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📄 effectpoisonmesh.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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#include "EffectPoisonMesh.h"#include "Creature.h"#include "PlayerCreature.h"#include "Player.h"#include "SkillUtil.h"#include "Zone.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCRemoveEffect.h"EffectPoisonMesh::EffectPoisonMesh(Creature* pCreature) throw(Error){	__BEGIN_TRY	m_pTarget = pCreature;	m_pZone = pCreature->getZone();	__END_CATCH}void EffectPoisonMesh::affect() throw(Error){	__BEGIN_TRY	if ( m_pTarget != NULL && m_pTarget->getObjectClass() == Object::OBJECT_CLASS_CREATURE )	{		affect( dynamic_cast<Creature*>(m_pTarget) );	}	setNextTime(10);	__END_CATCH}void EffectPoisonMesh::affect(Creature* pCreature) throw(Error){	__BEGIN_TRY	if ( pCreature == NULL ) return;		Creature* pCastCreature = m_pZone->getCreature( getCasterID() );	if ( !pCreature->isFlag(Effect::EFFECT_CLASS_NO_DAMAGE)	&& !(m_pZone->getZoneLevel() & COMPLETE_SAFE_ZONE) )	{		if ( pCreature->isPC() )		{			PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pCreature);			GCModifyInformation gcMI;			::setDamage( pPC, getDamage(), pCastCreature, SKILL_POISON_MESH, &gcMI );			pPC->getPlayer()->sendPacket( &gcMI );		}		else if ( pCreature->isMonster() )		{			::setDamage( pCreature, getDamage(), pCastCreature, SKILL_POISON_MESH );		}	}	__END_CATCH}void EffectPoisonMesh::unaffect() throw(Error){	__BEGIN_TRY	if ( m_pTarget != NULL && m_pTarget->getObjectClass() == Object::OBJECT_CLASS_CREATURE )	{		unaffect( dynamic_cast<Creature*>(m_pTarget) );	}	__END_CATCH}void EffectPoisonMesh::unaffect( Creature* pCreature ) throw (Error){	__BEGIN_TRY	pCreature->removeFlag( getEffectClass() );	Zone* pZone = pCreature->getZone();	Assert(pZone != NULL);	// 捞棋飘啊 荤扼脸促绊 舅妨霖促.	GCRemoveEffect gcRemoveEffect;	gcRemoveEffect.setObjectID(pCreature->getObjectID());	gcRemoveEffect.addEffectList( getSendEffectClass() );	pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect);	__END_CATCH}string EffectPoisonMesh::toString() const throw(){	__BEGIN_TRY	return "EffectPoisonMesh";	__END_CATCH}

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