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📄 installtrap.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : InstallTrap.cpp// Written by  : // Description : //////////////////////////////////////////////////////////////////////////////#include "InstallTrap.h"#include "EffectTrapInstalled.h"#include "ItemUtil.h"#include "Zone.h"#include "Tile.h"#include "Gpackets/GCSkillToSelfOK1.h"#include "Gpackets/GCSkillToSelfOK2.h"#include "Gpackets/GCStatusCurrentHP.h"#include "Gpackets/GCAddEffectToTile.h"//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 伎橇//////////////////////////////////////////////////////////////////////////////void InstallTrap::execute(Slayer * pSlayer, SkillSlot * pSkillSlot, CEffectID_t CEffectID)	throw(Error){	__BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin" << endl;	Assert(pSlayer != NULL);	Assert(pSkillSlot != NULL);	try 	{		Player* pPlayer = pSlayer->getPlayer();		Zone* pZone = pSlayer->getZone();		Assert(pPlayer != NULL);		Assert(pZone != NULL);		// 公厘窍绊 乐绰 公扁啊 澄捞芭唱, 八捞 酒聪扼搁 扁贱阑 镜 荐 绝促.		Item* pWeapon = pSlayer->getWearItem(Slayer::WEAR_RIGHTHAND);		if (pWeapon == NULL || !isArmsWeapon(pWeapon))		{			executeSkillFailException(pSlayer, getSkillType());			//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;			return;		}		bool bIncreaseDomainExp = pSlayer->isRealWearingEx(Slayer::WEAR_RIGHTHAND);		GCSkillToSelfOK1 _GCSkillToSelfOK1;		GCSkillToSelfOK2 _GCSkillToSelfOK2;		SkillType_t       SkillType  = pSkillSlot->getSkillType();		SkillInfo*        pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType);		SkillDomainType_t DomainType = pSkillInfo->getDomainType();		ZoneCoord_t X = pSlayer->getX();		ZoneCoord_t Y = pSlayer->getY();		Tile& rTile = pZone->getTile(X,Y);		int  RequiredMP  = (int)pSkillInfo->getConsumeMP();		bool bManaCheck  = hasEnoughMana(pSlayer, RequiredMP);		bool bTimeCheck  = verifyRunTime(pSkillSlot);		bool bRangeCheck = checkZoneLevelToUseSkill(pSlayer);		bool bHitRoll    = HitRoll::isSuccessMagic(pSlayer, pSkillInfo, pSkillSlot);		bool bEffected   = rTile.getEffect(Effect::EFFECT_CLASS_TRAP_INSTALLED) != NULL						|| rTile.getEffect( Effect::EFFECT_CLASS_TRYING_POSITION ) != NULL;		if (bManaCheck && bTimeCheck && bRangeCheck && bHitRoll && !bEffected)		{			decreaseMana(pSlayer, RequiredMP, _GCSkillToSelfOK1);			SkillInput input(pSlayer, pSkillSlot);			SkillOutput output;			computeOutput(input, output);			// 捞棋飘 努贰胶甫 父甸绢 嘿牢促.			EffectTrapInstalled* pEffect = new EffectTrapInstalled(pZone, X, Y);			pEffect->setDeadline(output.Duration);			pEffect->setUserOID( pSlayer->getObjectID() );			pEffect->setTick(output.Tick);			pZone->registerObject(pEffect);			pZone->addEffect(pEffect);			rTile.addEffect(pEffect);			// 版氰摹甫 棵赴促./*			SkillGrade Grade = g_pSkillInfoManager->getGradeByDomainLevel(pSlayer->getSkillDomainLevel(DomainType));			Exp_t ExpUp = 10*(Grade+1);			if ( bIncreaseDomainExp )			{				shareAttrExp(pSlayer, ExpUp, 1, 8, 1, _GCSkillToSelfOK1);				increaseDomainExp(pSlayer, DomainType, pSkillInfo->getPoint(), _GCSkillToSelfOK1);				increaseSkillExp(pSlayer, DomainType,  pSkillSlot, pSkillInfo, _GCSkillToSelfOK1);			}*/			// 菩哦阑 父甸绢 焊辰促.			_GCSkillToSelfOK1.setSkillType(SkillType);			_GCSkillToSelfOK1.setCEffectID(CEffectID);			_GCSkillToSelfOK1.setDuration(output.Duration);					_GCSkillToSelfOK2.setObjectID(pSlayer->getObjectID());			_GCSkillToSelfOK2.setSkillType(SkillType);			_GCSkillToSelfOK2.setDuration(output.Duration);			GCAddEffectToTile gcAddEffect;			gcAddEffect.setXY(X, Y);			gcAddEffect.setEffectID(Effect::EFFECT_CLASS_TRAP_INSTALLED);			gcAddEffect.setObjectID(pEffect->getObjectID());			gcAddEffect.setDuration(output.Duration);			pZone->broadcastPacket(X, Y, &gcAddEffect);			// Send Packet			pPlayer->sendPacket(&_GCSkillToSelfOK1);			pZone->broadcastPacket(X, Y, &_GCSkillToSelfOK2, pSlayer);					pSkillSlot->setRunTime(output.Delay);		} 		else 		{			executeSkillFailNormal(pSlayer, getSkillType(), NULL);		}	} 	catch (Throwable & t) 	{		executeSkillFailException(pSlayer, getSkillType());		//cout << t.toString() << endl;	}	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End" << endl;	__END_CATCH}InstallTrap g_InstallTrap;

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