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📄 effecticefield.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectIceField.cpp// Written by  :// Description : //////////////////////////////////////////////////////////////////////////////#include "DB.h"#include "EffectIceField.h"#include "Slayer.h"#include "Ousters.h"#include "Monster.h"#include "GamePlayer.h"#include "SkillUtil.h"#include "ZoneUtil.h"#include "EffectIceFieldToCreature.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCStatusCurrentHP.h"#include "Gpackets/GCAddEffect.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectIceField::EffectIceField(Zone* pZone, ZoneCoord_t zoneX, ZoneCoord_t zoneY) 	throw(Error){	__BEGIN_TRY	m_pZone = pZone;	m_X = zoneX;	m_Y = zoneY;	m_CasterName ="";	m_CasterID = 0;	m_bForce = false;	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectIceField::affect()	throw(Error){	__BEGIN_TRY	//cout << "EffectIceField" << "affect BEGIN" << endl;		Assert(m_pZone != NULL);	// 捞棋飘甫 荤侩茄 农府媚甫 啊廉柯促.	// !! 捞固 粮阑 唱艾阑 荐档 乐栏骨肺 NULL捞 瞪 荐 乐促.	// by bezz. 2003.1.4	// 泅犁 捞棋飘啊 嘿绢乐绰 鸥老阑 罐酒柯促.    Tile& tile = m_pZone->getTile(m_X, m_Y);	// 鸥老 救俊 粮犁窍绰 坷宏璃飘甸阑 八祸茄促.    const slist<Object*>& oList = tile.getObjectList();	slist<Object*>::const_iterator itr = oList.begin();    for (; itr != oList.end(); itr++) 	{		Assert(*itr != NULL);		Object* pObject = *itr;		Assert(pObject != NULL);    	if (pObject->getObjectClass() == Object::OBJECT_CLASS_CREATURE)		{			Creature* pCreature = dynamic_cast<Creature*>(pObject);			Assert(pCreature != NULL);			// 公利惑怕 眉农. by sigi. 2002.9.5			// 魂 搁开. by sigi. 2002.9.13			// 磊扁 磊脚捞搁 救 嘎绰促.			// 救傈瘤措 眉农			// 2003.1.10 by bezz, Sequoia			if (pCreature->isFlag(Effect::EFFECT_CLASS_NO_DAMAGE)				|| pCreature->isFlag(Effect::EFFECT_CLASS_COMA)				|| pCreature->getObjectID()==m_CasterID				|| !checkZoneLevelToHitTarget( pCreature )			)			{				continue;			}						// 鞍篮 炼流(--;)捞搁 救 嘎绰促.			if ( pCreature->isOusters() && !isForce() )			{				continue;			}			if (pCreature->getMoveMode() != Creature::MOVE_MODE_FLYING && !pCreature->isFlag(Effect::EFFECT_CLASS_ICE_FIELD_TO_CREATURE))			{				// 捞蒲飘 努贰胶甫 父甸绢 嘿牢促.				EffectIceFieldToCreature* pEffect = new EffectIceFieldToCreature(pCreature);				pEffect->setDeadline(m_Duration);				pCreature->addEffect(pEffect);				pCreature->setFlag(Effect::EFFECT_CLASS_ICE_FIELD_TO_CREATURE);				GCAddEffect gcAddEffect;				gcAddEffect.setObjectID(pCreature->getObjectID());				gcAddEffect.setEffectID(Effect::EFFECT_CLASS_ICE_FIELD_TO_CREATURE);				gcAddEffect.setDuration(m_Duration);				m_pZone->broadcastPacket( pCreature->getX(), pCreature->getY(), &gcAddEffect );			}		}	}		setNextTime(m_Tick);	//cout << "EffectIceField" << "affect END" << endl;	__END_CATCH }////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectIceField::affect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectIceField::unaffect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectIceField::unaffect()	throw(Error){	__BEGIN_TRY	//cout << "EffectIceField" << "unaffect BEGIN" << endl;    Tile& tile = m_pZone->getTile(m_X, m_Y);	tile.deleteEffect(m_ObjectID);	//cout << "EffectIceField" << "unaffect END" << endl;	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectIceField::toString()	const throw(){	__BEGIN_TRY	StringStream msg;	msg << "EffectIceField("		<< "ObjectID:" << getObjectID()		<< ")";	return msg.toString();	__END_CATCH}void EffectIceFieldLoader::load(Zone* pZone)	throw(Error){	__BEGIN_TRY	Statement* pStmt = NULL;	Result* pResult = NULL;	BEGIN_DB	{		pStmt = g_pDatabaseManager->getConnection("DARKEDEN")->createStatement();		pResult = pStmt->executeQuery( "SELECT LeftX, TopY, RightX, BottomY, Value1, Value2, Value3 FROM ZoneEffectInfo WHERE ZoneID = %d AND EffectID = %d", pZone->getZoneID(), (int)Effect::EFFECT_CLASS_ICE_FIELD);		while (pResult->next())		{			int count = 0;						ZoneCoord_t left 	= pResult->getInt( ++count );			ZoneCoord_t top 	= pResult->getInt( ++count );			ZoneCoord_t right 	= pResult->getInt( ++count );			ZoneCoord_t	bottom	= pResult->getInt( ++count );			int 		value1	= pResult->getInt( ++count );			int 		value2	= pResult->getInt( ++count );			int 		value3	= pResult->getInt( ++count );			VSRect rect(0, 0, pZone->getWidth()-1, pZone->getHeight()-1);			for ( int X = left ; X <= right ; X++ )			for ( int Y = top ; Y <= bottom ; Y++ )			{				if ( rect.ptInRect(X, Y) )				{					Tile& tile = pZone->getTile(X,Y);					if ( tile.canAddEffect() ) 					{						EffectIceField* pEffect = new EffectIceField(pZone, X, Y);						pEffect->setDuration( value1 );						pEffect->setNextTime(0);						pEffect->setTick(10);						pEffect->setForce( true );						// 粮 棺 鸥老俊促啊 捞棋飘甫 眠啊茄促.						pZone->registerObject(pEffect);						pZone->addEffect(pEffect);						tile.addEffect(pEffect);					}				}			}		}	}	END_DB(pStmt)	__END_CATCH}EffectIceFieldLoader* g_pEffectIceFieldLoader = NULL;

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