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📄 poisonoushands.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : PoisonousHands.cpp// Written by  : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "PoisonousHands.h"#include "SimpleMeleeSkill.h"#include "RankBonus.h"//////////////////////////////////////////////////////////////////////////////// 轨颇捞绢 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void PoisonousHands::execute(Vampire* pVampire, ObjectID_t TargetObjectID, VampireSkillSlot* pVampireSkillSlot, CEffectID_t CEffectID)	throw(Error){	__BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin(vampireobject)" << endl;	SkillInput input(pVampire);	SkillOutput output;	computeOutput(input, output);	SIMPLE_SKILL_INPUT param;	param.SkillType     = getSkillType();	param.SkillDamage   = output.Damage;	param.Delay         = output.Delay;	param.ItemClass     = Item::ITEM_CLASS_MAX;	param.STRMultiplier = 0;	param.DEXMultiplier = 0;	param.INTMultiplier = 0;	param.bMagicHitRoll = false;	param.bMagicDamage  = true;	param.bAdd          = true;	SIMPLE_SKILL_OUTPUT result;	// Tiger Nail 捞 乐促搁 单固瘤 10% 刘啊	if ( pVampire->hasRankBonus( RankBonus::RANK_BONUS_TIGER_NAIL ) )	{		RankBonus* pRankBonus = pVampire->getRankBonus( RankBonus::RANK_BONUS_TIGER_NAIL );		Assert( pRankBonus != NULL );		param.SkillDamage += getPercentValue( param.SkillDamage, pRankBonus->getPoint() );	}	// Knowledge of Poison 捞 乐促搁 hit bonus 10	int HitBonus = 0;	if ( pVampire->hasRankBonus( RankBonus::RANK_BONUS_KNOWLEDGE_OF_POISON ) )	{		RankBonus* pRankBonus = pVampire->getRankBonus( RankBonus::RANK_BONUS_KNOWLEDGE_OF_POISON );		Assert( pRankBonus != NULL );		HitBonus = pRankBonus->getPoint();	}	g_SimpleMeleeSkill.execute(pVampire, TargetObjectID, pVampireSkillSlot, param, result, HitBonus);	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End(vampireobject)" << endl;	__END_CATCH}//////////////////////////////////////////////////////////////////////////////// 阁胶磐 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void PoisonousHands::execute(Monster* pMonster, Creature* pEnemy)	throw(Error){	__BEGIN_TRY	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin(monsterobject)" << endl;	SkillInput input(pMonster);	SkillOutput output;	computeOutput(input, output);	SIMPLE_SKILL_INPUT param;	param.SkillType     = getSkillType();	param.SkillDamage   = output.Damage;	param.Delay         = output.Delay;	param.ItemClass     = Item::ITEM_CLASS_MAX;	param.STRMultiplier = 0;	param.DEXMultiplier = 0;	param.INTMultiplier = 0;	param.bMagicHitRoll = false;	param.bMagicDamage  = true;	param.bAdd          = true;	SIMPLE_SKILL_OUTPUT result;	g_SimpleMeleeSkill.execute(pMonster, pEnemy, param, result);	//cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End(monsterobject)" << endl;	__END_CATCH}PoisonousHands g_PoisonousHands;

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