📄 effecticefield.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectIceField.cpp// Written by :// Description : //////////////////////////////////////////////////////////////////////////////#include "DB.h"#include "EffectIceField.h"#include "Slayer.h"#include "Ousters.h"#include "Monster.h"#include "GamePlayer.h"#include "SkillUtil.h"#include "ZoneUtil.h"#include "EffectIceFieldToCreature.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCStatusCurrentHP.h"#include "Gpackets/GCAddEffect.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectIceField::EffectIceField(Zone* pZone, ZoneCoord_t zoneX, ZoneCoord_t zoneY) throw(Error){ __BEGIN_TRY m_pZone = pZone; m_X = zoneX; m_Y = zoneY; m_CasterName =""; m_CasterID = 0; m_bForce = false; __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectIceField::affect() throw(Error){ __BEGIN_TRY //cout << "EffectIceField" << "affect BEGIN" << endl; Assert(m_pZone != NULL); // 捞棋飘甫 荤侩茄 农府媚甫 啊廉柯促. // !! 捞固 粮阑 唱艾阑 荐档 乐栏骨肺 NULL捞 瞪 荐 乐促. // by bezz. 2003.1.4 // 泅犁 捞棋飘啊 嘿绢乐绰 鸥老阑 罐酒柯促. Tile& tile = m_pZone->getTile(m_X, m_Y); // 鸥老 救俊 粮犁窍绰 坷宏璃飘甸阑 八祸茄促. const slist<Object*>& oList = tile.getObjectList(); slist<Object*>::const_iterator itr = oList.begin(); for (; itr != oList.end(); itr++) { Assert(*itr != NULL); Object* pObject = *itr; Assert(pObject != NULL); if (pObject->getObjectClass() == Object::OBJECT_CLASS_CREATURE) { Creature* pCreature = dynamic_cast<Creature*>(pObject); Assert(pCreature != NULL); // 公利惑怕 眉农. by sigi. 2002.9.5 // 魂 搁开. by sigi. 2002.9.13 // 磊扁 磊脚捞搁 救 嘎绰促. // 救傈瘤措 眉农 // 2003.1.10 by bezz, Sequoia if (pCreature->isFlag(Effect::EFFECT_CLASS_NO_DAMAGE) || pCreature->isFlag(Effect::EFFECT_CLASS_COMA) || pCreature->getObjectID()==m_CasterID || !checkZoneLevelToHitTarget( pCreature ) ) { continue; } // 鞍篮 炼流(--;)捞搁 救 嘎绰促. if ( pCreature->isOusters() && !isForce() ) { continue; } if (pCreature->getMoveMode() != Creature::MOVE_MODE_FLYING && !pCreature->isFlag(Effect::EFFECT_CLASS_ICE_FIELD_TO_CREATURE)) { // 捞蒲飘 努贰胶甫 父甸绢 嘿牢促. EffectIceFieldToCreature* pEffect = new EffectIceFieldToCreature(pCreature); pEffect->setDeadline(m_Duration); pCreature->addEffect(pEffect); pCreature->setFlag(Effect::EFFECT_CLASS_ICE_FIELD_TO_CREATURE); GCAddEffect gcAddEffect; gcAddEffect.setObjectID(pCreature->getObjectID()); gcAddEffect.setEffectID(Effect::EFFECT_CLASS_ICE_FIELD_TO_CREATURE); gcAddEffect.setDuration(m_Duration); m_pZone->broadcastPacket( pCreature->getX(), pCreature->getY(), &gcAddEffect ); } } } setNextTime(m_Tick); //cout << "EffectIceField" << "affect END" << endl; __END_CATCH }////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectIceField::affect(Creature* pCreature) throw(Error){ __BEGIN_TRY __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectIceField::unaffect(Creature* pCreature) throw(Error){ __BEGIN_TRY __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectIceField::unaffect() throw(Error){ __BEGIN_TRY //cout << "EffectIceField" << "unaffect BEGIN" << endl; Tile& tile = m_pZone->getTile(m_X, m_Y); tile.deleteEffect(m_ObjectID); //cout << "EffectIceField" << "unaffect END" << endl; __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectIceField::toString() const throw(){ __BEGIN_TRY StringStream msg; msg << "EffectIceField(" << "ObjectID:" << getObjectID() << ")"; return msg.toString(); __END_CATCH}void EffectIceFieldLoader::load(Zone* pZone) throw(Error){ __BEGIN_TRY Statement* pStmt = NULL; Result* pResult = NULL; BEGIN_DB { pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement(); pResult = pStmt->executeQuery( "SELECT LeftX, TopY, RightX, BottomY, Value1, Value2, Value3 FROM ZoneEffectInfo WHERE ZoneID = %d AND EffectID = %d", pZone->getZoneID(), (int)Effect::EFFECT_CLASS_ICE_FIELD); while (pResult->next()) { int count = 0; ZoneCoord_t left = pResult->getInt( ++count ); ZoneCoord_t top = pResult->getInt( ++count ); ZoneCoord_t right = pResult->getInt( ++count ); ZoneCoord_t bottom = pResult->getInt( ++count ); int value1 = pResult->getInt( ++count ); int value2 = pResult->getInt( ++count ); int value3 = pResult->getInt( ++count ); VSRect rect(0, 0, pZone->getWidth()-1, pZone->getHeight()-1); for ( int X = left ; X <= right ; X++ ) for ( int Y = top ; Y <= bottom ; Y++ ) { if ( rect.ptInRect(X, Y) ) { Tile& tile = pZone->getTile(X,Y); if ( tile.canAddEffect() ) { EffectIceField* pEffect = new EffectIceField(pZone, X, Y); pEffect->setDuration( value1 ); pEffect->setNextTime(0); pEffect->setTick(10); pEffect->setForce( true ); // 粮 棺 鸥老俊促啊 捞棋飘甫 眠啊茄促. pZone->registerObject(pEffect); pZone->addEffect(pEffect); tile.addEffect(pEffect); } } } } } END_DB(pStmt) __END_CATCH}EffectIceFieldLoader* g_pEffectIceFieldLoader = NULL;
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