📄 continuallight.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : ContinualLight.cpp// Written by : Elca// Description : //////////////////////////////////////////////////////////////////////////////#include "ContinualLight.h"#include "EffectDarkness.h"#include "EffectGrayDarkness.h"#include "Gpackets/GCSkillToTileOK1.h"#include "Gpackets/GCSkillToTileOK2.h"#include "Gpackets/GCSkillToTileOK3.h"#include "Gpackets/GCSkillToTileOK4.h"#include "Gpackets/GCSkillToTileOK5.h"#include "Gpackets/GCDeleteEffectFromTile.h"//////////////////////////////////////////////////////////////////////////////// 浇饭捞绢 鸥老 勤甸矾//////////////////////////////////////////////////////////////////////////////void ContinualLight::execute(Slayer* pSlayer, ZoneCoord_t X, ZoneCoord_t Y, SkillSlot* pSkillSlot, CEffectID_t CEffectID) throw(Error){ __BEGIN_TRY //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " Begin(slayertile)" << endl; Assert(pSlayer != NULL); Assert(pSkillSlot != NULL); try { Player* pPlayer = pSlayer->getPlayer(); Zone* pZone = pSlayer->getZone(); Assert(pPlayer != NULL); Assert(pZone != NULL); GCSkillToTileOK1 _GCSkillToTileOK1; GCSkillToTileOK2 _GCSkillToTileOK2; GCSkillToTileOK3 _GCSkillToTileOK3; GCSkillToTileOK4 _GCSkillToTileOK4; GCSkillToTileOK5 _GCSkillToTileOK5; SkillType_t SkillType = pSkillSlot->getSkillType(); SkillInfo* pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType); SkillDomainType_t DomainType = pSkillInfo->getDomainType(); SkillLevel_t SkillLevel = pSkillSlot->getExpLevel(); int RequiredMP = (int)pSkillInfo->getConsumeMP(); bool bManaCheck = hasEnoughMana(pSlayer, RequiredMP); bool bTimeCheck = verifyRunTime(pSkillSlot); bool bRangeCheck = verifyDistance(pSlayer, X, Y, pSkillInfo->getRange()); bool bTileCheck = false; bool bSuccessCheck = false; VSRect rect(0, 0, pZone->getWidth()-1, pZone->getHeight()-1); if (rect.ptInRect(X, Y)) { Tile& rTile = pZone->getTile(X, Y); Effect* pTestEffect = rTile.getEffect(Effect::EFFECT_CLASS_DARKNESS); if ( pTestEffect == NULL ) pTestEffect = rTile.getEffect( Effect::EFFECT_CLASS_GRAY_DARKNESS ); if (pTestEffect != NULL) { bTileCheck = true; bSuccessCheck = true; } } if (bManaCheck && bTimeCheck && bRangeCheck && bTileCheck && bSuccessCheck) { decreaseMana(pSlayer, RequiredMP, _GCSkillToTileOK1); SkillInput input(pSlayer, pSkillSlot); SkillOutput output; computeOutput(input, output); SkillGrade Grade = g_pSkillInfoManager->getGradeByDomainLevel(pSlayer->getSkillDomainLevel(DomainType)); int oX = 0, oY = 0; list<Creature*> cList; // 寸窍绰 盒甸 list for(oY = -output.Range; oY <= output.Range; oY++) { for(oX = -output.Range; oX <= output.Range; oX++) { int tileX = X+oX; int tileY = Y+oY; if (rect.ptInRect(tileX, tileY)) { Tile& tile = pZone->getTile(tileX, tileY); EffectDarkness* pEffect = (EffectDarkness*)(tile.getEffect(Effect::EFFECT_CLASS_DARKNESS)); bool success=false; // 捞 鸥老俊 促农聪胶啊 粮犁茄促搁... if (pEffect != NULL) { bool Remove = false; // 己傍且 犬伏 // min(0) - max(150) 俊辑 // min(25) - max(75) 肺 炼沥 2002.7.9 厘全芒 int ratio = min( max(25, SkillLevel - pEffect->getLevel()/3), 75); if (rand()%100 < ratio) Remove = true; if (Remove) { ObjectID_t effectObjectID = pEffect->getObjectID(); pZone->deleteEffect(effectObjectID); GCDeleteEffectFromTile gcDeleteEffectFromTile; gcDeleteEffectFromTile.setXY(tileX, tileY); gcDeleteEffectFromTile.setObjectID(effectObjectID); gcDeleteEffectFromTile.setEffectID(Effect::EFFECT_CLASS_DARKNESS); pZone->broadcastPacket(tileX, tileY, &gcDeleteEffectFromTile); success = true; } } EffectGrayDarkness* pGrayEffect = (EffectGrayDarkness*)(tile.getEffect(Effect::EFFECT_CLASS_GRAY_DARKNESS)); // 捞 鸥老俊 促农聪胶啊 粮犁茄促搁... if (pGrayEffect != NULL) { bool Remove = false; // 己傍且 犬伏 // min(0) - max(150) 俊辑 // min(25) - max(75) 肺 炼沥 2002.7.9 厘全芒 int ratio = min( max(20, SkillLevel - (int)(pGrayEffect->getLevel()/2.8)), 70); if (rand()%100 < ratio) Remove = true; if (Remove) { ObjectID_t effectObjectID = pGrayEffect->getObjectID(); pZone->deleteEffect(effectObjectID); // 鸥老俊 吧绢促聪绰 农府媚啊 粮犁茄促搁 器牢磐甫 罐酒柯促.// Creature* pTargetCreature = NULL;// if (tile.hasCreature(Creature::MOVE_MODE_WALKING))// pTargetCreature = tile.getCreature(Creature::MOVE_MODE_WALKING);//// if (pTargetCreature != NULL && ( pTargetCreature->isSlayer() || pTargetCreature->isOusters() ))// cList.push_back(pTargetCreature); GCDeleteEffectFromTile gcDeleteEffectFromTile; gcDeleteEffectFromTile.setXY(tileX, tileY); gcDeleteEffectFromTile.setObjectID(effectObjectID); gcDeleteEffectFromTile.setEffectID(Effect::EFFECT_CLASS_GRAY_DARKNESS); pZone->broadcastPacket(tileX, tileY, &gcDeleteEffectFromTile); success = true; } } if ( success ) { // 鸥老俊 吧绢促聪绰 农府媚啊 粮犁茄促搁 器牢磐甫 罐酒柯促. Creature* pTargetCreature = NULL; if (tile.hasCreature(Creature::MOVE_MODE_WALKING)) pTargetCreature = tile.getCreature(Creature::MOVE_MODE_WALKING); if (pTargetCreature != NULL && ( pTargetCreature->isSlayer() || pTargetCreature->isOusters() )) cList.push_back(pTargetCreature); } } } } // 版氰摹甫 棵妨霖促. Exp_t ExpUp = 10*(Grade+1); shareAttrExp(pSlayer, ExpUp, 1, 1, 8, _GCSkillToTileOK1); increaseDomainExp(pSlayer, DomainType, pSkillInfo->getPoint(), _GCSkillToTileOK1); increaseSkillExp(pSlayer, DomainType, pSkillSlot, pSkillInfo, _GCSkillToTileOK1); ZoneCoord_t myX = pSlayer->getX(); ZoneCoord_t myY = pSlayer->getY(); _GCSkillToTileOK1.setSkillType(SkillType); _GCSkillToTileOK1.setCEffectID(CEffectID); _GCSkillToTileOK1.setX(X); _GCSkillToTileOK1.setY(Y); _GCSkillToTileOK1.setDuration(0); _GCSkillToTileOK2.setObjectID(pSlayer->getObjectID()); _GCSkillToTileOK2.setSkillType(SkillType); _GCSkillToTileOK2.setX(X); _GCSkillToTileOK2.setY(Y); _GCSkillToTileOK2.setDuration(0); _GCSkillToTileOK2.setRange(output.Range); _GCSkillToTileOK3.setObjectID(pSlayer->getObjectID()); _GCSkillToTileOK3.setSkillType(SkillType); _GCSkillToTileOK3.setX(X); _GCSkillToTileOK3.setY(Y); _GCSkillToTileOK4.setSkillType(SkillType); _GCSkillToTileOK4.setX(X); _GCSkillToTileOK4.setY(Y); _GCSkillToTileOK4.setRange(output.Range); _GCSkillToTileOK4.setDuration(0); _GCSkillToTileOK5.setObjectID(pSlayer->getObjectID()); _GCSkillToTileOK5.setSkillType(SkillType); _GCSkillToTileOK5.setX(X); _GCSkillToTileOK5.setY(Y); _GCSkillToTileOK5.setRange(output.Range); _GCSkillToTileOK5.setDuration(0); for(list<Creature*>::const_iterator itr = cList.begin(); itr != cList.end(); itr++) { _GCSkillToTileOK4.addCListElement((*itr)->getObjectID()); _GCSkillToTileOK5.addCListElement((*itr)->getObjectID()); (*itr)->getPlayer()->sendPacket(&_GCSkillToTileOK2); } pPlayer->sendPacket(&_GCSkillToTileOK1); cList.push_back(pSlayer); cList = pZone->broadcastSkillPacket(myX, myY, X, Y, &_GCSkillToTileOK5, cList); pZone->broadcastPacket(myX, myY, &_GCSkillToTileOK3 , cList); pZone->broadcastPacket(X, Y, &_GCSkillToTileOK4 , cList); pSkillSlot->setRunTime(output.Delay); } else { executeSkillFailNormal(pSlayer, getSkillType(), NULL); } } catch(Throwable & t) { executeSkillFailException(pSlayer, getSkillType()); } //cout << "TID[" << Thread::self() << "]" << getSkillHandlerName() << " End(slayertile)" << endl; __END_CATCH}ContinualLight g_ContinualLight;
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