📄 bloodymasterwave.h
字号:
//////////////////////////////////////////////////////////////////////////////// Filename : BloodyMasterWave.h // Written By : excel96// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __SKILL_BLOODY_MASTER_WAVE_HANDLER_H__#define __SKILL_BLOODY_MASTER_WAVE_HANDLER_H__#include "SkillHandler.h"//////////////////////////////////////////////////////////////////////////////// class BloodyMasterWave;//////////////////////////////////////////////////////////////////////////////const int maxBloodyMasterWaveMask = 24;class BloodyMasterWave : public SkillHandler {public: BloodyMasterWave() throw(); ~BloodyMasterWave() throw() {} public: string getSkillHandlerName() const throw() { return "BloodyMasterWave"; } SkillType_t getSkillType() const throw() { return SKILL_BLOODY_MASTER_WAVE; } void execute(Vampire* pVampire, VampireSkillSlot* pVampireSkillSlot, CEffectID_t CEffectID) throw(Error); void execute(Vampire* pVampire, ObjectID_t ObjectID, VampireSkillSlot* pVampireSkillSlot, CEffectID_t CEffectID) throw(Error); void execute(Vampire* pVampire, ZoneCoord_t X, ZoneCoord_t Y, VampireSkillSlot* pVampireSkillSlot, CEffectID_t CEffectID) throw(Error); void execute(Monster* pMonster, ZoneCoord_t X, ZoneCoord_t Y) throw(Error); void computeOutput(const SkillInput& input, SkillOutput& output);protected: POINT m_pBloodyMasterWaveMask[maxBloodyMasterWaveMask];};// global variable declarationextern BloodyMasterWave g_BloodyMasterWave;#endif // __SKILL_BLOODY_MASTER_WAVE_HANDLER_H__
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -