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📄 kasasarrow.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : KasasArrow.cpp// Written by  : // Description : //////////////////////////////////////////////////////////////////////////////#include "KasasArrow.h"#include "SimpleMissileSkill.h"#include "RankBonus.h"//////////////////////////////////////////////////////////////////////////////// 酒快胶磐令 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void KasasArrow::execute(Ousters* pOusters, ObjectID_t TargetObjectID, OustersSkillSlot* pOustersSkillSlot, CEffectID_t CEffectID)	throw(Error){	__BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin(vampire)" << endl;	SkillInput input(pOusters, pOustersSkillSlot);	SkillOutput output;	computeOutput(input, output);	SIMPLE_SKILL_INPUT param;	param.SkillType     = getSkillType();	param.SkillDamage   = output.Damage;	param.Delay         = output.Delay;	param.ItemClass     = Item::ITEM_CLASS_OUSTERS_WRISTLET;	param.STRMultiplier = 0;	param.DEXMultiplier = 0;	param.INTMultiplier = 0;	param.bMagicHitRoll = true;	param.bMagicDamage  = true;	param.bAdd          = false;	if ( input.SkillLevel < 15 ) param.Grade = 0;	else if ( input.SkillLevel < 30 ) param.Grade = 1;	else param.Grade = 2;	SIMPLE_SKILL_OUTPUT result;	g_SimpleMissileSkill.execute(pOusters, TargetObjectID, pOustersSkillSlot, param, result, CEffectID);	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End(vampire)" << endl;	__END_CATCH}KasasArrow g_KasasArrow;

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