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📄 effectinvisibility.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectInvisibility.cpp// Written by  : elca// Description : //////////////////////////////////////////////////////////////////////////////#include "EffectInvisibility.h"#include "Creature.h"#include "DB.h"#include "Slayer.h"#include "Vampire.h"#include "ZoneUtil.h"#include "Gpackets/GCStatusCurrentHP.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectInvisibility::EffectInvisibility(Creature* pCreature)	throw(Error){	__BEGIN_TRY	setTarget(pCreature);	__END_CATCH}void EffectInvisibility::affect()	throw(Error){	__BEGIN_TRY	Creature* pCreature = dynamic_cast<Creature *>(m_pTarget);	affect(pCreature);	__END_CATCH }////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectInvisibility::affect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	if ( !pCreature->isVampire() ) return;	Vampire* pVampire = dynamic_cast<Vampire*>(pCreature);	HP_t currentHP = pVampire->getHP();	if ( currentHP == 1 )	{		setDeadline(0);		return;	}	HP_t decreaseHP = 3 + pVampire->getINT()/250 + pVampire->getDEX()/60 + pVampire->getSTR()/200;	int finalHP = currentHP - decreaseHP;	if ( finalHP < 1 ) finalHP = 1;	pVampire->setHP( finalHP );		GCStatusCurrentHP gcHP;	gcHP.setObjectID( pVampire->getObjectID() );	gcHP.setCurrentHP( finalHP );		pVampire->getZone()->broadcastPacket( pVampire->getX(), pVampire->getY(), &gcHP );	setNextTime(10);	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectInvisibility::affect(Zone* pZone , ZoneCoord_t x , ZoneCoord_t y , Object* pObject)	throw(Error){	__BEGIN_TRY	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectInvisibility::unaffect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	//cout << "EffectInvisibility " << "unaffect BEGIN" << endl;	Assert(pCreature != NULL);		Zone* pZone = pCreature->getZone();	Assert(pZone);	// true搁 郴何俊辑 effectManager狼 effect甫 昏力茄促.	addVisibleCreature(pZone, pCreature, false);	//cout << "EffectInvisibility " << "unaffect END" << endl;	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectInvisibility::unaffect()	throw(Error){	__BEGIN_TRY	//cout << "EffectInvisibility " << "unaffect BEGIN" << endl;	Creature* pCreature = dynamic_cast<Creature*>(m_pTarget);	unaffect(pCreature);		//cout << "EffectInvisibility " << "unaffect END" << endl;	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectInvisibility::unaffect(Zone* pZone , ZoneCoord_t x , ZoneCoord_t y , Object* pObject)	throw(Error){	__BEGIN_TRY	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectInvisibility::toString()	const throw(){	__BEGIN_TRY	StringStream msg;	msg << "EffectInvisibility("		<< "ObjectID:" << getObjectID()		<< ")";	return msg.toString();	__END_CATCH}

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