📄 summonmonsters.h
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//////////////////////////////////////////////////////////////////////////////// Filename : SummonMonsters.h // Written By : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __SKILL_SUMMON_MONSTERS_HANDLER_H__#define __SKILL_SUMMON_MONSTERS_HANDLER_H__#include "SkillHandler.h"//////////////////////////////////////////////////////////////////////////////// class SummonMonsters;//////////////////////////////////////////////////////////////////////////////class SummonMonsters: public SkillHandler {public: SummonMonsters() throw(); ~SummonMonsters() throw() {} public: string getSkillHandlerName() const throw() { return "SummonMonsters"; } SkillType_t getSkillType() const throw() { return SKILL_SUMMON_MONSTERS; } //void execute(Slayer* pSlayer, SlayerSkillSlot* pSlayerSkillSlot, CEffectID_t CEffectID) throw(Error); //void execute(Vampire* pVampire, VampireSkillSlot* pVampireSkillSlot, CEffectID_t CEffectID) throw(Error); void execute(Monster* pMonster) throw(Error); void computeOutput(const SkillInput& input, SkillOutput& output);};// global variable declarationextern SummonMonsters g_SummonMonsters;#endif // __SKILL_HIDE_HANDLER_H__
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