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📄 effectcurecriticalwounds.h

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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectCureCriticalWounds.h// Written by  : elca@ewestsoft.com// Description : 己流付过 CureCriticalWounds狼 Effect甫 贸府秦林扁 困茄 努贰胶捞促.//////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_CURE_CRITICAL_WOUNDS__#define __EFFECT_CURE_CRITICAL_WOUNDS__#include "Effect.h"#include "EffectLoader.h"//////////////////////////////////////////////////////////////////////////////// class EffectCureCriticalWounds//////////////////////////////////////////////////////////////////////////////class EffectCureCriticalWounds : public Effect {public:	EffectCureCriticalWounds(Creature* pCreature) throw(Error);public:    EffectClass getEffectClass() const throw() { return EFFECT_CLASS_CURE_CRITICAL_WOUNDS; }	void affect() throw(Error);	void affect(Creature* pCreature) throw(Error);	void affect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error);	// unaffect method	void unaffect() throw(Error);	void unaffect(Creature* pCreature) throw(Error);	void unaffect(Item* pItem) throw(Error) {}	void unaffect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error);	string toString() const throw();public:	Range_t getRange() const throw() { return m_Range; }	void setRange(HP_t Range) throw() { m_Range = Range; }	HP_t getPoint() const throw() { return m_Point; }	void setPoint(HP_t Point) throw() { m_Point = Point; }	void setDelay(Turn_t Delay) throw() { m_Delay = Delay; }	Turn_t getDelay() const throw() { return m_Delay; }private:	Range_t m_Range;	HP_t    m_Point;	Turn_t  m_Delay;};#endif // __EFFECT_CURE_CRITICAL_WOUNDS__

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