effectgreenstalker.h

来自「天之炼狱1服务器端源文件游戏服务端不完整」· C头文件 代码 · 共 61 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectGreenStalker.h// Written by  : elca@ewestsoft.com// Description ://////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_GREEN_STALKER__#define __EFFECT_GREEN_STALKER__#include "Effect.h"#include "EffectLoader.h"//////////////////////////////////////////////////////////////////////////////// class EffectGreenStalker//////////////////////////////////////////////////////////////////////////////class EffectGreenStalker : public Effect {public:	EffectGreenStalker(Creature* pCreature) throw(Error);public:    EffectClass getEffectClass() const throw() { return EFFECT_CLASS_GREEN_STALKER; }	void affect() throw(Error);	void affect(Creature* pCreature) throw(Error);	void affect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error);	void unaffect() throw(Error);	void unaffect(Creature* pCreature) throw(Error);	void unaffect(Item* pItem) throw(Error) {}	void unaffect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error);	string toString() const throw();public:	HP_t getDamage() const throw() { return m_Damage; }	void setDamage(HP_t Damage) throw() { m_Damage = Damage; }	void setTick(Turn_t Tick) throw() { m_Tick = Tick; }	Turn_t getTick() const throw() { return m_Tick; }	Level_t getLevel() const throw() { return m_Level; }	void setLevel(Level_t Level) throw() { m_Level = Level; }	void setUserObjectID(ObjectID_t oid) throw() { m_UserObjectID = oid; }	ObjectID_t getUserObjectID() const throw() { return m_UserObjectID; }	void setVampire( bool bVampire = true ) { m_bVampire = bVampire; }	bool isVampire() const { return m_bVampire; }private:	Level_t  m_Level;	HP_t     m_Damage;	Turn_t   m_Tick;	ObjectID_t	m_UserObjectID;	bool		m_bVampire;};#endif // __EFFECT_GREEN_STALKER__

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