📄 concealment.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : Concealment.cpp// Written by : // Description : //////////////////////////////////////////////////////////////////////////////#include "Concealment.h"#include "EffectConcealment.h"#include "Gpackets/GCSkillToSelfOK1.h"#include "Gpackets/GCSkillToSelfOK2.h"#include "Gpackets/GCAddEffect.h"//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 伎橇 勤甸矾//////////////////////////////////////////////////////////////////////////////void Concealment::execute(Slayer* pSlayer, SkillSlot* pSkillSlot, CEffectID_t CEffectID) throw(Error){ __BEGIN_TRY //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin(slayer)" << endl; Assert(pSlayer != NULL); Assert(pSkillSlot != NULL); try { Player* pPlayer = pSlayer->getPlayer(); Zone* pZone = pSlayer->getZone(); Assert(pPlayer != NULL); Assert(pZone != NULL); GCSkillToSelfOK1 _GCSkillToSelfOK1; GCSkillToSelfOK2 _GCSkillToSelfOK2; SkillType_t SkillType = pSkillSlot->getSkillType(); SkillInfo* pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType); SkillDomainType_t DomainType = pSkillInfo->getDomainType(); SkillLevel_t SkillLevel = pSkillSlot->getExpLevel(); int RequiredMP = (int)pSkillInfo->getConsumeMP(); bool bManaCheck = hasEnoughMana(pSlayer, RequiredMP); bool bTimeCheck = verifyRunTime(pSkillSlot); bool bRangeCheck = checkZoneLevelToUseSkill(pSlayer); bool bHitRoll = HitRoll::isSuccessMagic(pSlayer, pSkillInfo, pSkillSlot); bool bEffected = pSlayer->isFlag(Effect::EFFECT_CLASS_CONCEALMENT); if (bManaCheck && bTimeCheck && bRangeCheck && bHitRoll && !bEffected) { decreaseMana(pSlayer, RequiredMP, _GCSkillToSelfOK1); // 瘤加 矫埃阑 拌魂茄促. SkillInput input(pSlayer, pSkillSlot); SkillOutput output; computeOutput(input, output); // 捞蒲飘 努贰胶甫 父甸绢 嘿牢促. EffectConcealment* pEffect = new EffectConcealment(pSlayer); pEffect->setDeadline(output.Duration); pEffect->setLevel(SkillLevel); pSlayer->addEffect(pEffect); pSlayer->setFlag(Effect::EFFECT_CLASS_CONCEALMENT); SLAYER_RECORD prev; pSlayer->getSlayerRecord(prev); pSlayer->initAllStat(); pSlayer->addModifyInfo(prev, _GCSkillToSelfOK1); // 版氰摹甫 棵赴促. SkillGrade Grade = g_pSkillInfoManager->getGradeByDomainLevel(pSlayer->getSkillDomainLevel(DomainType)); Exp_t ExpUp = 10* (Grade + 1); shareAttrExp(pSlayer, ExpUp, 1, 8, 1, _GCSkillToSelfOK1); increaseDomainExp(pSlayer, DomainType, pSkillInfo->getPoint(), _GCSkillToSelfOK1);// increaseSkillExp(pSlayer, DomainType, pSkillSlot, pSkillInfo, _GCSkillToSelfOK1); _GCSkillToSelfOK1.setSkillType(SkillType); _GCSkillToSelfOK1.setCEffectID(CEffectID); _GCSkillToSelfOK1.setDuration(output.Duration); _GCSkillToSelfOK2.setObjectID(pSlayer->getObjectID()); _GCSkillToSelfOK2.setSkillType(SkillType); _GCSkillToSelfOK2.setDuration(output.Duration); pPlayer->sendPacket(&_GCSkillToSelfOK1); pZone->broadcastPacket(pSlayer->getX(), pSlayer->getY(), &_GCSkillToSelfOK2, pSlayer); GCAddEffect gcAddEffect; gcAddEffect.setObjectID(pSlayer->getObjectID()); gcAddEffect.setEffectID(pEffect->getEffectClass()); gcAddEffect.setDuration(output.Duration); pZone->broadcastPacket(pSlayer->getX(), pSlayer->getY(), &gcAddEffect, pSlayer); pSkillSlot->setRunTime(output.Delay); } else { executeSkillFailNormal(pSlayer, getSkillType(), NULL); } } catch (Throwable & t) { executeSkillFailException(pSlayer, getSkillType()); } //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End(slayer)" << endl; __END_CATCH}Concealment g_Concealment;
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