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📄 effectgreenstalker.cpp

📁 天之炼狱1服务器端源文件游戏服务端不完整
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : EffectGreenStalker.cpp// Written by  : elca// Description : //////////////////////////////////////////////////////////////////////////////#include "EffectGreenStalker.h"#include "Slayer.h"#include "Vampire.h"#include "Ousters.h"#include "Monster.h"#include "Player.h"#include "SkillUtil.h"#include "Gpackets/GCModifyInformation.h"#include "Gpackets/GCStatusCurrentHP.h"#include "Gpackets/GCRemoveEffect.h"////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////EffectGreenStalker::EffectGreenStalker(Creature* pCreature)	throw(Error){	__BEGIN_TRY	m_UserObjectID = 0;	m_Level = 0;	m_bVampire = false;	setTarget(pCreature);	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectGreenStalker::affect()	throw(Error){	__BEGIN_TRY	//cout << "EffectGreenStalker " << "affect BEGIN" << endl;	Creature* pCreature = dynamic_cast<Creature *>(m_pTarget);	affect(pCreature);	//cout << "EffectGreenStalker " << "affect END" << endl;	__END_CATCH }////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectGreenStalker::affect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	//cout << "EffectGreenStalker " << "affect BEGIN" << endl;	Assert(pCreature != NULL);	Zone* pZone = pCreature->getZone();	Assert(pZone != NULL);	// 扁贱 荤侩磊甫 啊廉柯促.	// !! 捞固 粮阑 唱艾阑 荐 乐栏骨肺 NULL 捞 瞪 荐 乐促.	// by bezz. 2003.1.4	Creature* pCastCreature = pZone->getCreature( m_UserObjectID );	if ( pCastCreature == NULL )	{		setNextTime(m_Tick);		return;	}	int PoisonDamage = computeMagicDamage(pCreature, m_Damage, SKILL_GREEN_STALKER, m_bVampire);	// 公利惑怕 眉农. by sigi. 2002.9.5	if (!pCreature->isFlag(Effect::EFFECT_CLASS_NO_DAMAGE) && !pCreature->isFlag(Effect::EFFECT_CLASS_COMA))	{		// 浇饭捞绢老 版快俊父 刀 单固瘤啊 粮犁茄促.		if (pCreature->isSlayer())		{			Slayer* pSlayer = dynamic_cast<Slayer*>(pCreature);			Assert(pSlayer != NULL);			GCModifyInformation gcMI;			::setDamage( pSlayer, PoisonDamage, pCastCreature, SKILL_GREEN_STALKER, &gcMI );			Player* pPlayer = pCreature->getPlayer();			Assert(pPlayer != NULL);			pPlayer->sendPacket(&gcMI);		}		else if (pCreature->isVampire())		{			Vampire* pVampire = dynamic_cast<Vampire*>(pCreature);			Assert(pVampire != NULL);			GCModifyInformation gcMI;			::setDamage( pVampire, PoisonDamage, pCastCreature, SKILL_GREEN_STALKER, &gcMI );			Player* pPlayer = pCreature->getPlayer();			Assert(pPlayer != NULL);			pPlayer->sendPacket(&gcMI);		}		else if (pCreature->isOusters())		{			Ousters* pOusters = dynamic_cast<Ousters*>(pCreature);			Assert(pOusters != NULL);			GCModifyInformation gcMI;			::setDamage( pOusters, PoisonDamage, pCastCreature, SKILL_GREEN_STALKER, &gcMI );			Player* pPlayer = pCreature->getPlayer();			Assert(pPlayer != NULL);			pPlayer->sendPacket(&gcMI);		}		else if (pCreature->isMonster())		{			Monster* pMonster = dynamic_cast<Monster*>(pCreature);			Assert(pMonster != NULL);			::setDamage( pMonster, PoisonDamage, pCastCreature, SKILL_GREEN_STALKER );		}		// m_CasterName捞 pCreature甫 磷牢 版快狼 KillCount 贸府		// by sigi. 2002.9.9/*		if (pCreature->isDead())		{			Creature* pAttacker = pZone->getCreature( m_UserObjectID );			if (pAttacker!=NULL)			{ 				affectKillCount(pAttacker, pCreature);			}		}*/	}	setNextTime(m_Tick);	//cout << "EffectGreenStalker " << "affect END" << endl;	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectGreenStalker::affect(Zone* pZone , ZoneCoord_t x , ZoneCoord_t y , Object* pObject)	throw(Error){	__BEGIN_TRY	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectGreenStalker::unaffect(Creature* pCreature)	throw(Error){	__BEGIN_TRY	__BEGIN_DEBUG	//cout << "EffectGreenStalker " << "unaffect BEGIN" << endl;	Assert(pCreature != NULL);	// 农府媚俊霸辑 敲贰弊甫 力芭茄促.	pCreature->removeFlag(Effect::EFFECT_CLASS_GREEN_STALKER);	Zone* pZone = pCreature->getZone();	Assert(pZone != NULL);	// 粮俊辑 捞棋飘啊 荤扼脸促绊 舅妨霖促.	GCRemoveEffect gcRemoveEffect;	gcRemoveEffect.setObjectID(pCreature->getObjectID());	gcRemoveEffect.addEffectList(Effect::EFFECT_CLASS_GREEN_STALKER);	pZone->broadcastPacket(pCreature->getX(), pCreature->getY(), &gcRemoveEffect);	//cout << "EffectGreenStalker " << "unaffect END" << endl;	__END_DEBUG	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectGreenStalker::unaffect()	throw(Error){	__BEGIN_TRY	//cout << "EffectGreenStalker " << "unaffect BEGIN" << endl;	Creature* pCreature = dynamic_cast<Creature*>(m_pTarget);	unaffect(pCreature);	//cout << "EffectGreenStalker " << "unaffect END" << endl;	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void EffectGreenStalker::unaffect(Zone* pZone , ZoneCoord_t x , ZoneCoord_t y , Object* pObject)	throw(Error){	__BEGIN_TRY	__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string EffectGreenStalker::toString()	const throw(){	__BEGIN_TRY	StringStream msg;	msg << "EffectGreenStalker("		<< "ObjectID:" << getObjectID()		<< ")";	return msg.toString();	__END_CATCH}

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