⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 effectmeteorstrike.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
字号:
//////////////////////////////////////////////////////////////////////////////// Filename    : EffectMeteorStrike.cpp// Written by  :// Description : //////////////////////////////////////////////////////////////////////////////#include "EffectMeteorStrike.h"#include "Slayer.h"#include "Vampire.h"#include "Monster.h"#include "GamePlayer.h"#include "SkillUtil.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCStatusCurrentHP.h"#include "Gpackets/GCSkillToObjectOK2.h"#include "Gpackets/GCSkillToObjectOK4.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectMeteorStrike::EffectMeteorStrike(Zone* pZone, ZoneCoord_t zoneX, ZoneCoord_t zoneY, bool bPlayer) 	throw(Error){	__BEGIN_TRY	m_pZone = pZone;	m_X = zoneX;	m_Y = zoneY;	m_Damage = 0;	m_UserObjectID = 0;	m_bPlayer = bPlayer;	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectMeteorStrike::affect()	throw(Error){	__BEGIN_TRY	//cout << "EffectMeteorStrike" << "affect BEGIN" << endl;	//setNextTime(m_Delay);	//cout << "EffectMeteorStrike" << "affect END" << endl;	__END_CATCH }////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectMeteorStrike::affect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectMeteorStrike::unaffect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectMeteorStrike::unaffect()	throw(Error){	__BEGIN_TRY	//cout << "EffectMeteorStrike" << "unaffect BEGIN" << endl;	Assert(m_pZone != NULL);	// 捞棋飘甫 扒 农府媚甫 啊廉柯促.	// !! 粮阑 栋车阑 荐档 乐栏骨肺 NULL 捞 瞪 荐 乐促.	Creature* pCastCreature = NULL;	if ( m_bPlayer )	{		pCastCreature = m_pZone->getCreature( m_UserObjectID );		if ( pCastCreature == NULL )		{			Tile& tile = m_pZone->getTile(m_X, m_Y);			tile.deleteEffect(m_ObjectID);			return;		}	}	VSRect rect(0, 0, m_pZone->getWidth()-1, m_pZone->getHeight()-1);	// 泅犁 捞棋飘啊 嘿绢乐绰 鸥老阑 罐酒柯促.	// 吝缴鸥老 + 胶敲贰浆 鸥老	for (int x=-2; x<=2; x++)	{		for (int y=-2; y<=2; y++)		{			int X = m_X + x;			int Y = m_Y + y;			if (!rect.ptInRect(X, Y)) continue;			Tile& tile = m_pZone->getTile(X, Y);			int Damage = 0;			int splash = max(abs(x), abs(y));			// 啊款单绰 100%			if ( m_bPlayer )			{				if ( splash == 0 )				{					Damage = m_Damage;				}				else if ( splash == 1 )				{					Damage = getPercentValue( m_Damage, 85 );				}				else				{					Damage = getPercentValue( m_Damage, 70 );				}			}			else			{				// 林困俊绰 50% damage				if ( splash != 0 ) Damage = m_Damage >> splash;			}			// 鸥老 救俊 粮犁窍绰 坷宏璃飘甸阑 八祸茄促.			const slist<Object*>& oList = tile.getObjectList();			slist<Object*>::const_iterator itr = oList.begin();			for (; itr != oList.end(); itr++) 			{				Assert(*itr != NULL);				Object* pObject = *itr;				Assert(pObject != NULL);				if (pObject->getObjectClass() == Object::OBJECT_CLASS_CREATURE)				{					Creature* pCreature = dynamic_cast<Creature*>(pObject);					Assert(pCreature != NULL);					// 磊脚篮 嘎瘤 臼绰促					// 公利惑怕 眉农. by sigi. 2002.9.5					if (pCreature->getObjectID()==m_UserObjectID						|| pCreature->isFlag(Effect::EFFECT_CLASS_NO_DAMAGE)						|| pCreature->isFlag(Effect::EFFECT_CLASS_COMA)						|| !checkZoneLevelToHitTarget( pCreature )					)					{						continue;					}					//GCModifyInformation gcMI;					GCModifyInformation gcAttackerMI;					GCSkillToObjectOK2 gcSkillToObjectOK2;					if (pCreature->isSlayer()) 					{						Slayer* pSlayer = dynamic_cast<Slayer*>(pCreature);						::setDamage( pSlayer, Damage, pCastCreature, SKILL_METEOR_STRIKE, &gcSkillToObjectOK2, &gcAttackerMI);/*						Player* pPlayer = pSlayer->getPlayer();						Assert(pPlayer != NULL);						pPlayer->sendPacket(&gcMI);*/					} 					else if (pCreature->isVampire())					{						// 轨颇捞绢啊 荤侩沁阑 版快 轨颇捞绢绰 吝缴 鸥老阑 力寇窍绊绰 嘎瘤 臼绰促.						if ( m_bPlayer )// && splash != 0 )							continue;						Vampire* pVampire = dynamic_cast<Vampire*>(pCreature);						::setDamage( pVampire, Damage, pCastCreature, SKILL_METEOR_STRIKE, &gcSkillToObjectOK2, &gcAttackerMI );/*						Player* pPlayer = pVampire->getPlayer();						Assert(pPlayer != NULL);						pPlayer->sendPacket(&gcMI);*/					}					else if (pCreature->isOusters())					{						Ousters* pOusters = dynamic_cast<Ousters*>(pCreature);						::setDamage( pOusters, Damage, pCastCreature, SKILL_METEOR_STRIKE, &gcSkillToObjectOK2, &gcAttackerMI );/*						Player* pPlayer = pOusters->getPlayer();						Assert(pPlayer != NULL);						pPlayer->sendPacket(&gcMI);*/					}					else if (pCreature->isMonster())					{						Monster* pMonster = dynamic_cast<Monster*>(pCreature);						::setDamage( pMonster, Damage, pCastCreature, SKILL_METEOR_STRIKE, NULL, &gcAttackerMI );						if ( pCastCreature != NULL ) pMonster->addEnemy( pCastCreature );					}					// 惑措啊 磷菌促搁 版氰摹甫 棵妨霖促.					if ( pCreature->isDead() )					{						if ( pCastCreature != NULL && pCastCreature->isVampire() )						{							Vampire* pVampire = dynamic_cast<Vampire*>(pCastCreature);							Assert( pVampire != NULL );							int exp = computeCreatureExp(pCreature, KILL_EXP);							shareVampExp(pVampire, exp, gcAttackerMI);							computeAlignmentChange( pCreature, Damage, pCastCreature, &gcSkillToObjectOK2, &gcAttackerMI );							pVampire->getPlayer()->sendPacket( &gcAttackerMI );						}					}					// user茄抛绰 嘎绰 葛嚼阑 焊咯霖促.					if (pCreature->isPC())					{						gcSkillToObjectOK2.setObjectID( 1 );	// 狼固 绝促.						gcSkillToObjectOK2.setSkillType( SKILL_ATTACK_MELEE );						gcSkillToObjectOK2.setDuration(0);						pCreature->getPlayer()->sendPacket(&gcSkillToObjectOK2);					}					GCSkillToObjectOK4 gcSkillToObjectOK4;					gcSkillToObjectOK4.setTargetObjectID( pCreature->getObjectID() );					gcSkillToObjectOK4.setSkillType( SKILL_ATTACK_MELEE );					gcSkillToObjectOK4.setDuration(0);					m_pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcSkillToObjectOK4, pCreature);					// m_CasterName捞 pCreature甫 磷牢 版快狼 KillCount 贸府					// by sigi. 2002.8.31					// setDamage 甫 阂矾辑 贸府茄促. 林籍贸府					// by bezz. 2002.12.31/*					if (pCreature->isDead())					{						Creature* pAttacker = m_pZone->getCreature( m_CasterName );						if (pAttacker!=NULL)						{ 							affectKillCount(pAttacker, pCreature);						}					}*/				}			}		}	}	Tile& tile = m_pZone->getTile(m_X, m_Y);	tile.deleteEffect(m_ObjectID);	//cout << "EffectMeteorStrike" << "unaffect END" << endl;	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectMeteorStrike::toString()	const throw(){	__BEGIN_TRY	StringStream msg;	msg << "EffectMeteorStrike("		<< "ObjectID:" << getObjectID()		<< ")";	return msg.toString();	__END_CATCH}EffectMeteorStrikeLoader* g_pEffectMeteorStrikeLoader = NULL;

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -