📄 effectgreenpoison.h
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectGreenPoison.h// Written by : crazydog// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_GREEN_POISON__#define __EFFECT_GREEN_POISON__#include "Effect.h"#include "EffectLoader.h"#include "Tile.h"//////////////////////////////////////////////////////////////////////////////// class EffectGreenPoison//////////////////////////////////////////////////////////////////////////////class EffectGreenPoison : public Effect {public: EffectGreenPoison(Zone*, ZoneCoord_t, ZoneCoord_t) throw(Error);public: EffectClass getEffectClass() const throw() { return EFFECT_CLASS_GREEN_POISON; } void affect() throw(Error){} void affect(Creature* pCreature) throw(Error); void affect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject ) throw(Error); void unaffect() throw(Error); void unaffect(Creature* pCreature) throw(Error) {}; void unaffect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject ) throw(Error); void unaffect(Item* pItem) throw(Error) {} string toString() const throw();public: void setLevel(Attr_t l) throw(Error) { m_Level = l;} void setDamage(Damage_t d) throw(Error) { m_Damage = d;} void setDuration(Duration_t d) throw(Error) { m_Duration = d;} Duration_t getDuration() const throw(Error) { return m_Duration;} void setUserObjectID(ObjectID_t oid) throw() { m_UserObjectID = oid; } ObjectID_t getUserObjectID() const throw() { return m_UserObjectID; } void setVampire( bool bVampire = true ) { m_bVampire = bVampire; } bool isVampire() const { return m_bVampire; } bool affectCreature(Creature* pCreature, bool bAffectByMove) throw(Error);private: int m_Level; // 付过狼 MagicLevel Damage_t m_Damage; // 付过狼 单固瘤 Duration_t m_Duration; // 付过狼 瘤加 矫埃 ObjectID_t m_UserObjectID; bool m_bVampire;};class EffectGreenPoisonLoader : public EffectLoader{public: virtual Effect::EffectClass getEffectClass() const throw() { return Effect::EFFECT_CLASS_GREEN_POISON; } virtual string getEffectClassName() const throw() { return "EffectGreenPoison"; }public: virtual void load(Creature* pCreature) throw(Error) {} virtual void load(Zone* pZone) throw(Error);};extern EffectGreenPoisonLoader* g_pEffectGreenPoisonLoader;#endif // __EFFECT_GREEN_POISON__
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