📄 effectcurecriticalwounds.h
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectCureCriticalWounds.h// Written by : elca@ewestsoft.com// Description : 己流付过 CureCriticalWounds狼 Effect甫 贸府秦林扁 困茄 努贰胶捞促.//////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_CURE_CRITICAL_WOUNDS__#define __EFFECT_CURE_CRITICAL_WOUNDS__#include "Effect.h"#include "EffectLoader.h"//////////////////////////////////////////////////////////////////////////////// class EffectCureCriticalWounds//////////////////////////////////////////////////////////////////////////////class EffectCureCriticalWounds : public Effect {public: EffectCureCriticalWounds(Creature* pCreature) throw(Error);public: EffectClass getEffectClass() const throw() { return EFFECT_CLASS_CURE_CRITICAL_WOUNDS; } void affect() throw(Error); void affect(Creature* pCreature) throw(Error); void affect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error); // unaffect method void unaffect() throw(Error); void unaffect(Creature* pCreature) throw(Error); void unaffect(Item* pItem) throw(Error) {} void unaffect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error); string toString() const throw();public: Range_t getRange() const throw() { return m_Range; } void setRange(HP_t Range) throw() { m_Range = Range; } HP_t getPoint() const throw() { return m_Point; } void setPoint(HP_t Point) throw() { m_Point = Point; } void setDelay(Turn_t Delay) throw() { m_Delay = Delay; } Turn_t getDelay() const throw() { return m_Delay; }private: Range_t m_Range; HP_t m_Point; Turn_t m_Delay;};#endif // __EFFECT_CURE_CRITICAL_WOUNDS__
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