effecthallucination.cpp
来自「天之炼狱1服务器端源文件游戏服务端不完整」· C++ 代码 · 共 104 行
CPP
104 行
//////////////////////////////////////////////////////////////////////////////// Filename : EffectHallucination.cpp// Written by : elca// Description : //////////////////////////////////////////////////////////////////////////////#include "EffectHallucination.h"#include "Creature.h"#include "Slayer.h"#include "Vampire.h"#include "Monster.h"#include "Player.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCStatusCurrentHP.h"#include "Gpackets/GCRemoveEffect.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectHallucination::EffectHallucination(Creature* pCreature) throw(Error){ __BEGIN_TRY setTarget(pCreature); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectHallucination::affect(Creature* pCreature) throw(Error){ __BEGIN_TRY __END_CATCH}void EffectHallucination::unaffect() throw(Error){ __BEGIN_TRY Creature* pCreature = dynamic_cast<Creature *>(m_pTarget); unaffect(pCreature); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectHallucination::unaffect(Creature* pCreature) throw(Error){ __BEGIN_TRY __BEGIN_DEBUG //cout << "EffectHallucination" << "unaffect BEGIN" << endl; Assert(pCreature != NULL); // 瓷仿摹甫 沥惑利栏肺 登倒府扁 困秦辑绰 敲贰弊甫 掺绊, // initAllStat阑 阂矾具 茄促. pCreature->removeFlag(Effect::EFFECT_CLASS_HALLUCINATION); Zone* pZone = pCreature->getZone(); Assert(pZone != NULL); GCRemoveEffect gcRemoveEffect; gcRemoveEffect.setObjectID(pCreature->getObjectID()); gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_HALLUCINATION); pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect); if ( pCreature->isMonster() ) { Monster* pMonster = dynamic_cast<Monster*>(pCreature); Assert( pMonster != NULL ); pMonster->deleteAllEnemy(); pZone->monsterScan(pMonster, pMonster->getX(), pMonster->getY(), pMonster->getDir()); } //cout << "EffectHallucination" << "unaffect END" << endl; __END_DEBUG __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectHallucination::toString() const throw(){ __BEGIN_TRY StringStream msg; msg << "EffectHallucination(" << "ObjectID:" << getObjectID() << ")"; return msg.toString(); __END_CATCH}
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