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📄 effectyellowpoisontocreature.h

📁 天之炼狱1服务器端源文件游戏服务端不完整
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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectYellowPoisonToCreature.h// Written by  : elca@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_YELLOW_POISON_TO_CREATURE__#define __EFFECT_YELLOW_POISON_TO_CREATURE__#include "Effect.h"#include "EffectLoader.h"//////////////////////////////////////////////////////////////////////////////// class EffectYellowPoisonToCreature//////////////////////////////////////////////////////////////////////////////class EffectYellowPoisonToCreature : public Effect {public:	EffectYellowPoisonToCreature(Creature* pCreature) throw(Error);public:    EffectClass getEffectClass() const throw() { return EFFECT_CLASS_YELLOW_POISON_TO_CREATURE; }	void affect() throw(Error){}	void affect(Creature* pCreature) throw(Error);	void affect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error);	void unaffect() throw(Error);	void unaffect(Creature* pCreature) throw(Error);	void unaffect(Item*  pItem) throw(Error) {}	void unaffect(Zone* pZone, ZoneCoord_t x, ZoneCoord_t y, Object* pObject) throw(Error);	virtual void create(const string & ownerID) throw(Error);	virtual void destroy(const string & ownerID) throw(Error);	virtual void save(const string & ownerID) throw(Error);	string toString() const throw();public:	Sight_t getOldSight() const throw() { return m_OldSight; }	void setOldSight(Sight_t OldSight) throw() { m_OldSight = OldSight; }	Level_t getLevel() const throw() { return m_Level; }	void setLevel(Level_t Level) throw() { m_Level = Level; }private:	Level_t m_Level;	Sight_t m_OldSight;};//////////////////////////////////////////////////////////////////////////////// class EffectYellowPoisonToCreatureLoader//////////////////////////////////////////////////////////////////////////////class EffectYellowPoisonToCreatureLoader : public EffectLoader {public:	virtual Effect::EffectClass getEffectClass() const throw() { return Effect::EFFECT_CLASS_YELLOW_POISON_TO_CREATURE; }	virtual string getEffectClassName() const throw() { return "EffectYellowPoisonToCreature"; }public:	virtual void load(Creature* pCreature) throw(Error);};extern EffectYellowPoisonToCreatureLoader* g_pEffectYellowPoisonToCreatureLoader;#endif // __EFFECT_YELLOW_POISON_TO_CREATURE__

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