📄 effectgreenstalker.h
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectGreenStalker.h// Written by : elca@ewestsoft.com// Description ://////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_GREEN_STALKER__#define __EFFECT_GREEN_STALKER__#include "Effect.h"#include "EffectLoader.h"//////////////////////////////////////////////////////////////////////////////// class EffectGreenStalker//////////////////////////////////////////////////////////////////////////////class EffectGreenStalker : public Effect {public: EffectGreenStalker(Creature* pCreature) throw(Error);public: EffectClass getEffectClass() const throw() { return EFFECT_CLASS_GREEN_STALKER; } void affect() throw(Error); void affect(Creature* pCreature) throw(Error); void affect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error); void unaffect() throw(Error); void unaffect(Creature* pCreature) throw(Error); void unaffect(Item* pItem) throw(Error) {} void unaffect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error); string toString() const throw();public: HP_t getDamage() const throw() { return m_Damage; } void setDamage(HP_t Damage) throw() { m_Damage = Damage; } void setTick(Turn_t Tick) throw() { m_Tick = Tick; } Turn_t getTick() const throw() { return m_Tick; } Level_t getLevel() const throw() { return m_Level; } void setLevel(Level_t Level) throw() { m_Level = Level; } void setUserObjectID(ObjectID_t oid) throw() { m_UserObjectID = oid; } ObjectID_t getUserObjectID() const throw() { return m_UserObjectID; } void setVampire( bool bVampire = true ) { m_bVampire = bVampire; } bool isVampire() const { return m_bVampire; }private: Level_t m_Level; HP_t m_Damage; Turn_t m_Tick; ObjectID_t m_UserObjectID; bool m_bVampire;};#endif // __EFFECT_GREEN_STALKER__
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