📄 earthquake.h
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//////////////////////////////////////////////////////////////////////////////// Filename : Earthquake.h // Written By : // Description : //////////////////////////////////////////////////////////////////////////////#ifndef __SKILL_EARTHQUAKE_HANDLER_H__#define __SKILL_EARTHQUAKE_HANDLER_H__#include "SkillHandler.h"//////////////////////////////////////////////////////////////////////////////// class Earthquake;//////////////////////////////////////////////////////////////////////////////class Earthquake : public SkillHandler {public: Earthquake() throw() {} ~Earthquake() throw() {} public: string getSkillHandlerName() const throw() { return "Earthquake"; } SkillType_t getSkillType() const throw() { return SKILL_EARTHQUAKE; } void execute(Slayer* pSlayer, ZoneCoord_t X, ZoneCoord_t Y, SkillSlot* pSkillSlot, CEffectID_t CEffectID) throw(Error); void execute(Slayer* pSlayer, ObjectID_t targetObjectID, SkillSlot* pSkillSlot, CEffectID_t CEffectID) throw(Error); void computeOutput(const SkillInput& input, SkillOutput& output);};// global variable declarationextern Earthquake g_Earthquake;#endif // __SKILL_EARTHQUAKE_H__
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