📄 attackmelee.h
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//////////////////////////////////////////////////////////////////////////////// Filename : AttackMelee.h // Written By : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __SKILL_ATTACK_MELEE_HANDLER_H__#define __SKILL_ATTACK_MELEE_HANDLER_H__#include "SkillHandler.h"//////////////////////////////////////////////////////////////////////////////// class AttackMelee;//////////////////////////////////////////////////////////////////////////////class AttackMelee : public SkillHandler {public: AttackMelee() throw() {} ~AttackMelee() throw() {} public: string getSkillHandlerName() const throw() { return "AttackMelee"; } SkillType_t getSkillType() const throw() { return SKILL_ATTACK_MELEE; } void execute(Slayer* pPlayer, ObjectID_t ObjectID) throw(Error); void execute(Vampire* pCreature, ObjectID_t ObjectID) throw(Error); void execute(Monster* pCreature, Creature* pEnemy) throw(Error); void execute(Ousters* pCreature, ObjectID_t ObjectID) throw(Error); void computeOutput(const SkillInput& input, SkillOutput& output) {}};// global variable declarationextern AttackMelee g_AttackMelee;#endif // __SKILL_ATTACK_MELEE_HANDLER_H__
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