📄 effectyellowpoisontocreature.h
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectYellowPoisonToCreature.h// Written by : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_YELLOW_POISON_TO_CREATURE__#define __EFFECT_YELLOW_POISON_TO_CREATURE__#include "Effect.h"#include "EffectLoader.h"//////////////////////////////////////////////////////////////////////////////// class EffectYellowPoisonToCreature//////////////////////////////////////////////////////////////////////////////class EffectYellowPoisonToCreature : public Effect {public: EffectYellowPoisonToCreature(Creature* pCreature) throw(Error);public: EffectClass getEffectClass() const throw() { return EFFECT_CLASS_YELLOW_POISON_TO_CREATURE; } void affect() throw(Error){} void affect(Creature* pCreature) throw(Error); void affect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error); void unaffect() throw(Error); void unaffect(Creature* pCreature) throw(Error); void unaffect(Item* pItem) throw(Error) {} void unaffect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error); virtual void create(const string & ownerID) throw(Error); virtual void destroy(const string & ownerID) throw(Error); virtual void save(const string & ownerID) throw(Error); string toString() const throw();public: Sight_t getOldSight() const throw() { return m_OldSight; } void setOldSight(Sight_t OldSight) throw() { m_OldSight = OldSight; } Level_t getLevel() const throw() { return m_Level; } void setLevel(Level_t Level) throw() { m_Level = Level; }private: Level_t m_Level; Sight_t m_OldSight;};//////////////////////////////////////////////////////////////////////////////// class EffectYellowPoisonToCreatureLoader//////////////////////////////////////////////////////////////////////////////class EffectYellowPoisonToCreatureLoader : public EffectLoader {public: virtual Effect::EffectClass getEffectClass() const throw() { return Effect::EFFECT_CLASS_YELLOW_POISON_TO_CREATURE; } virtual string getEffectClassName() const throw() { return "EffectYellowPoisonToCreature"; }public: virtual void load(Creature* pCreature) throw(Error);};extern EffectYellowPoisonToCreatureLoader* g_pEffectYellowPoisonToCreatureLoader;#endif // __EFFECT_YELLOW_POISON_TO_CREATURE__
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