📄 effecttraptriggered.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectTrapTriggered.cpp// Written by : elca// Description : //////////////////////////////////////////////////////////////////////////////#include "EffectTrapTriggered.h"#include "Slayer.h"#include "Player.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCStatusCurrentHP.h"#include "Gpackets/GCRemoveEffect.h"EffectTrapTriggered::EffectTrapTriggered(Creature* pCreature) throw(Error){ __BEGIN_TRY setTarget(pCreature); __END_CATCH}void EffectTrapTriggered::affect(Creature* pCreature) throw(Error){ __BEGIN_TRY __END_CATCH}void EffectTrapTriggered::unaffect() throw(Error){ __BEGIN_TRY //cout << "EffectTrapTriggered " << "unaffect BEGIN" << endl; Creature* pCreature = dynamic_cast<Creature *>(m_pTarget); unaffect(pCreature); //cout << "EffectTrapTriggered " << "unaffect END" << endl; __END_CATCH}void EffectTrapTriggered::unaffect(Creature* pCreature) throw(Error){ __BEGIN_TRY __BEGIN_DEBUG //cout << "EffectTrapTriggered " << "unaffect BEGIN" << endl; Assert(pCreature != NULL); //Assert(pCreature->isSlayer()); pCreature->removeFlag(Effect::EFFECT_CLASS_TRAPPED); Zone* pZone = pCreature->getZone(); Assert(pZone != NULL); // 捞棋飘啊 荤扼脸促绊 舅妨霖促. GCRemoveEffect gcRemoveEffect; gcRemoveEffect.setObjectID(pCreature->getObjectID()); gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_TRAPPED); gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_TRAP_TRIGGERED); pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect); //cout << "EffectTrapTriggered " << "unaffect END" << endl; __END_DEBUG __END_CATCH}string EffectTrapTriggered::toString() const throw(){ __BEGIN_TRY StringStream msg; msg << "EffectTrapTriggered(" << "ObjectID:" << getObjectID() << ")"; return msg.toString(); __END_CATCH}
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