📄 installtrap.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : InstallTrap.cpp// Written by : // Description : //////////////////////////////////////////////////////////////////////////////#include "InstallTrap.h"#include "EffectTrapInstalled.h"#include "ItemUtil.h"#include "Zone.h"#include "Tile.h"#include "Gpackets/GCSkillToSelfOK1.h"#include "Gpackets/GCSkillToSelfOK2.h"#include "Gpackets/GCStatusCurrentHP.h"#include "Gpackets/GCAddEffectToTile.h"//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 伎橇//////////////////////////////////////////////////////////////////////////////void InstallTrap::execute(Slayer * pSlayer, SkillSlot * pSkillSlot, CEffectID_t CEffectID) throw(Error){ __BEGIN_TRY //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl; Assert(pSlayer != NULL); Assert(pSkillSlot != NULL); try { Player* pPlayer = pSlayer->getPlayer(); Zone* pZone = pSlayer->getZone(); Assert(pPlayer != NULL); Assert(pZone != NULL); // 公厘窍绊 乐绰 公扁啊 澄捞芭唱, 八捞 酒聪扼搁 扁贱阑 镜 荐 绝促. Item* pWeapon = pSlayer->getWearItem(Slayer::WEAR_RIGHTHAND); if (pWeapon == NULL || !isArmsWeapon(pWeapon)) { executeSkillFailException(pSlayer, getSkillType()); //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl; return; } bool bIncreaseDomainExp = pSlayer->isRealWearingEx(Slayer::WEAR_RIGHTHAND); GCSkillToSelfOK1 _GCSkillToSelfOK1; GCSkillToSelfOK2 _GCSkillToSelfOK2; SkillType_t SkillType = pSkillSlot->getSkillType(); SkillInfo* pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType); SkillDomainType_t DomainType = pSkillInfo->getDomainType(); ZoneCoord_t X = pSlayer->getX(); ZoneCoord_t Y = pSlayer->getY(); Tile& rTile = pZone->getTile(X,Y); int RequiredMP = (int)pSkillInfo->getConsumeMP(); bool bManaCheck = hasEnoughMana(pSlayer, RequiredMP); bool bTimeCheck = verifyRunTime(pSkillSlot); bool bRangeCheck = checkZoneLevelToUseSkill(pSlayer); bool bHitRoll = HitRoll::isSuccessMagic(pSlayer, pSkillInfo, pSkillSlot); bool bEffected = rTile.getEffect(Effect::EFFECT_CLASS_TRAP_INSTALLED) != NULL || rTile.getEffect( Effect::EFFECT_CLASS_TRYING_POSITION ) != NULL; if (bManaCheck && bTimeCheck && bRangeCheck && bHitRoll && !bEffected) { decreaseMana(pSlayer, RequiredMP, _GCSkillToSelfOK1); SkillInput input(pSlayer, pSkillSlot); SkillOutput output; computeOutput(input, output); // 捞棋飘 努贰胶甫 父甸绢 嘿牢促. EffectTrapInstalled* pEffect = new EffectTrapInstalled(pZone, X, Y); pEffect->setDeadline(output.Duration); pEffect->setUserOID( pSlayer->getObjectID() ); pEffect->setTick(output.Tick); pZone->registerObject(pEffect); pZone->addEffect(pEffect); rTile.addEffect(pEffect); // 版氰摹甫 棵赴促./* SkillGrade Grade = g_pSkillInfoManager->getGradeByDomainLevel(pSlayer->getSkillDomainLevel(DomainType)); Exp_t ExpUp = 10*(Grade+1); if ( bIncreaseDomainExp ) { shareAttrExp(pSlayer, ExpUp, 1, 8, 1, _GCSkillToSelfOK1); increaseDomainExp(pSlayer, DomainType, pSkillInfo->getPoint(), _GCSkillToSelfOK1); increaseSkillExp(pSlayer, DomainType, pSkillSlot, pSkillInfo, _GCSkillToSelfOK1); }*/ // 菩哦阑 父甸绢 焊辰促. _GCSkillToSelfOK1.setSkillType(SkillType); _GCSkillToSelfOK1.setCEffectID(CEffectID); _GCSkillToSelfOK1.setDuration(output.Duration); _GCSkillToSelfOK2.setObjectID(pSlayer->getObjectID()); _GCSkillToSelfOK2.setSkillType(SkillType); _GCSkillToSelfOK2.setDuration(output.Duration); GCAddEffectToTile gcAddEffect; gcAddEffect.setXY(X, Y); gcAddEffect.setEffectID(Effect::EFFECT_CLASS_TRAP_INSTALLED); gcAddEffect.setObjectID(pEffect->getObjectID()); gcAddEffect.setDuration(output.Duration); pZone->broadcastPacket(X, Y, &gcAddEffect); // Send Packet pPlayer->sendPacket(&_GCSkillToSelfOK1); pZone->broadcastPacket(X, Y, &_GCSkillToSelfOK2, pSlayer); pSkillSlot->setRunTime(output.Delay); } else { executeSkillFailNormal(pSlayer, getSkillType(), NULL); } } catch (Throwable & t) { executeSkillFailException(pSlayer, getSkillType()); //cout << t.toString() << endl; } //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl; __END_CATCH}InstallTrap g_InstallTrap;
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