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📄 prominence.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : Prominence.cpp// Written by  : excel96// Description : //////////////////////////////////////////////////////////////////////////////#include "Prominence.h"#include "EffectProminence.h"#include "RankBonus.h"#include "Gpackets/GCSkillToTileOK1.h"#include "Gpackets/GCSkillToTileOK2.h"#include "Gpackets/GCSkillToTileOK3.h"#include "Gpackets/GCSkillToTileOK4.h"#include "Gpackets/GCSkillToTileOK5.h"#include "Gpackets/GCSkillToTileOK6.h"#include "Gpackets/GCAddEffectToTile.h"//////////////////////////////////////////////////////////////////////////////// 酒快胶磐令 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void Prominence::execute(Ousters* pOusters, ObjectID_t TargetObjectID, OustersSkillSlot* pOustersSkillSlot, CEffectID_t CEffectID)    throw(Error){    __BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << "begin " << endl;	Assert(pOusters != NULL);	Assert(pOustersSkillSlot != NULL);	BYTE Grade = 0;	if ( pOustersSkillSlot->getExpLevel() < 15 ) Grade = 0;	else if ( pOustersSkillSlot->getExpLevel() < 30 ) Grade = 1;	else Grade = 2;    try    {		Zone* pZone = pOusters->getZone();		Assert(pZone != NULL);		Creature* pTargetCreature = pZone->getCreature(TargetObjectID);		//Assert(pTargetCreature != NULL);		// NPC绰 傍拜且 荐啊 绝促.		if (pTargetCreature==NULL	// NoSuch力芭 锭巩俊.. by sigi. 2002.5.2			|| pTargetCreature->isFlag(Effect::EFFECT_CLASS_NO_DAMAGE) // by sigi. 2002.10.30			|| pTargetCreature->isNPC())		{			executeSkillFailException(pOusters, getSkillType(), Grade);			//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " end " << endl;			return;		}		execute(pOusters, pTargetCreature->getX(), pTargetCreature->getY(), pOustersSkillSlot, CEffectID);    } 	catch (Throwable & t) 	{		executeSkillFailException(pOusters, getSkillType(), Grade);        //cout << t.toString() << endl;    }	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " end " << endl;    __END_CATCH}//////////////////////////////////////////////////////////////////////////////// 酒快胶磐令 鸥老 勤甸矾//////////////////////////////////////////////////////////////////////////////void Prominence::execute(Ousters* pOusters, ZoneCoord_t X, ZoneCoord_t Y, OustersSkillSlot* pOustersSkillSlot, CEffectID_t CEffectID)	throw(Error){	__BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << "begin " << endl;	Assert(pOusters != NULL);	Assert(pOustersSkillSlot != NULL);	BYTE Grade = 0;	if ( pOustersSkillSlot->getExpLevel() < 15 ) Grade = 0;	else if ( pOustersSkillSlot->getExpLevel() < 30 ) Grade = 1;	else Grade = 2;	try 	{		Player* pPlayer = pOusters->getPlayer();		Zone* pZone = pOusters->getZone();		Assert(pPlayer != NULL);		Assert(pZone != NULL);		Item* pWeapon = pOusters->getWearItem(Ousters::WEAR_RIGHTHAND);		if (pWeapon == NULL || pWeapon->getItemClass() != Item::ITEM_CLASS_OUSTERS_WRISTLET || !pOusters->isRealWearingEx(Ousters::WEAR_RIGHTHAND))		{			executeSkillFailException(pOusters, pOustersSkillSlot->getSkillType(), Grade);			return;		}		GCSkillToTileOK1 _GCSkillToTileOK1;		GCSkillToTileOK2 _GCSkillToTileOK2;		GCSkillToTileOK3 _GCSkillToTileOK3;		GCSkillToTileOK4 _GCSkillToTileOK4;		GCSkillToTileOK5 _GCSkillToTileOK5;		GCSkillToTileOK6 _GCSkillToTileOK6;		SkillType_t SkillType  = pOustersSkillSlot->getSkillType();		SkillInfo*  pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType);		// 单固瘤客 瘤加 矫埃阑 拌魂茄促.		SkillInput input(pOusters, pOustersSkillSlot);		SkillOutput output;		computeOutput(input, output);		int  RequiredMP  = (int)pSkillInfo->getConsumeMP() + pOustersSkillSlot->getExpLevel()/3;		bool bManaCheck  = hasEnoughMana(pOusters, RequiredMP);		bool bTimeCheck  = verifyRunTime(pOustersSkillSlot);		bool bRangeCheck = verifyDistance(pOusters, X, Y, output.Range);		bool bHitRoll    = HitRoll::isSuccessMagic(pOusters, pSkillInfo, pOustersSkillSlot);		bool bSatisfyRequire = pOusters->satisfySkillRequire( pSkillInfo );		bool bTileCheck = false;		VSRect rect(0, 0, pZone->getWidth()-1, pZone->getHeight()-1);		if (rect.ptInRect(X, Y))		{			Tile& tile = pZone->getTile(X, Y);			if (tile.canAddEffect()) bTileCheck = true;		}		if (bManaCheck && bTimeCheck && bRangeCheck && bHitRoll && bTileCheck && bSatisfyRequire)		{			decreaseMana(pOusters, RequiredMP, _GCSkillToTileOK1);			int oX, oY;			for ( oX = X - 1 ; oX <= X + 1 ; ++oX )			for ( oY = Y - 1 ; oY <= Y + 1 ; ++oY )			{				if (!rect.ptInRect(oX, oY)) continue;				Tile&   tile  = pZone->getTile(oX, oY);				if (!tile.canAddEffect()) continue;				// 赣矫 弊扼款靛 乐澜 眠啊 给茄寸.				if ( tile.getEffect(Effect::EFFECT_CLASS_MERCY_GROUND) != NULL ) continue;				if ( tile.getEffect(Effect::EFFECT_CLASS_TRYING_POSITION) ) continue;								// 鞍篮 捞棋飘啊 捞固 粮犁茄促搁 昏力茄促.				Effect* pOldEffect = tile.getEffect(Effect::EFFECT_CLASS_PROMINENCE);				if (pOldEffect != NULL)				{					ObjectID_t effectID = pOldEffect->getObjectID();					pZone->deleteEffect(effectID);				}				checkMine( pZone, oX, oY );								// 捞棋飘 坷宏璃飘甫 积己茄促.				EffectProminence* pEffect = new EffectProminence(pZone, oX, oY);				pEffect->setUserObjectID( pOusters->getObjectID() );				pEffect->setDeadline(output.Duration);				pEffect->setNextTime(0);				pEffect->setTick(output.Tick);				pEffect->setDamage(output.Damage);				pEffect->setLevel(pOustersSkillSlot->getExpLevel());				if ( Grade > 0 )				{					if ( Grade == 1 ) pEffect->setSendEffectClass( Effect::EFFECT_CLASS_PROMINENCE_2 );					else pEffect->setSendEffectClass( Effect::EFFECT_CLASS_PROMINENCE_3 );				}				// 鸥老俊 嘿篮 捞棋飘绰 OID甫 罐酒具 茄促.				ObjectRegistry & objectregister = pZone->getObjectRegistry();				objectregister.registerObject(pEffect);							// 粮 棺 鸥老俊促啊 捞棋飘甫 眠啊茄促.				pZone->addEffect(pEffect);					tile.addEffect(pEffect);				GCAddEffectToTile gcAddEffect;				gcAddEffect.setXY( oX, oY );				gcAddEffect.setEffectID( pEffect->getSendEffectClass() );				gcAddEffect.setObjectID( pEffect->getObjectID() );				gcAddEffect.setDuration( output.Duration );				pZone->broadcastPacket( oX, oY, &gcAddEffect, pOusters );			}			ZoneCoord_t myX = pOusters->getX();			ZoneCoord_t myY = pOusters->getY();			_GCSkillToTileOK1.setSkillType(SkillType);			_GCSkillToTileOK1.setCEffectID(CEffectID);			_GCSkillToTileOK1.setX(X);			_GCSkillToTileOK1.setY(Y);			_GCSkillToTileOK1.setDuration(output.Duration);			_GCSkillToTileOK1.setGrade(Grade);					_GCSkillToTileOK3.setObjectID(pOusters->getObjectID());			_GCSkillToTileOK3.setSkillType(SkillType);			_GCSkillToTileOK3.setX(X);			_GCSkillToTileOK3.setY(Y);			_GCSkillToTileOK3.setGrade(Grade);						_GCSkillToTileOK4.setSkillType(SkillType);			_GCSkillToTileOK4.setX(X);			_GCSkillToTileOK4.setY(Y);			_GCSkillToTileOK4.setDuration(output.Duration);			_GCSkillToTileOK4.setGrade(Grade);					_GCSkillToTileOK5.setObjectID(pOusters->getObjectID());			_GCSkillToTileOK5.setSkillType(SkillType);			_GCSkillToTileOK5.setX(X);			_GCSkillToTileOK5.setY(Y);			_GCSkillToTileOK5.setDuration(output.Duration);			_GCSkillToTileOK5.setGrade(Grade);			pPlayer->sendPacket(&_GCSkillToTileOK1);					list<Creature*> cList;			cList.push_back(pOusters);			cList = pZone->broadcastSkillPacket(myX, myY, X, Y, &_GCSkillToTileOK5, cList);			pZone->broadcastPacket(myX, myY,  &_GCSkillToTileOK3 , cList);			pZone->broadcastPacket(X, Y,  &_GCSkillToTileOK4 , cList);			pOustersSkillSlot->setRunTime(output.Delay);		} 		else 		{			executeSkillFailNormal(pOusters, getSkillType(), NULL, Grade);		}	}	catch (Throwable & t) 	{		executeSkillFailException(pOusters, getSkillType(), Grade);		//cout << t.toString() << endl;	}	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " end " << endl;	__END_CATCH}Prominence g_Prominence;

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