_SKILL_OUTPUT result;	param.addMask( 0,  0, 100);	param.addMask(-1, -1, 100);	param.addMask( 0, -1, 100);	param.addMask( 1, -1, 100);	param.addMask(-1,  0, 100);	param.addMask( 1,  0, 100);	param.addMask(-1,  1, 100);	param.addMask( 0,  1, 100);	param.addMask( 1,  1, 100);	g_SimpleTileMissileSkill.execute(pSlayer, X, Y, pSkillSlot, param, result);	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;	__END_CATCH}//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void ThunderBolt::execute(Slayer * pSlayer, ObjectID_t TargetObjectID, SkillSlot * pSkillSlot, CEffectID_t CEffectID)	throw(Error){	__BEGIN_TRY	try {	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl;	Zone* pZone = pSlayer->getZone();	Assert(pZone != NULL);	Creature* pTargetCreature = pZone->getCreature(TargetObjectID);	//Assert(pTargetCreature != NULL);	// NoSuch力芭. by sigi. 2002.5.2	if (pTargetCreature==NULL)	{		executeSkillFailException(pSlayer, getSkillType());		return;	}	ZoneCoord_t X = pTargetCreature->getX();	ZoneCoord_t Y = pTargetCreature->getY();	/*	SkillInput input(pSlayer, pSkillSlot);	SkillOutput output;	computeOutput(input, output);	SIMPLE_SKILL_INPUT param;	param.SkillType     = getSkillType();	param.SkillDamage   = output.Damage;	param.Delay         = output.Delay;	param.ItemClass     = Item::ITEM_CLASS_SWORD;	param.STRMultiplier = 8;	param.DEXMultiplier = 1;	param.INTMultiplier = 1;	param.bMagicHitRoll = false;	param.bMagicDamage  = false;	param.bAdd          = true;	SIMPLE_SKILL_OUTPUT result;	g_SimpleMeleeSkill.execute(pSlayer, TargetObjectID, pSkillSlot, param, result);	*/	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << "begin " << endl;	SkillInput input(pSlayer, pSkillSlot);	SkillOutput output;	computeOutput(input, output);	SIMPLE_SKILL_INPUT param;	param.SkillType     = getSkillType();	param.SkillDamage   = output.Damage;	param.Delay         = output.Delay;	param.ItemClass     = Item::ITEM_CLASS_SWORD;	param.STRMultiplier = 8;	param.DEXMultiplier = 1;	param.INTMultiplier = 1;	param.bMagicHitRoll = false;	param.bMagicDamage  = false;	param.bAdd          = true;	SIMPLE_SKILL_OUTPUT result;	param.addMask( 0,  0, 100);	param.addMask(-1, -1, 100);	param.addMask( 0, -1, 100);	param.addMask( 1, -1, 100);	param.addMask(-1,  0, 100);	param.addMask( 1,  0, 100);	param.addMask(-1,  1, 100);	param.addMask( 0,  1, 100);	param.addMask( 1,  1, 100);	g_SimpleTileMissileSkill.execute(pSlayer, X, Y, pSkillSlot, param, result);	} catch ( Throwable & t ) {		executeSkillFailException(pSlayer, getSkillType());	}	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;	__END_CATCH}ThunderBolt g_ThunderBolt;

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