📄 ringofflare.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : RingOfFlare.cpp// Written by : // Description : //////////////////////////////////////////////////////////////////////////////#include "RingOfFlare.h"#include "EffectRingOfFlare.h"#include "Gpackets/GCSkillToSelfOK1.h"#include "Gpackets/GCSkillToSelfOK2.h"#include "Gpackets/GCAddEffect.h"//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 伎橇 勤甸矾//////////////////////////////////////////////////////////////////////////////void RingOfFlare::execute(Ousters* pOusters, OustersSkillSlot* pOustersSkillSlot, CEffectID_t CEffectID) throw(Error){ __BEGIN_TRY //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin(slayer)" << endl; Assert(pOusters != NULL); Assert(pOustersSkillSlot != NULL); BYTE Grade = 0; if ( pOustersSkillSlot->getExpLevel() < 15 ) Grade = 0; else if ( pOustersSkillSlot->getExpLevel() < 30 ) Grade = 1; else Grade = 2; try { Player* pPlayer = pOusters->getPlayer(); Zone* pZone = pOusters->getZone(); Assert(pPlayer != NULL); Assert(pZone != NULL); Item* pWeapon = pOusters->getWearItem(Ousters::WEAR_RIGHTHAND); if (pWeapon == NULL || pWeapon->getItemClass() != Item::ITEM_CLASS_OUSTERS_WRISTLET || !pOusters->isRealWearingEx(Ousters::WEAR_RIGHTHAND)) { executeSkillFailException(pOusters, pOustersSkillSlot->getSkillType(), Grade); return; } GCSkillToSelfOK1 _GCSkillToSelfOK1; GCSkillToSelfOK2 _GCSkillToSelfOK2; SkillType_t SkillType = pOustersSkillSlot->getSkillType(); SkillInfo* pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType); //SkillDomainType_t DomainType = pSkillInfo->getDomainType(); //SkillLevel_t SkillLevel = pOustersSkillSlot->getExpLevel(); int RequiredMP = (int)pSkillInfo->getConsumeMP() + pOustersSkillSlot->getExpLevel()/2; bool bManaCheck = hasEnoughMana(pOusters, RequiredMP); bool bTimeCheck = verifyRunTime(pOustersSkillSlot); bool bRangeCheck = checkZoneLevelToUseSkill(pOusters); bool bHitRoll = HitRoll::isSuccessMagic(pOusters, pSkillInfo, pOustersSkillSlot); bool bEffected = pOusters->isFlag(Effect::EFFECT_CLASS_RING_OF_FLARE); bool bSatisfyRequire = pOusters->satisfySkillRequire( pSkillInfo ); if (bManaCheck && bTimeCheck && bRangeCheck && bHitRoll && !bEffected && bSatisfyRequire) { decreaseMana(pOusters, RequiredMP, _GCSkillToSelfOK1); // 瘤加 矫埃阑 拌魂茄促. SkillInput input(pOusters, pOustersSkillSlot); SkillOutput output; computeOutput(input, output); //cout << pOusters->getName() << "捞 RingOfFlare甫 借绊 单固瘤绰 " << output.Damage << "涝聪促." << endl; // 捞蒲飘 努贰胶甫 父甸绢 嘿牢促. EffectRingOfFlare* pEffect = new EffectRingOfFlare(pOusters); pEffect->setDeadline(output.Duration); pEffect->setDamage(output.Damage); pEffect->setNextTime(0); if ( Grade > 0 ) { if ( Grade == 1 ) pEffect->setSendEffectClass( Effect::EFFECT_CLASS_RING_OF_FLARE_2 ); else pEffect->setSendEffectClass( Effect::EFFECT_CLASS_RING_OF_FLARE_3 ); } else pEffect->setSendEffectClass( Effect::EFFECT_CLASS_RING_OF_FLARE ); pOusters->addEffect(pEffect); pOusters->setFlag(Effect::EFFECT_CLASS_RING_OF_FLARE); _GCSkillToSelfOK1.setSkillType(SkillType); _GCSkillToSelfOK1.setCEffectID(CEffectID); _GCSkillToSelfOK1.setDuration(output.Duration); _GCSkillToSelfOK1.setGrade(Grade); _GCSkillToSelfOK2.setObjectID(pOusters->getObjectID()); _GCSkillToSelfOK2.setSkillType(SkillType); _GCSkillToSelfOK2.setDuration(output.Duration); _GCSkillToSelfOK2.setGrade(Grade); pPlayer->sendPacket(&_GCSkillToSelfOK1); pZone->broadcastPacket(pOusters->getX(), pOusters->getY(), &_GCSkillToSelfOK2, pOusters); GCAddEffect gcAddEffect; gcAddEffect.setObjectID(pOusters->getObjectID()); gcAddEffect.setEffectID(pEffect->getSendEffectClass()); gcAddEffect.setDuration(output.Duration); pZone->broadcastPacket(pOusters->getX(), pOusters->getY(), &gcAddEffect); pOustersSkillSlot->setRunTime(output.Delay); } else { executeSkillFailNormal(pOusters, getSkillType(), NULL, Grade); } } catch (Throwable & t) { executeSkillFailException(pOusters, getSkillType(), Grade); } //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End(slayer)" << endl; __END_CATCH}RingOfFlare g_RingOfFlare;
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