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📄 effecthymn.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectHymn.cpp// Written by  : elca// Description : //////////////////////////////////////////////////////////////////////////////#include "EffectHymn.h"#include "Creature.h"#include "Slayer.h"#include "Vampire.h"#include "Ousters.h"#include "Monster.h"#include "Player.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCStatusCurrentHP.h"#include "Gpackets/GCRemoveEffect.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectHymn::EffectHymn(Creature* pCreature)	throw(Error){	__BEGIN_TRY	setTarget(pCreature);	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectHymn::affect(Creature* pCreature)	throw(Error){	__BEGIN_TRY																															    		__END_CATCH}void EffectHymn::unaffect() 	throw(Error){	__BEGIN_TRY	    Creature* pCreature = dynamic_cast<Creature *>(m_pTarget);	unaffect(pCreature);	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectHymn::unaffect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	__BEGIN_DEBUG	//cout << "EffectHymn" << "unaffect BEGIN" << endl;	Assert(pCreature != NULL);	// 瓷仿摹甫 沥惑利栏肺 登倒府扁 困秦辑绰 敲贰弊甫 掺绊,	// initAllStat阑 阂矾具 茄促.	pCreature->removeFlag(Effect::EFFECT_CLASS_HYMN);    if (pCreature->isSlayer())	{		Slayer* pTargetSlayer = dynamic_cast<Slayer*>(pCreature);		SLAYER_RECORD prev;		pTargetSlayer->getSlayerRecord(prev);		pTargetSlayer->initAllStat();		pTargetSlayer->sendRealWearingInfo();		pTargetSlayer->sendModifyInfo(prev);    }	else if (pCreature->isVampire())	{		Vampire* pTargetVampire = dynamic_cast<Vampire*>(pCreature);		VAMPIRE_RECORD prev;		pTargetVampire->getVampireRecord(prev);		pTargetVampire->initAllStat();		pTargetVampire->sendRealWearingInfo();		pTargetVampire->sendModifyInfo(prev);    }	else if (pCreature->isOusters())	{		Ousters* pTargetOusters = dynamic_cast<Ousters*>(pCreature);		OUSTERS_RECORD prev;		pTargetOusters->getOustersRecord(prev);		pTargetOusters->initAllStat();		pTargetOusters->sendRealWearingInfo();		pTargetOusters->sendModifyInfo(prev);    }	else if (pCreature->isMonster())	{		Monster* pMonster = dynamic_cast<Monster*>(pCreature);		pMonster->initAllStat();	}	else Assert(false);	Zone* pZone = pCreature->getZone();	Assert(pZone != NULL);	GCRemoveEffect gcRemoveEffect;	gcRemoveEffect.setObjectID(pCreature->getObjectID());	gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_HYMN);	pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect);	//cout << "EffectHymn" << "unaffect END" << endl;	__END_DEBUG	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectHymn::toString()	const throw(){	__BEGIN_TRY	StringStream msg;	msg << "EffectHymn("		<< "ObjectID:" << getObjectID()		<< ")";	return msg.toString();	__END_CATCH}

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