📄 oldcurecriticalwounds.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : CureCriticalWounds.cpp// Written by : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "CureCriticalWounds.h"#include "SimpleCureSkill.h"const uint CriticalBloodDrainLevel = 74;//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void CureCriticalWounds::execute(Slayer* pSlayer, ObjectID_t TargetObjectID, SkillSlot* pSkillSlot, CEffectID_t CEffectID) throw(Error){ __BEGIN_TRY //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl; SkillInput input(pSlayer, pSkillSlot); SkillOutput output; input.TargetType = SkillInput::TARGET_OTHER; computeOutput(input, output); SIMPLE_SKILL_INPUT param; param.SkillType = getSkillType(); param.SkillDamage = output.Damage; param.Delay = output.Delay; param.STRMultiplier = 1; param.DEXMultiplier = 1; param.INTMultiplier = 8; param.Level = CriticalBloodDrainLevel; SIMPLE_SKILL_OUTPUT result; g_SimpleCureSkill.execute(pSlayer, TargetObjectID, pSkillSlot, param, result); //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl; __END_CATCH}//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 伎橇 勤甸矾//////////////////////////////////////////////////////////////////////////////void CureCriticalWounds::execute(Slayer* pSlayer, SkillSlot* pSkillSlot, CEffectID_t CEffectID) throw(Error){ __BEGIN_TRY //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl; SkillInput input(pSlayer, pSkillSlot); SkillOutput output; input.TargetType = SkillInput::TARGET_SELF; computeOutput(input, output); SIMPLE_SKILL_INPUT param; param.SkillType = getSkillType(); param.SkillDamage = output.Damage; param.Delay = output.Delay; param.STRMultiplier = 1; param.DEXMultiplier = 1; param.INTMultiplier = 8; param.Level = CriticalBloodDrainLevel; SIMPLE_SKILL_OUTPUT result; g_SimpleCureSkill.execute(pSlayer, pSkillSlot, param, result); //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl; __END_CATCH}CureCriticalWounds g_CureCriticalWounds;
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