📄 poisonoushands.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : PoisonousHands.cpp// Written by : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "PoisonousHands.h"#include "SimpleMeleeSkill.h"#include "RankBonus.h"//////////////////////////////////////////////////////////////////////////////// 轨颇捞绢 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void PoisonousHands::execute(Vampire* pVampire, ObjectID_t TargetObjectID, VampireSkillSlot* pVampireSkillSlot, CEffectID_t CEffectID) throw(Error){ __BEGIN_TRY //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin(vampireobject)" << endl; SkillInput input(pVampire); SkillOutput output; computeOutput(input, output); SIMPLE_SKILL_INPUT param; param.SkillType = getSkillType(); param.SkillDamage = output.Damage; param.Delay = output.Delay; param.ItemClass = Item::ITEM_CLASS_MAX; param.STRMultiplier = 0; param.DEXMultiplier = 0; param.INTMultiplier = 0; param.bMagicHitRoll = false; param.bMagicDamage = true; param.bAdd = true; SIMPLE_SKILL_OUTPUT result; // Tiger Nail 捞 乐促搁 单固瘤 10% 刘啊 if ( pVampire->hasRankBonus( RankBonus::RANK_BONUS_TIGER_NAIL ) ) { RankBonus* pRankBonus = pVampire->getRankBonus( RankBonus::RANK_BONUS_TIGER_NAIL ); Assert( pRankBonus != NULL ); param.SkillDamage += getPercentValue( param.SkillDamage, pRankBonus->getPoint() ); } // Knowledge of Poison 捞 乐促搁 hit bonus 10 int HitBonus = 0; if ( pVampire->hasRankBonus( RankBonus::RANK_BONUS_KNOWLEDGE_OF_POISON ) ) { RankBonus* pRankBonus = pVampire->getRankBonus( RankBonus::RANK_BONUS_KNOWLEDGE_OF_POISON ); Assert( pRankBonus != NULL ); HitBonus = pRankBonus->getPoint(); } g_SimpleMeleeSkill.execute(pVampire, TargetObjectID, pVampireSkillSlot, param, result, HitBonus); //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End(vampireobject)" << endl; __END_CATCH}//////////////////////////////////////////////////////////////////////////////// 阁胶磐 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void PoisonousHands::execute(Monster* pMonster, Creature* pEnemy) throw(Error){ __BEGIN_TRY //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin(monsterobject)" << endl; SkillInput input(pMonster); SkillOutput output; computeOutput(input, output); SIMPLE_SKILL_INPUT param; param.SkillType = getSkillType(); param.SkillDamage = output.Damage; param.Delay = output.Delay; param.ItemClass = Item::ITEM_CLASS_MAX; param.STRMultiplier = 0; param.DEXMultiplier = 0; param.INTMultiplier = 0; param.bMagicHitRoll = false; param.bMagicDamage = true; param.bAdd = true; SIMPLE_SKILL_OUTPUT result; g_SimpleMeleeSkill.execute(pMonster, pEnemy, param, result); //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End(monsterobject)" << endl; __END_CATCH}PoisonousHands g_PoisonousHands;
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