📄 magnumspear.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : MagnumSpear.cpp// Written by : excel96// Description : //////////////////////////////////////////////////////////////////////////////#include "MagnumSpear.h"#include "RankBonus.h"#include "EffectMagnumSpear.h"#include "SkillUtil.h"#include "Gpackets/GCSkillToObjectOK1.h"#include "Gpackets/GCSkillToObjectOK2.h"#include "Gpackets/GCSkillToObjectOK3.h"#include "Gpackets/GCSkillToObjectOK4.h"#include "Gpackets/GCSkillToObjectOK5.h"#include "Gpackets/GCSkillToObjectOK6.h"//////////////////////////////////////////////////////////////////////////////// 酒快胶磐令 坷宏璃飘 勤甸矾//////////////////////////////////////////////////////////////////////////////void MagnumSpear::execute(Ousters* pOusters, ObjectID_t TargetObjectID, OustersSkillSlot* pOustersSkillSlot, CEffectID_t CEffectID) throw(Error){ __BEGIN_TRY Assert(pOusters != NULL); Assert(pOustersSkillSlot != NULL); try { Player* pPlayer = pOusters->getPlayer(); Zone* pZone = pOusters->getZone(); Assert(pPlayer != NULL); Assert(pZone != NULL); Item* pWeapon = pOusters->getWearItem( Ousters::WEAR_RIGHTHAND ); if (pWeapon == NULL || pWeapon->getItemClass() != Item::ITEM_CLASS_OUSTERS_WRISTLET || !pOusters->isRealWearingEx(Ousters::WEAR_RIGHTHAND)) { executeSkillFailException(pOusters, pOustersSkillSlot->getSkillType()); return; } Creature* pTargetCreature = pZone->getCreature(TargetObjectID); SkillType_t SkillType = pOustersSkillSlot->getSkillType(); // NPC绰 傍拜且 荐啊 绝促. if (pTargetCreature==NULL || pTargetCreature->isFlag(Effect::EFFECT_CLASS_NO_DAMAGE) || pTargetCreature->isNPC()) { executeSkillFailException(pOusters, SkillType); return; } GCSkillToObjectOK1 _GCSkillToObjectOK1; GCSkillToObjectOK2 _GCSkillToObjectOK2; GCSkillToObjectOK3 _GCSkillToObjectOK3; GCSkillToObjectOK4 _GCSkillToObjectOK4; GCSkillToObjectOK5 _GCSkillToObjectOK5; GCSkillToObjectOK6 _GCSkillToObjectOK6; SkillInfo* pSkillInfo = g_pSkillInfoManager->getSkillInfo(SkillType); int HitBonus = 0; /* if ( pOusters->hasRankBonus( RankBonus::RANK_BONUS_KNOWLEDGE_OF_ACID ) ) { RankBonus* pRankBonus = pOusters->getRankBonus( RankBonus::RANK_BONUS_KNOWLEDGE_OF_ACID ); Assert( pRankBonus != NULL ); HitBonus = pRankBonus->getPoint(); } */ int RequiredMP = (int)(pSkillInfo->getConsumeMP() + pOustersSkillSlot->getExpLevel()/3); bool bManaCheck = hasEnoughMana(pOusters, RequiredMP); bool bTimeCheck = verifyRunTime(pOustersSkillSlot); bool bRangeCheck = verifyDistance(pOusters, pTargetCreature, pSkillInfo->getRange()); bool bHitRoll = HitRoll::isSuccessMagic(pOusters, pSkillInfo, pOustersSkillSlot, HitBonus); bool bCanHit = canHit(pOusters, pTargetCreature, SkillType); bool bPK = verifyPK(pOusters, pTargetCreature); bool bEffect = pTargetCreature->isFlag( Effect::EFFECT_CLASS_MAGNUM_SPEAR ); if (bManaCheck && bTimeCheck && bRangeCheck && bHitRoll && bCanHit && bPK && !bEffect) { ZoneCoord_t oustX = pOusters->getX(); ZoneCoord_t oustY = pOusters->getY(); ZoneCoord_t targetX = pTargetCreature->getX(); ZoneCoord_t targetY = pTargetCreature->getY(); decreaseMana(pOusters, RequiredMP, _GCSkillToObjectOK1); bool bCanSeeCaster = canSee(pTargetCreature, pOusters); SkillInput input(pOusters, pOustersSkillSlot); SkillOutput output; computeOutput(input, output); Damage_t Damage = output.Damage; bool dummy; computeCriticalBonus(pOusters, getSkillType(), Damage, dummy); EffectMagnumSpear* pEffect = new EffectMagnumSpear( pTargetCreature ); pEffect->setDamage( computeMagicDamage( pTargetCreature, Damage, SKILL_MAGNUM_SPEAR, true ) ); int spearNum = 2; if ( pOustersSkillSlot->getExpLevel() <= 15 ) spearNum = 2; else if ( pOustersSkillSlot->getExpLevel() < 30 ) spearNum = 4; else if ( pOustersSkillSlot->getExpLevel() == 30 ) spearNum = 6; int Grade = spearNum/2 - 1; pEffect->setTimes(spearNum); pEffect->setTick(5); pEffect->setNextTime(5); pEffect->setCasterOID( pOusters->getObjectID() ); pTargetCreature->addEffect( pEffect ); pTargetCreature->setFlag( pEffect->getEffectClass() ); _GCSkillToObjectOK1.setSkillType(SkillType); _GCSkillToObjectOK1.setCEffectID(CEffectID); _GCSkillToObjectOK1.setTargetObjectID(TargetObjectID); _GCSkillToObjectOK1.setDuration(0); _GCSkillToObjectOK1.setGrade(Grade); _GCSkillToObjectOK2.setObjectID(pOusters->getObjectID()); _GCSkillToObjectOK2.setSkillType(SkillType); _GCSkillToObjectOK2.setDuration(0); _GCSkillToObjectOK2.setGrade(Grade); _GCSkillToObjectOK3.setObjectID(pOusters->getObjectID()); _GCSkillToObjectOK3.setSkillType(SkillType); _GCSkillToObjectOK3.setTargetXY(targetX, targetY); _GCSkillToObjectOK3.setGrade(Grade); _GCSkillToObjectOK4.setSkillType(SkillType); _GCSkillToObjectOK4.setTargetObjectID(TargetObjectID); _GCSkillToObjectOK4.setGrade(Grade); _GCSkillToObjectOK5.setObjectID(pOusters->getObjectID()); _GCSkillToObjectOK5.setTargetObjectID(TargetObjectID); _GCSkillToObjectOK5.setSkillType(SkillType); _GCSkillToObjectOK5.setGrade(Grade); _GCSkillToObjectOK6.setXY(oustX, oustY); _GCSkillToObjectOK6.setSkillType(SkillType); _GCSkillToObjectOK6.setDuration(0); _GCSkillToObjectOK6.setGrade(Grade); pPlayer->sendPacket(&_GCSkillToObjectOK1); Player* pTargetPlayer = NULL; if (pTargetCreature->isPC()) { pTargetPlayer = pTargetCreature->getPlayer(); Assert(pTargetPlayer != NULL); if (bCanSeeCaster) pTargetPlayer->sendPacket(&_GCSkillToObjectOK2); else pTargetPlayer->sendPacket(&_GCSkillToObjectOK6); } else { Monster* pMonster = dynamic_cast<Monster*>(pTargetCreature); pMonster->addEnemy(pOusters); } list<Creature*> cList; cList.push_back(pOusters); cList.push_back(pTargetCreature); cList = pZone->broadcastSkillPacket(oustX, oustY, targetX, targetY, &_GCSkillToObjectOK5, cList); pZone->broadcastPacket(oustX, oustY, &_GCSkillToObjectOK3 , cList); pZone->broadcastPacket(targetX, targetY, &_GCSkillToObjectOK4 , cList); pOustersSkillSlot->setRunTime(output.Delay); } else { executeSkillFailNormal(pOusters, getSkillType(), pTargetCreature); } } catch (Throwable & t) { executeSkillFailException(pOusters, getSkillType()); } __END_CATCH}MagnumSpear g_MagnumSpear;
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