⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 divinespirits.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
字号:
//////////////////////////////////////////////////////////////////////////////// Filename    : DivineSpirits.cpp// Written by  : // Description : //////////////////////////////////////////////////////////////////////////////#include "DivineSpirits.h"#include "EffectDivineSpirits.h"#include "Gpackets/GCSkillToSelfOK1.h"#include "Gpackets/GCSkillToSelfOK2.h"#include "Gpackets/GCAddEffect.h"//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 伎橇 勤甸矾//////////////////////////////////////////////////////////////////////////////void DivineSpirits::execute(Ousters* pOusters, OustersSkillSlot* pOustersSkillSlot, CEffectID_t CEffectID)	throw(Error){	__BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin(slayer)" << endl;	Assert(pOusters != NULL);	Assert(pOustersSkillSlot != NULL);	try 	{		Player* pPlayer = pOusters->getPlayer();		Zone* pZone = pOusters->getZone();		Assert(pPlayer != NULL);		Assert(pZone != NULL);		GCSkillToSelfOK1 _GCSkillToSelfOK1;		GCSkillToSelfOK2 _GCSkillToSelfOK2;		SkillType_t       SkillType  = pOustersSkillSlot->getSkillType();		SkillInfo*        pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType);		//SkillDomainType_t DomainType = pSkillInfo->getDomainType();		//SkillLevel_t      SkillLevel = pOustersSkillSlot->getExpLevel();		int  RequiredMP  = pSkillInfo->getConsumeMP();		bool bManaCheck  = hasEnoughMana(pOusters, RequiredMP);		bool bTimeCheck  = verifyRunTime(pOustersSkillSlot);		bool bRangeCheck = checkZoneLevelToUseSkill(pOusters);		bool bHitRoll    = HitRoll::isSuccessMagic(pOusters, pSkillInfo, pOustersSkillSlot);		bool bEffected   = pOusters->isFlag(Effect::EFFECT_CLASS_DIVINE_SPIRITS);		bool bSatisfyRequire = pOusters->satisfySkillRequire( pSkillInfo );		if (bManaCheck && bTimeCheck && bRangeCheck && bHitRoll && !bEffected && bSatisfyRequire)		{			decreaseMana(pOusters, RequiredMP, _GCSkillToSelfOK1);			// 瘤加 矫埃阑 拌魂茄促.			SkillInput input(pOusters, pOustersSkillSlot);			SkillOutput output;			computeOutput(input, output);			// 捞蒲飘 努贰胶甫 父甸绢 嘿牢促.			EffectDivineSpirits* pEffect = new EffectDivineSpirits(pOusters);			pEffect->setDeadline(output.Duration);			pEffect->setBonus(output.Damage);			pOusters->addEffect(pEffect);			pOusters->setFlag(Effect::EFFECT_CLASS_DIVINE_SPIRITS);//			OUSTERS_RECORD prev;//			pOusters->getOustersRecord(prev);		//	pOusters->initAllStat();//			pOusters->addModifyInfo(prev, _GCSkillToSelfOK1);			_GCSkillToSelfOK1.setSkillType(SkillType);			_GCSkillToSelfOK1.setCEffectID(CEffectID);			_GCSkillToSelfOK1.setDuration(output.Duration);					_GCSkillToSelfOK2.setObjectID(pOusters->getObjectID());			_GCSkillToSelfOK2.setSkillType(SkillType);			_GCSkillToSelfOK2.setDuration(output.Duration);					pPlayer->sendPacket(&_GCSkillToSelfOK1);			pZone->broadcastPacket(pOusters->getX(), pOusters->getY(),  &_GCSkillToSelfOK2, pOusters);			GCAddEffect gcAddEffect;			gcAddEffect.setObjectID(pOusters->getObjectID());			gcAddEffect.setEffectID(pEffect->getEffectClass());			gcAddEffect.setDuration(output.Duration);			pZone->broadcastPacket(pOusters->getX(), pOusters->getY(), &gcAddEffect, pOusters);			pOustersSkillSlot->setRunTime(output.Delay);		} 		else 		{			executeSkillFailNormal(pOusters, getSkillType(), NULL);		}	} 	catch (Throwable & t) 	{		executeSkillFailException(pOusters, getSkillType());	}	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End(slayer)" << endl;	__END_CATCH}DivineSpirits g_DivineSpirits;

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -